Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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ostkaka and I are currently working on bots that simulate logic gates. Current progress for me,:
Wires: Connects the different blocks, they have 16 boolean variables for other blocks to use
Pistons: Customizable length
Pressure plates: Toggles power on and off
Buttons: Turns on the power in a cable, and after a set time shuts it off
NOT-gate: Inverts the input.
While this doesn't seem interesting for you, you can build complex circuits including state cells, timers, gates and so on.
Why did I post this thread? No idea. Discussion? Ideas?
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Seems pretty easy. Good luck however. The only thing that I can suggest is having a way to use block arrays to introduce a kind of variable-keeping system with PUSH | POP | MOV | EAX | ADD | CIN.. etc
I had the same idea a long time ago, and so did Showpath with the concept of minecraft redstone in EE.
I suggest a more complex (but easier!) assembly-type system.
using: [ID] as header beginning .TEXT section [ID2] beginning data stack and code [array] different blocks in section using special block IDs (decos) for OPCode types [ID] [ID2] [array(like 100 59<mov> 200[background.beginvariableID] [IDvar] [amount]] if anyone interested in something like this: [img]http://i50.tinypic.com/25rl3z4.png[/img] blue basic = header begin blue egg = action <add> purple = 32-BIT INTEGER type white = variableID(in use of variable name) gold = 1 grass = 2 red basic = write-to-console white = variable to write
Last edited by ?tilla (Dec 15 2012 1:08:42 pm)
*u stinky*
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I thought you were going to say logic gates with keys. Nice idea
Player Since 2011. I used to make bots and stuff.
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