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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Before February 2015

Anon
Guest

EE Elements

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Last edited by Anon (Jan 3 2011 4:22:54 pm)

#2 Before February 2015

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: EE Elements

I already read this and I declare it an epic win.


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

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#3 Before February 2015

Anon
Guest

Re: EE Elements

Yay!

The fine details need to be worked out before I will present this to Chris.

#4 Before February 2015

lostmind123
Guest

Re: EE Elements

the teleporter idea sounds awesome!

#5 Before February 2015

katelyn
Guest

Re: EE Elements

A bit confusing, both to put into the game, and to use while creating a room, but very well done nonetheless. //forums.everybodyedits.com/img/smilies/wink

#6 Before February 2015

Thip
Guest

Re: EE Elements

Lol, like in habbo.

#7 Before February 2015

Anon
Guest

Re: EE Elements

Thip wrote:

Lol, like in habbo.

Somewhat.

Last edited by Anon (Jan 1 2011 2:30:05 pm)

#8 Before February 2015

mistahboi
Guest

Re: EE Elements

A "weight" block would be cool as well. It temporarily collapses if enough people are standing on it.

#9 Before February 2015

JadElClemens
Member
From: Colorado, USA
Joined: 2015-02-15
Posts: 4,559

Re: EE Elements

Keys, when TRIGGERED, cause the doors to do an EFFECT, which would be open/close.


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I hate tall signatures.

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#10 Before February 2015

Anon
Guest

Re: EE Elements

JadElClemens wrote:

Keys, when TRIGGERED, cause the doors to do an EFFECT, which would be open/close.

Yes.
A benefit of adding this whole "element" set is a player could make a single key change all of the locks, or have all of the locks on a timer, eliminating the need to have a player put on a track that hits keys . Eliminating that would allow for keys to be put on a long interval and the player only using up 2 or 3 block spaces to do so, where as now they have to have a long, complicated loop.
I hope that made sense :L

#11 Before February 2015

Greenzoid2
Guest

Re: EE Elements

I like the idea. Although it might be too confusing for some 10 year olds

#12 Before February 2015

mrvalley
Guest

Re: EE Elements

wiring was already suggested (by me), but i think that the addition of these will be great.  

full seaport

#13 Before February 2015

Anon
Guest

Re: EE Elements

mrvalley wrote:

wiring was already suggested (by me),

I read your suggestion for wires and our ideas are slightly different. In concept they are the same: wires link blocks. The difference though is that with the wires I'm suggesting, if you connected a key and a lock with them, nothing would happen.

If you targeted a key with a space trigger and placed an effect that changed the state of blocks alongside it, and then targeted the effect at a lock, then toughing that key would change that lock. No wires involved here.

the problem with that though is the key would also then change the state of all the other doors and gates in the room. We would need a neutral (grey colored?) key that alone doesn't change anything. Or instead of a key use the lever I mentioned in the original post, which is essentially a key that can change it's state.

Again, I hope that's not confusing.

#14 Before February 2015

mrvalley
Guest

Re: EE Elements

so basically what you are suggesting is just an extension of mine.   either way, it sounds fun.

#15 Before February 2015

Anon
Guest

Re: EE Elements

Regarding to the wires, yes.

#16 Before February 2015

EDJ
Member
Joined: 2015-08-20
Posts: 2,157

Re: EE Elements

NICE, all pics are down

Please only use pictures when its necessary and not for text-only

Last edited by EDJ (Jan 5 2011 8:04:05 am)

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#17 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: EE Elements

Oh my god. The text is too small can't read it. //forums.everybodyedits.com/img/smilies/smile

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#18 Before February 2015

Jojatekok
Guest

Re: EE Elements

Nice, added you reputation for it //forums.everybodyedits.com/img/smilies/wink

#19 Before February 2015

Alex
Guest

Re: EE Elements

Added to the list.

Anon 1423726451234981

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