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#1 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Introducing logic gates in EE

ostkaka and I are currently working on bots that simulate logic gates. Current progress for me,:
Wires: Connects the different blocks, they have 16 boolean variables for other blocks to use
Pistons: Customizable length
Pressure plates: Toggles power on and off
Buttons: Turns on the power in a cable, and after a set time shuts it off
NOT-gate: Inverts the input.

While this doesn't seem interesting for you, you can build complex circuits including state cells, timers, gates and so on.
Why did I post this thread? No idea. Discussion? Ideas?


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#2 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: Introducing logic gates in EE

Seems pretty easy. Good luck however. The only thing that I can suggest is having a way to use block arrays to introduce a kind of variable-keeping system with PUSH | POP | MOV | EAX | ADD | CIN.. etc

I had the same idea a long time ago, and so did Showpath with the concept of minecraft redstone in EE.
I suggest a more complex (but easier!) assembly-type system.

using: [ID] as header beginning .TEXT section [ID2] beginning data stack and code [array] different blocks in section using special block IDs (decos) for OPCode types [ID] [ID2] [array(like 100 59<mov> 200[background.beginvariableID] [IDvar] [amount]]  if anyone interested in something like this: [img]http://i50.tinypic.com/25rl3z4.png[/img]  blue basic = header begin blue egg   = action <add> purple      = 32-BIT INTEGER type white       = variableID(in use of variable name) gold         = 1 grass       = 2 red basic  = write-to-console white       = variable to write

Last edited by ?tilla (Dec 15 2012 1:08:42 pm)


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#3 Before February 2015

Cyral
Member
From: United States
Joined: 2015-02-15
Posts: 2,269

Re: Introducing logic gates in EE

I thought you were going to say logic gates with keys. Nice idea


Player Since 2011. I used to make bots and stuff.

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