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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: i will change any pictuer into widescreen or other

Here is an example to test your resizing skills.
lrVgAaI.png
Can you increase it by 150% and add pillars to make it a 1:1 square. White pillars if you can.

P.S DISNEY HATERS SUCK!

Last edited by Dragonranger (Jan 18 2014 5:55:58 pm)

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#27 Before February 2015

Bimps
Member
Joined: 2015-02-08
Posts: 5,067

Re: i will change any pictuer into widescreen or other

QD8EjsR.png
white pillars would make it look like crap. this is approximately 150%, and it loosk cool with the the sides just blue

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#28 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: i will change any pictuer into widescreen or other

Ok ty, mighta had it on a forums with a white background, but this looks geeat, ty

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#29 Before February 2015

Bimps
Member
Joined: 2015-02-08
Posts: 5,067

Re: i will change any pictuer into widescreen or other

Dragonranger wrote:

Ok ty, mighta had it on a forums with a white background, but this looks geeat, ty

can u give me another challenge? btw i'm doing all these with ms paint

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#30 Before February 2015

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: i will change any pictuer into widescreen or other

32sPZyZ.png
How about a random...14:6
EDIT: stupid me, 6:14

Last edited by Dragonranger (Jan 18 2014 10:51:55 pm)

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#31 Before February 2015

Bimps
Member
Joined: 2015-02-08
Posts: 5,067

Re: i will change any pictuer into widescreen or other

not as random as u think, it's 7:3/3:7 aka 21:9/9:21 aka cinema ratio
iItrrsY.png
this is a joke btw

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#32 Before February 2015

Bimps
Member
Joined: 2015-02-08
Posts: 5,067

Re: i will change any pictuer into widescreen or other

whooOOOOAAHHHhhhh i did a thing
this is a screenshot from pokemon red, in it's original resolution of 160x144 aka 10:9 :
Bulbasaur_pokemon_red.png
i "remastered" it in 16:9 aka widescreen, making it 256x144, adding 96 pixels and inscresing the width 1.6 times
BYNBnGJ.png
it may look crappy but that's because 1. im using windows xp right now now and paint on xp sucks compared to vista xp and 2. it's hard to emulate it in widescreen, but i kept on all the details and tried to make it look natural. also pls suggest some mroe crap.

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#33 Before February 2015

GKAbyss
Guest

Re: i will change any pictuer into widescreen or other

nautilus.jpg

keep ratio but change dimensions to 2000 by 12 - i guess crop
also people need to be able to identify the nautiluses without having seen the picture before.

if you want to go through extra trouble, find a picture of a starlight gold gamcube and add it to the background of the image to fill in empty spaces.

Last edited by GKAbyss (Feb 14 2014 9:39:35 pm)

#34 Before February 2015

Bimps
Member
Joined: 2015-02-08
Posts: 5,067

Re: i will change any pictuer into widescreen or other

cpzmRED.png
can u give me one that isn't stupid

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#35 Before February 2015

Bimps
Member
Joined: 2015-02-08
Posts: 5,067

Re: i will change any pictuer into widescreen or other

gameboy and gameboy colour games are 160x144 pixels and 10:9 aspect ratio

here is the title scree of pokemon green horribly remasttered in 16:9 256x144
PYC7oMQ.png

and the little fight scene in the beginning has black bars on top and bottom, but without them it's 160x80 aka 2:1 aspect ratio

jtVR4y8.png

why do i do this

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