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#1 2015-02-12 08:29:06

mrvalley
Guest

'wiring'

i think it would be great if you had the ability to 'wire' doors and gates to their keys.   you might be able to put it in with the blocks, or you can put it under tools.   to use it, you would just select it, click on a key (or door/gate), then on a door/gate (or key).   then when the key is activated, the door or gate it is wired to will open.   you could also add an option to show/hide wires.   this would be good because i have a great idea that would introduce the concept of teamwork to EE, but wires are absolutely needed for it.  

yes, i know that adding wires could potentially add a large amount to the data that is needed to be stored on the servers, and spamming wires could also be a problem.   my solution to this is to make wires an energy store item, like for every package of wires you buy you can place a certain amount of wires, like the spawn point option.

#2 2015-02-12 08:29:05

RPGMaster2000
Guest

Re: 'wiring'

Sounds like a rather complicated system, but I do like the idea very much.

#3 2015-02-12 08:29:04

Doom moose
Guest

Re: 'wiring'

You took that idea from little big planet. //forums.everybodyedits.com/img/smilies/mad

#4 2015-02-12 08:29:03

Olip96
Guest

Re: 'wiring'

You took that idea from little big planet. mad

You make me laugh. You really think that Little Big Planet is the ONLY ONE and FIRST who invented this ? :rolleyes:

#5 2015-02-12 08:29:02

RPGMaster2000
Guest

Re: 'wiring'

Doom moose wrote:

You took that idea from little big planet. //forums.everybodyedits.com/img/smilies/mad

That's like saying that he ripped off the Mario games by adding coins. But really, so what? If it's something that adds to the gameplay in a good way, then it should be embraced.

#6 2015-02-12 08:29:01

Doom moose
Guest

Re: 'wiring'

XD

#7 2015-02-12 08:29:00

mrvalley
Guest

Re: 'wiring'

actually i have never played little big planet, but i think I've heard of it before.  

yes, this can get complicated, especially with the big maps, but that's why you have to buy them in sets.

#8 2015-02-12 08:28:59

Meredith
Guest

Re: 'wiring'

Sounds like redstone from Minecraft. Could be fun I suppose.

#9 2015-02-12 08:28:58

mrvalley
Guest

Re: 'wiring'

I'm pretty sure it will.   with this you can make puzzles for people to solve, as well as making teamwork a part of the game.   for example:   you could put a blue key inside a box.   one of the sides of that box is made of blue gates.   in another box, you can put a green key.   one of the sides of that box is made of blue doors and green gates.   both boxes have a second side made of red doors.   a third box has a red key in it and one side is made of green doors.   the exit is also made of red doors.   one player must go into the box with the blue key so another player can go into the box with the green key, so a third player can go into the box with the red key, free the other 2, exit the level, and go on to the next   level.  

this puzzle is simple enough, it can be done without wiring.   with wiring, though, you could make more complex levels, and they wouldn't interfere with each other.

#10 2015-02-12 08:28:57

EDJ
Member
Joined: 2015-08-20
Posts: 2,156

Re: 'wiring'

I support this!

Offline

#11 2015-02-12 08:28:56

Alex
Guest

Re: 'wiring'

Great idea, added to the list

mrvalley 1423726146235286

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