Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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*Buys 100,000,000 Fish*
Throws Fish At The Ground Creating A Fort
*Buys Force Field+ and Shield+ and Reflecter+++*
*Buys Anti-Buffs Untill 81st Post Created In Game*
*Runs Out Of Funds*
*Says "I NEED A PAY DAY SOON!*
*Activate the Items around the Fort*
*Goes To Sleep*
Fort:
HP: 20/20
Protection: Force Field+ (500), Shield+ (300)
Buffs: Reflects 50% Damage Taken, No Debuffs Aloud Untill 81st Post Created
Debuffs:
Cave:
HP: 994,995,000
Buffs: 2500 Damage To Any Attackers
Debuffs: (none)
Turret:
HP: 9,999,994,999,999
Buffs: Immune to debuffs untill the ten guards are destroyed
-Debuffs:-
Ten Guards:
Guardsing: Turret
HP: 5,000,000
Buffs: 10,000 Damage To Any Attackers
Debuffs:(none)
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I throw some punches at the fort. The damage is reflected to God, who then banishes the fort from this dimension. My turret then shoots the cave for 5000 damage, and the guards hit it with a banhammer for 10,000 damage.
Cave:
HP: 994,993,500
Buffs: 2500 Damage To Any Attackers
Debuffs: (none)
Turret:
HP: 9,999,994,999,999
Buffs: Immune to debuffs until the ten guards are destroyedDebuffs:
Ten Guards:
Guarding: Turret
HP: 5,000,000
Buffs: 10,000 Damage To Any Attackers
Debuffs: (none)
10 years and still awkward. Keep it up, baby!
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However, the cave's buff makes the turret and the guards take damage.
I rebuild my old bunker, and strengthen it to 50,000 HP, and it's immune to anything nuclear.
Bunker:
HP: 50,000
Buffs: Immune to radiation and nuclear material
Debuffs: None.
Cave:
HP: 994,993,500
Buffs: 2500 Damage To Any Attackers
Debuffs: (none)
Turret:
HP: 9,999,994,997,499
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs:
Ten Guards:
Guarding: Turret
HP: 4,997,499
Buffs: 10,000 Damage To Any Attackers
Debuffs: (none)
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I rebuild the bunker into a second (weaker) turret. It then removes the buff on the cave and shoots it for 2500 damage.
Cave:
HP: 994,991,000
Buffs: (none)
Debuffs: (none)
Turret 1:
HP: 9,999,994,997,499
Buffs: Immune to debuffs until the ten guards are destroyedDebuffs:
Turret 2:
HP: 999,999,999
Buffs: Same as Turret 1Debuffs:
Ten Guards:
Guarding: Turrets 1 and 2
HP: 4,997,499
Buffs: 10,000 Damage To Any Attackers
Debuffs: (none)
10 years and still awkward. Keep it up, baby!
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DOCTOR OCTOGONAPUS
BLAAAAAAAAAAAARGH
My shot also made a lazer tower, which is useless though, but why not implement it?
Cave:
HP: 994,991,000
Buffs: (none)
Debuffs: (none)
Turret 1:
HP: 9,999,994,997,499
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs:
Turret 2:
HP: 999,999,999
Buffs: Same as Turret 1
Debuffs:
One Guard:
Guarding: Turrets 1 and 2
HP: 300.000
Buffs: 10,000 Damage To Any Attackers
Debuffs: (none)
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:100
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
HP:1000
Regen:15 hp/second
Buffs:Can only be damaged with axes (7 dmp each) and a chantelier hanged upon a rope (Hint, hint)
(Overpowered attack, i know, but i want this to continue.)
(Also, you can't put debuffs to lazer tower, it's core, and the Grinning Colossus.
Last edited by Marios (Jul 15 2013 1:25:59 pm)
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I divide my zero, creating a black hole and destroying everything for Turret 1!
Cave:
HP: 100
Buffs: (none)
Debuffs: (none)
Turret 1:
HP: 1,000
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs: (none)
Turret 2:
HP: 2,000
Buffs: Same as Turret 1
Debuffs: (none)
One Guard:
Guarding: Turrets 1 and 2
HP: 0
Buffs:(none, they're dead)
Debuffs: (none)
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:1
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
HP:10
Regen:15 hp/second
Buffs:Can only be damaged with axes (7 dmp each) and a chantelier hanged upon a rope (Hint, hint)
^The lazer tower core and grinning colossus did not get damaged...
