Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Idea #1
The first idea is for the normal saving feature. It's pretty simple: Let us have 3 slots for saving and loading levels, so we don't have to be afraid of trolls while we are saving our level.
Idea #2
The second idea is a bit more complex. Explaining it is a bit harder, so I'll tell you an example:First, imagine that you have a 200x200 world with RPGMaster2000 in it. They don't know the code. RPGMaster2000 is at position 34|78, and he presses the "Save state" button. Now, he goes to 48|96, and he feels that he is in a very good position at the moment, so he presses "Save state" again. After a while, he reaches 180|36, and he feels that he's trapped, so he presses the "Load state" button, and he goes back to 48|96.
Users should only use the save state or load state feature if the room's owner allows it for them. The save states' storage would be the server to avoid hacking and savestate sharing.
Last edited by Jojatekok (Apr 26 2011 12:33:15 am)
hmmm, i don't really understand..
like who is us? what does it do?
hmmm, i don't really understand..
like who is us? what does it do?
Basically, save the level in 3 different ways and be able to revert to any of them.
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wezza wrote:hmmm, i don't really understand..
like who is us? what does it do?Basically, save the level in 3 different ways and be able to revert to any of them.
Ah, that makes perfect sense, i'd want it in as well.
so like a back-up?
Last edited by wezza (Apr 25 2011 3:45:22 am)
so like a back-up?
Yep.
Oh, I thought you mean save states as in allowing you to save your position and coins gathered in any world. Now that would be useful. Doubly so for those of us who play EE on more than one PC.
Would players on the map be reverted to their coin/position state when you load-state, remain where they are, or get sent back to the start?
Well I like this idea, but that would be the same as have 3 worlds in one
+1 idea like
I hate tall signatures.
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Would players on the map be reverted to their coin/position state when you load-state, remain where they are, or get sent back to the start?
Umm... No, some of you guys misunderstood me. Savestates would be like the current saving and loading, but with 3 levels. BTW BunnySMG's idea is pretty nice, so I'll add it to the first post.
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