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#1 Before February 2015

FloddyFosh
Guest

Which commands should be added to EE?, asked by MrVoid.

Yesterday MrVoid and MrShoe joined the Temple Wurm level and they were very impressed about this bot. Not only do they love this level alot, they also always loved the other bot assisted levels. They support bots as long as they are creating a better gaming experiences for other players.

To support me, other bot creators and the rest of the community, MrVoid asked me to send him a list of commands that we would like to see appear in the near future. I'm talking about the commands like /visible #visibility, /getpos #playername, /potionsoff #a# #b#?#x# and /help #command...

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So post here your command ideas that would be useful for bot creating and/or level creating! I will collect them and contact MrVoid about it //forums.everybodyedits.com/img/smilies/smile. Not only give an idea, but also show how the command would look like.

~Floddy

Command Ideas:

Player Based
/ban #playername #time #reason - Ban and kick a player for given time, 0=permanent.
/listbans - List all banned players.
/smiley #playername #smileyId - Change smiley if the player has it and possibly lock it.
/unban #playername - Unban a player.
/getpos #playername - Improved command, should give position even when player is holding keys like left or right. Not show last position where the user pressed a key.
/god #player - Give player godmode, no edit.
/reset #player - Reset player to the start location and resets everything (coins, crowns, switches, potions etc).
/teleport #player1 #player2 - Teleport player 1 to player 2.
/ungod #player - Remove player godmode.

Level Based
/nonchat #allownonchat - Allow or deny nonchatters in the room.
/showminimap #showminimap - If set to true, players can see the minimap. Otherwise not.
/visible #(0, 1, 2, 3) - 0 = The room will show up in lobby, 1 = The room will be hidden from lobby, everyone can join the room, 2 = The room will be hidden from lobby, only friends can join the room, 3 = The room will be hidden from lobby and only the owner can join the room.

Message Based
/announcement #text - sends a message in bold/different colour. (Chat only)
/hudtext #playername #text - Set a hudtext for the player only. exmpl( Level:2, xp:43, gold:4)
/hudtext #text - Set a hudtext for all players that will show up on their screen. exmpl( Red:1, Blue:2)
/mute #playername - Mute/ignoring a player from chatting in the room.
/pm #playername #message - Private message a player.
/color #text - Writes a whole or a part of the text in colors.
                               Example 1: /color &1H&ello &1G&uys = Hello Guys
                               Example 2: /color &2Hello Guys = Hello Guys
                               Example 3: /color &1H&2e&3y &4G&5u&6y&7s = Hey Guys

Block Based
/key #color - Activate key.
/portalid #x #y - Give portalid, or an other way to see id's of portals.

Drawing/Building Based
/border #blockID - Create border around level with the chosen block.
/circle #blockID #x #y #radius #fill - Draw a circle with block ID at (x,y) with radius and boolean fill.
/editable #x1 #y1 #x2 #y2 #iseditable - People can edit area with points (x1,y1) to (x2,y2) if iseditable is true, or not edit if iseditable is false. Owner can always edit.
/filllevel #blockID - Fill level with the chosen block.
/replace #blockID1 #blockID2 - replace all blocks with ID1, with block ID2.
/square #blockID #x1 #y1 #x2 #y2 - Draw a square with block ID from points (x1,y1) to (x2,y2)
/undo #steps -   Undo a number of changes you made

Extra
Programmable Block - A block or object that runs a command when touched by a player.
PlayerIO Messages - Add ID of player argument to the PlayerIO "b" and "bs"messages. Also add this for the "hide" message or define a new message "key" for hitting a key. Possibly define a message for hitting a blue coin.

Last edited by FloddyFosh (Feb 16 2013 2:37:25 pm)

#2 Before February 2015

Muftwin
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/teleport <player1> (to) <player2>

so i dont have to to take the roundabout way and getpos to find someone

Last edited by Muftwin (Feb 16 2013 7:45:55 am)

#3 Before February 2015

AsurcH
Member
Joined: 2015-02-16
Posts: 823

Re: Which commands should be added to EE?, asked by MrVoid.

/god #player only gives ability to fly. This has been suggested many times I guess.
/portalid #x #y or just the ability to see a portals id would be awesome.
/reset #player this command should reset player so he will have 0 coins and will return to the start location.

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#4 Before February 2015

Arceus64
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

A command that automatically sends a chosen player to the trophy.

Maybe like /trophy #player

#5 Before February 2015

Raon
Member
Joined: 2015-02-17
Posts: 491

Re: Which commands should be added to EE?, asked by MrVoid.