(Doesn't this seem familiar to you?)
Cave:
HP: 100
Buffs: (none)
Debuffs: (none)
Turret 1:
HP: 1,000
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs: (none)
Turret 2:
HP: 2,000
Buffs: Same as Turret 1
Debuffs: (none)
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:100
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
HP:1000
Regen:15 hp/second
Buffs:Can only be damaged with axes (7 dmp each) and a chantelier hanged upon a rope (Hint, hint)
Also, i make a mine made out of diamonds, you need to give me all your weapons before entering, then after exiting you can get them back.
Weapons won't mine it, but destroy it.
Diamond Mine:
Diamonds remaining:100000/100000
Last edited by Marios (Jul 16 2013 3:58:14 am)
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wow, guys too much.
I SOMMON A GIANT CHUCK NORRIS AND IT HAS 99e+99 health! so it will never die and HE JUST DESTROYS A PLANET WITH ONE TOUCH! MUWAHAHAHAHHhAHAHA!
AND ALSO IT IS ON HARDCORE MODE SO YOU CANT RESPAWN HAHAHAHAHA!@!!!!!!111!@#$@! WINNER!
Last edited by Admin852 (Jul 18 2013 1:14:03 am)
^Ignored for cheating.
Anyways i attack the useless cave...
Now it has only 1 HP, cause i was too lazy to hit it the 100th time
Cave:
HP: 1
Buffs: (none)
Debuffs: (none)
Turret 1:
HP: 1,000
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs: (none)
Turret 2:
HP: 2,000
Buffs: Same as Turret 1
Debuffs: (none)
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:100
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
HP:1000
Regen:15 hp/second
Buffs:Can only be damaged with axes (7 dmp each) and a chantelier hanged upon a rope (Hint, hint)
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... ^ does the colossus come from anti-idle or You Have To Burn The Rope? (yes that is a real game)
I send out random pokemon and use Curse. Everything is taking massive damage.
Cave:
HP: 1
Buffs: (none)
Debuffs: Loses 1/2 of HP each turn, rounded up. (Since it's rounded up, structures will not actually die.)
Turret 1:
HP: 1,000
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs: (none, ten guards are alive)
Turret 2:
HP: 2,000
Buffs: Same as Turret 1
Debuffs: (none, ten guards are alive)
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:100
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
HP:1000
Regen:15 hp/second
Buffs:Can only be damaged with axes (7 dmp each) and a chantelier hanged upon a rope (Hint, hint)
Debuff: Losing 1/2 of HP each turn, rounded up
Yes, the colossus is a reference from You Have To Burn The Rope.
And you can't debuff it, that's why i removed the debuff words from that.
Also, i finally hit the cave for the last time...
...which means it is destroyed.
Cave:
HP: 1
Buffs: (none)
Debuffs: Loses 1/2 of HP each turn, rounded up. (Since it's rounded up, structures will not actually die.)
Turret 1:
HP: 500
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs: Loses 1/2 of HP each turn, rounded up.
Turret 2:
HP: 1,000
Buffs: Same as Turret 1
Debuffs: Loses 1/2 of HP each turn, rounded up.
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:100
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
HP:1,000
Regen:15 hp/second
Buffs:Can only be damaged with axes (7 dmp each) and a chantelier hanged upon a rope (Hint, hint)
Last edited by Marios (Jul 20 2013 4:50:00 am)
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I throw an axe at the Colossus, only for it to be healed immediately.
Cave:
HP: 1
Buffs: (none)
Debuffs: Loses 1/2 of HP each turn, rounded up. (Since it's rounded up, structures will not actually die.)
Turret 1:
HP: 500
Buffs: Immune to debuffs until the ten guards are destroyed
Debuffs: Loses 1/2 of HP each turn, rounded up.
Turret 2:
HP: 1,000
Buffs: Same as Turret 1
Debuffs: Loses 1/2 of HP each turn, rounded up.
