Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So let's say you accidently misclick while in the shop and BAM you have 25 energy on a large save world when you wanted it on the black bricks. Or a new feature came out that you really want and you suddenly want to use all your energy stocked up on something else to get it. So here I propose something like trading energy between shop items. There could be a button and it would take so much energy out of one thing, and then you'd have to immediatly place it in another. Transfer your massive world energy into getting the great world or something. It won't put it back into your current energy, just move it somewhere else into another item.
On a completely unrelated note, there are people getting 4 and more magic coins, and I've been playing levels all day for four days and still havn't gotten any. Someone's speculating that it's because my name starts with a Z. :U
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This has already been suggested 0.o
I'm pretty sure this idea was debunked a while ago for being easy to abuse to stock up on energy.
I think a fairly easy solution would be an Undo button though.
I'm pretty sure this idea was debunked a while ago for being easy to abuse to stock up on energy.
I think a fairly easy solution would be an Undo button though.
Yeah, the guy will make a bank in a thing on shop!
it wouldn't be like a bank, it wouldn't hold money, it would just move it to other items. like -25 energy on massive world and immediatly following, +25 on another. If you really want to think about it, the shop stuff is basically a holding place until you have enough to buy something instead of paying it all at once.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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what is actually wrong with stocking up energy?
Like the icea btw
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The guys will make bank to store energy and buy new items more quickly... It is problem.
Last edited by Fer22f (Jan 15 2011 4:42:09 pm)
what is actually wrong with stocking up energy?
People would get the new features as soon as they came out which would result in reducing the excitement and sense of achievement that you get when you get the new feature. This would make the shop pretty pointless as everyone would sort of have 200+ energy. That's my view of it anyway haha.
Well then you can't transfer energy to new items until they're out for 3 days or something.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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what is actually wrong with stocking up energy?
People would get the new features as soon as they came out which would result in reducing the excitement and sense of achievement that you get when you get the new feature. This would make the shop pretty pointless as everyone would sort of have 200+ energy. That's my view of it anyway haha.
I can remember that I had much more fun while spamming crowns and locks when they came out than by building 10 lousy doors
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