/fillevel [brickID]
/fillborder [brickID]
/replace [brickID1] [brickID2] - finds all bricks of a certain type in a level (brickID1) and replaces them with other brick (brickID2)

/drawcircle [brickID] [x] [y]   - draws a circle filled with a certain brick, starting from x position and ending to y position
/outlinecircle [brickID] [x] [y] - draws the outline of a circle with a certain brick, starting from x position and ending to y position
/drawsquare [brickID] [x] [y] - same as /drawcircle but with a rectangle instead of oval
/outlinesquare [brickID] [x] [y] - same as /outlinecircle but with a rectangle instead of oval

/undo [value] - undo a number of changes you've made in the level
/redo [value] - redo a number of changes you've made in a level

Last edited by Raon (Feb 16 2013 8:18:41 am)


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#6 Before February 2015

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: Which commands should be added to EE?, asked by MrVoid.

/givecoins <amount> <player> - Gives a certain amount of coins to a player. (the amount can not exceed the number of coins in the level)
For hard levels like Edge of Insanity, when you have to leave in the middle of the playthrough, a common thing it seems.

/key <green/blue/red> - Self explanatory.

/nonames - For level owner only, makes every player unable to see other player's names even if holding the Shift key.

/editonly <player> - The reverse of /god, it makes the player able to freely edit in his playscreen, but he cannot use god mode.

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#7 Before February 2015

Aoitenshi
Member
Joined: 2015-02-18
Posts: 2,058

Re: Which commands should be added to EE?, asked by MrVoid.

/reset [name] - This is basically /reset, except only for certain players.

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#8 Before February 2015

Saintcool
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

Aoitoshi /respawn *player* works.

#9 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Which commands should be added to EE?, asked by MrVoid.

A better way of using /getpos. Right now does /getpos only use the same method you can use with movements.
I want it to be possible to read /getpos when a player is holding a key down. Like holding the left key, will send nothing right now.

/teleport <player1> <player2>, I have requested it before. So I can teleport one player to another player.
I can always store the movement a player has been taken and create my own bot for it. But would be awesome if it could be added to the game.
Example: /teleport doh dohnuts

/restrict <x> <y> <w> <h>, Makes an area only editable by the owner, or maybe do the reverse. That people can only edit in this area.
Example: /restrict 5 5 20 20

/visible [0, 1, 2, 3]
0 = The room will show up in lobby.
1 = The room will be hidden from lobby, everyone can join the room.
2 = The room will be hidden from lobby, only friends can join the room.
3 = The room will be hidden from lobby and only the owner can join the room.

/mute <username> - Mute/ignoring a user from chatting in the room.
Example: /mute dohnuts

/ban <username> <time> [reason] - Bans and kick a user from the room, 0 = permanent, else is how long time till the ban removes.
Would be nice if you could list the banned peoples and how long they are banned too. Like /listbans. And /unban <username> to unban a user.
Example: /ban dohnuts 1 no cheating

/kick <username> [reason] - Should be replace with /ban, and only kick people from the room. Like a warning.
Example: /kick dohnuts stop swearing

/pm <username> <text> - Writes a private message to the user. This should be allowed for everyone.
Example: /pm dohnuts hey there, this is a private message

/roomsettings <Guests> <NonChat> <Colors> - Maybe more settings? Possible to block guest and nonchats from the room.
If it's going to be possible. Maybe guests can be added as a login option again? //forums.everybodyedits.com/img/smilies/smile
Example: /roomsettings off on off

/color <text> - Writes a whole or a part of the text in colors.
Example 1: /color &1H&ello &1G&uys = Hello Guys
Example 2: /color &2Hello Guys = Hello Guys
Example 3: /color &1H&2e&3y &4G&5u&6y&7s = Hey Guys

Last edited by doh (Feb 16 2013 9:22:15 am)

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#10 Before February 2015

theditor
Member
Joined: 2015-02-18
Posts: 1,320

Re: Which commands should be added to EE?, asked by MrVoid.

/pm
/mute
/ban

Those would be awesome.

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#11 Before February 2015

BillyP
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

/resetcoins <username> - resets a user's coins
/resetcrown <username> - removes a user's silver crown
/announcement <text> - sends a message in bold/different colour

and like doh said, a better /getpos command that shows their actual location, not where they last pressed a key.

Last edited by BillyP (Feb 16 2013 9:48:51 am)

#12 Before February 2015

Sxerks
Member
Joined: 2015-02-24
Posts: 51
Website

Re: Which commands should be added to EE?, asked by MrVoid.