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:100
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
HP:1,000
Regen:15 hp/second
Buffs:Can only be damaged with axes (7 dmp each) and a chantelier hanged upon a rope (Hint, hint)
:Dlol:Dso much
I find a torch, and set the chandelier above the Grinning Colossus on fire, thus killing it. I then repair my turrets, adding 1000 HP to them.
Cave:
HP: 1
Buffs: (none)
Debuffs: Loses 1/2 of HP each turn, rounded up. (Since it's rounded up, structures will not actually die.)
Turret 1:
HP: 1,500
Buffs: (none)
Debuffs: Loses 1/2 of HP each turn, rounded up.
Turret 2:
HP: 2,000
Buffs: (none)
Debuffs: Loses 1/2 of HP each turn, rounded up.
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Tower Core:
Location:Top Of Tower
HP:100
Buffs:Can only be destroyed if the Grinning Colossus gets defeated
Grinning Colossus:
10 years and still awkward. Keep it up, baby!
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I use a trebechut to chuck cats with the plague over the wall, onto the archers.
Goodbye!
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BTW, the cat's die (from the grenade) and, they can't escape cuz of the walls, so unless the dogs eat em (plaguing themselves) the cats still deal damage to the whole fort, LMAO.
I additionally damage your fort by ramming a huge siege weapon the the wall
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I upgrade the fort putting highest walls and more archers!
Lazer Core:
HP 1100/1100
Buffs: Can not be attacked nor debuffed until the archers are dead.
Archers:
HP 500/500
Buffs: None.
I use a trebechut to chuck cats with the plague over the wall, onto the archers.
Goodbye!
Damn, that's a really strong catapult. The archers die.
I throw a granade and i use chuck dogs to scary cats.
The cats run off, and the core takes damage.
Lazer Core:
HP 850/1100
Buffs: None
I additionally damage your fort by ramming a huge siege weapon the the wall
Lazer Core:
HP 350/1100
Send dogs to eat the dead cats.
The dogs refuse to eat the dead cats. Sorry.
Also, I poke the cave with a really sharp pencil and it caves in.Cave:
Turret 1:
HP: 1,500
Buffs: (none)
Debuffs:
Turret 2:
HP: 2,000
Buffs: (none)
Debuffs:
Lazer Tower:
HP:NaN
Buffs:Will be destroyed only if the core does
Lazer Core:
Location:Top Of Tower
HP:350
Buffs: None
10 years and still awkward. Keep it up, baby!
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I upgrade the fort and put more rock walls to upgrade HP too.
However, I activate both of the turrets, and shoot the walls down! They also crash on the Lazer Core, thus destroying it and damaging the tower.
Turret 1:
HP: 1,500
Buffs: (none)
Turret 2:
HP: 2,000
Buffs: (none)
Lazer Tower:
HP:500
Buffs:(none)Lazer Core:
(btw, the debuff menu is only shown when the building actually has debuffs.)
Last edited by some man (Jan 18 2014 11:55:22 am)
10 years and still awkward. Keep it up, baby!
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Repair lazer core and put traps
You can't repair the lazer core, sorry.
10 years and still awkward. Keep it up, baby!
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Hire builders to build a new lazer core and hire more archers and knights for defend the fort.
The knights and archers defend the fort, but the builders haven't the slightest idea how to rebuild the lazer core, it's far too mysterious...
Lazer Tower:
HP:1500
Buffs:(none)
Archers:
HP:500
Buffs:(none)
Knights:
HP:500
Buffs:(none)
Meanwhile, I create a new substance using poison, lava, and electricity! I throw my substance onto your archers, knights, and Lazer Tower.
Turret 1:
HP: 1,500
Buffs: (none)
Turret 2:
HP: 2,000
Buffs: (none)
Lazer Tower:
HP:1125
Buffs:(none)
Debuffs: Lose 1/4th of HP every turn (rounded)
Archers:
HP:375
Buffs:(none)
Debuffs: Lose 1/4th of HP every turn (rounded)
Knights:
HP:375
Buffs:(none)
Debuffs: Lose 1/4th of HP every turn (rounded)
10 years and still awkward. Keep it up, baby!
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