/restart #playername#
*same as leaving world, going to lobby, and re-entering the world
*resets coins, crowns, switches, and   (zombie, curse potions ????? maybe)
*owner or any player can use this command
Comprehensive GOD mode command

/god -player"######" -code"#####" -loc"#,#,#,#;#,#,#,#....." -fbadngpr
*-player"######" gives capabilities to a player
*-code"#####" gives capabilities as a code
**if code and player are NOT given then ALL can edit by DEFAULT
*-loc"x1,y1,x2,y2;x1,y1,x2,y2....." gives locations for editing using rectangles, multiple locations separated by ";" can be used to make circle or triangle edit areas
**it loc is NOT given then ALL areas are allowed
*-fbad type of edits allowed, if non are used ALL are on be DEFAULT
**f - foreground
**b - background
**a - action
**d - decorative
**n - NO edits allowed
*-gpr types of god mode allowed
**g - god mode flying
**p - passive god mode flying, no interaction with keys,warp,coins
**r - god mode reset location, when exiting god mode you return to the location you initiated it.

example: /god -code"1234" -npr
*would let players that get to a code in a world fly around but not interact or edit
example: /god -player"Steve" -loc"1,1,10,10" -f -g
*would let Steve edit foreground blocks in the given area and fly and interact
example: /god
*allow editing by all and no flying, much like open worlds
example: /god -code"1234" -loc"5,5,20,20" -g
*those with code can edit in an area and interact with keys while flying, useful for BOSS worlds
example: /god -loc"5,5,20,20"
*any user can edit in the giving area, much like the TUTORIAL WORLD

Last edited by Sxerks (Feb 17 2013 10:45:54 am)

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#13 Before February 2015

Mylo
Master Developer
From: Drama
Joined: 2015-02-15
Posts: 829

Re: Which commands should be added to EE?, asked by MrVoid.

i suggest a programmable block - if the player taps on it it runs a command :b (its not a command, but a block and bla)

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#14 Before February 2015

FloddyFosh
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

Arceus64 wrote:

A command that automatically sends a chosen player to the trophy.

Maybe like /trophy #player

Just teleport the player //forums.everybodyedits.com/img/smilies/smile? I see no good use here tbh //forums.everybodyedits.com/img/smilies/wink.

0176 wrote:

/givecoins <amount> <player> - Gives a certain amount of coins to a player. (the amount can not exceed the number of coins in the level)

Useful yeah, but I don't know how it should work. Like which coins did the player picked up then? If the player can still pick up all coins after giving him extra coins, it would still be possible to exceed the max amount of coins right?

0176 wrote:

/nonames - For level owner only, makes every player unable to see other player's names even if holding the Shift key.

Why would this be useful //forums.everybodyedits.com/img/smilies/smile?

0176 wrote:

/editonly <player> - The reverse of /god, it makes the player able to freely edit in his playscreen, but he cannot use god mode.

This would lead to users getting out of areas by breaking it and putting gravity to get out of it, right //forums.everybodyedits.com/img/smilies/tongue?

Aoitenshi wrote:

/reset [name] - This is basically /reset, except only for certain players.

Same as /respawn //forums.everybodyedits.com/img/smilies/smile.

BillyP wrote:

/announcement <text> - sends a message in bold/different colour

Yep, I want to add this, but it shouldn't be possible for nonchats to use this command right?

Sxerks wrote:

Comprehensive GOD mode command

/god -player"######" -code"#####" -loc"#,#,#,#;#,#,#,#....." -fbad -gpr
*-player"######" gives capabilities to a player
*-code"#####" gives capabilities as a code
*-loc"x1,y1,x2,y2;x1,y1,x2,y2....." gives locations for editing using rectangles, multiple locations separated by ";" can be used to make circle or triangle edit areas
*-fbad type of edits allowed
**f - foreground
**b - background
**a - action
**d - decorative
*-gpr types of god mode allowed
**g - god mode flying
**p - passive god mode flying, no interaction with keys,warp,coins
**r - god mode reset location, when exiting god mode you return to the location you initiated it.

example: /god -code"1234" -pr
*would let players that get to a code in a world fly around but not interact
example: /god -player"Steve" -loc"1,1,10,10" -f -g
*would let Steve edit foreground blocks in the given area and fly and interact

A bit too complicated //forums.everybodyedits.com/img/smilies/tongue? Split it up in smaller commands, also some of them are already added. //forums.everybodyedits.com/img/smilies/wink

#15 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: Which commands should be added to EE?, asked by MrVoid.

The most important at the moment, is getting a playerID with the "b" message and remove the block placing speed limit. Not commands. Please forward.

Oh and the /getpos he added just returns the position from the last "m" message and not the real position. It would take tons of serverside calculations to return the exact value for each player, and that won't happen. So, ?

Last edited by gustav9797 (Feb 16 2013 11:25:43 am)


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#16 Before February 2015

BillyP
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

Floddy wrote:

Yep, I want to add this, but it shouldn't be possible for nonchats to use this command right?

That's true, this command should be limited to people with chat //forums.everybodyedits.com/img/smilies/tongue

#17 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Which commands should be added to EE?, asked by MrVoid.

gustav9797 wrote:

The most important at the moment, is getting a playerID with the "b" message and remove the block placing speed limit. Not commands. Please forward.

Oh and the /getpos he added just returns the position from the last "m" message and not the real position. It would take tons of serverside calculations to return the exact value for each player, and that won't happen. So, ?

If he adds playerid for "b" message then he should add it for keys too. Easy to kick keytrollers.

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#18 Before February 2015

ostkaka
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

My ideas:
/smiley #playername #smileyId - Changes smiley if the player has it.
/forcesmiley #playername #smileyId - Same except the player can't change smiley.
/hudtext #playername #text - Adds text as hud. Useful for bots. Example:
Level: 3
xp: 1043
gold: 23

doh wrote:

If he adds playerid for "b" message then he should add it for keys too. Easy to kick keytrollers.

You can do more than that. //forums.everybodyedits.com/img/smilies/big_smile

Last edited by ostkaka (Feb 16 2013 12:05:56 pm)

#19 Before February 2015

ktostam450
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

There is /god smiley in your list. So what about /ungod, /editonly, /-editonly ?
Also, /toggleminimap.

#20 Before February 2015

Buzzerbee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 4,575

Re: Which commands should be added to EE?, asked by MrVoid.

/save - Saves the world. (same as save button but more convenient)

/expandworld #x #y #energy/gems/split - Makes the world bigger by the specified x tile amount and/or y tile amount. Requires energy or gems or both. (Energy: Removes energy to expand world size, Gems: Removes gems to expand world, Split: Uses up energy first, then if they run out, uses gems)


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#21 Before February 2015

SilverStar
EE Homegirl
Joined: 2015-07-01
Posts: 541

Re: Which commands should be added to EE?, asked by MrVoid.

Doubt this will happen but:

/respawnability #on/off#
and bring back
/respawn

also - /switchgravity #right/left/up/down# This would be used so that deco gravity goes that direction, and so that you dont have to put a ton of arrows to change main gravity.

Last edited by SilverStar29 (Feb 16 2013 12:53:03 pm)


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#22 Before February 2015

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: Which commands should be added to EE?, asked by MrVoid.

FloddyFosh wrote:
0176 wrote:

/givecoins <amount> <player> - Gives a certain amount of coins to a player. (the amount can not exceed the number of coins in the level)

Useful yeah, but I don't know how it should work. Like which coins did the player picked up then? If the player can still pick up all coins after giving him extra coins, it would still be possible to exceed the max amount of coins right?

Oh I realized that flaw, maybe it judges by the coins that the owner added first - so if you got 6 coins by the command, the first 6 coins the owner added (which you didn't get yet, that is) would be considered as taken. But it's hard to get around it.

Oh, I'm not a fan of automatic builders, but this would be useful due to the pain of manual filling:
/bgfill <bgid> - Fills the whole level with the background specified. Can only be done with background blocks.
The <bgid> part isn't very practical, I know - though I think it would be a pain with names as well. Maybe you just say /bgfill and then click on the background you desire on the edit tab?

Last edited by 0176 (Feb 16 2013 1:09:22 pm)

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#23 Before February 2015

linkz0rs
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

I think the ban command would look neater like this:
/ban <username> <reason> <time>
That way, you don't have to put "/ban <user> 0 Good bye"   .. Instead you could write "/ban <user> Good bye" to imply no time

Also, I think a /nocrown command would be nice to get rid of ugly crown.

#24 Before February 2015

FloddyFosh
Guest

Re: Which commands should be added to EE?, asked by MrVoid.

linkz0rs wrote:

I think the ban command would look neater like this:
/ban <username> <reason> <time>
That way, you don't have to put "/ban <user> 0 Good bye"   .. Instead you could write "/ban <user> Good bye" to imply no time

Problem is that you don't know how long the reason parameter is.
Just to give you a simple example, what if someone would do "/ban <user> Permanent ban! You're acting like your age is 5", it wouldn't be a permanent ban //forums.everybodyedits.com/img/smilies/tongue, because it thinks the 5 is the argument for time, while it is actually part of the reason.

linkz0rs wrote:

Also, I think a /nocrown command would be nice to get rid of ugly crown.

You mean people wouldn't get the blue crown when they complete the level?

#25 Before February 2015

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: Which commands should be added to EE?, asked by MrVoid.

FloddyFosh wrote:

PlayerIO Messages - Add ID of player argument to the PlayerIO "b", "bc", "bs", "pt" and "br"messages. Also add this for the "hide" message or define a new message "key" for hitting a key. Possibly define a message for hitting a blue coin.

Except bc, pt, and br, since these are restricted to owners.

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FloddyFosh 142392620335229

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