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#1 2015-02-12 12:42:13

rdococ
Guest

Custom Door/Gate Blocks

Graphics, to make it a Graphics Suggestion:
customdoorgateimages.png

This custom block can either be OPEN or CLOSED, just like the existing doors and gates.

You can change when it is opened or closed using settings.

-Settings
-- You have to complete a list of tasks to activate the block and/or have certain variables be true or false to activate.
--- The format for each task:
--- [setting] [must it be true or false]
--- Red key activated
--- Green key activated
--- Blue key activated
--- x coins reached or exceeded
--- x coins not exceeded
--- x blue coins reached or exceeded
--- x blue coins not exceeded
--- purple switch activated
--- you have the golden crown
--- you have the silver crown
--- your nickname is x
--- you have the code
--- and so on.

In the original settings I wrote:

- Settings - Archived, old suggestion.
-- Open only if...
--- A simple equation that is either TRUE or FALSE in every frame.
--- There are variable quantities that can be accessed in the equation.
--- First up, the simple boolean functions that can be used in the equation.
--- AND
--- OR
--- XOR
--- NAND
--- NOR
--- NOT
--- >
--- =
--- <
--- Here are certain variable quantities:
--- [keyr]: whether the red key is activated or not.
--- [keyg]: whether the green key is activated or not.
--- [keyb]: likewise, but for the blue key.
--- [coins]: number of gold coins collected.
--- [bcoins]: number of blue coins collected.
--- [crown]: whoever has the crown.
--- [nickcrown]: if the client playing the world has the crown.
--- [nicktrophy]: if the client playing the world has won the level via the Win Trophy since joining it.
--- [nick]: the nickname of the client.
--- [nicksmiley]: the current smiley's offical name. etc. happy, ghost, firewizard, partyhappy, christmasgrinch, santa and so on.
--- [nickcode]: whether the person has the code or not.
--- If the result is errorneous (for example, not TRUE or FALSE), the block will be closed.

I'd like feedback on this. Constructive criticizm will help the idea evolve and become better.
EDIT: Some lovely constructive critisicm has evolved the idea already!

Last edited by rdococ (Nov 18 2012 1:06:07 pm)

#2 2015-02-12 12:42:12

EDJ
Member
Joined: 2015-08-20
Posts: 2,156

Re: Custom Door/Gate Blocks

Moved to Game suggestions since this is a suggestion with graphics instead of just a block pack.
---
It's a cool suggestion but it has so many variables so I doubt it will be implemented because it will be too hard for most poeple to understand I think.

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#3 2015-02-12 12:42:11

timothyji
Member
Joined: 2015-02-15
Posts: 409

Re: Custom Door/Gate Blocks

WHA? i don't get this //forums.everybodyedits.com/img/smilies/neutral


76561198184666913.png

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#4 2015-02-12 12:42:10

Deetz
Guest

Re: Custom Door/Gate Blocks

Um........ Come again?

#5 2015-02-12 12:42:09

Notsobad
Member
From: Earth
Joined: 2015-02-15
Posts: 474

Re: Custom Door/Gate Blocks

Wait, do you mean the doors and gates are activated when you do a specific action based on what the owner chose in the settings? Like, if I set the settings as they must answer a question, a player would answer it and if correct, the doors/gates would activate?
This is hard to understand but that would be my vision of this.


Step forth into the shadow of intent.

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#6 2015-02-12 12:42:08

ABC Boy
Guest

Re: Custom Door/Gate Blocks

Mechanics... I surrender.

#7 2015-02-12 12:42:07

gregregreg
Member
Joined: 2015-02-23
Posts: 1,542

Re: Custom Door/Gate Blocks

My brain hurts! *topples*


Signature last updated 11 May 2019 7:23PM PDT (-8 UTC)

Basically inactive but I'll come in sometimes and yeah who the funk am I kidding I don't visit here anymore.
Best of luck to you all in your lives. Thanks for all the good times.

~greg³

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#8 2015-02-12 12:42:06

arceus123
Guest

Re: Custom Door/Gate Blocks

this may be a good idea but im too lazy to read all this and try to figure it out...
if one of the variables is like a smiley door that opens when u change to a specific smiley then i like this. if not... please explain this more so stupid people like me can understand...
(jk im just tired and lazy. not too stupid)

#9 2015-02-12 12:42:05

rdococ
Guest

Re: Custom Door/Gate Blocks

arceus123 wrote:

this may be a good idea but im too lazy to read all this and try to figure it out...
if one of the variables is like a smiley door that opens when u change to a specific smiley then i like this. if not... please explain this more so stupid people like me can understand...
(jk im just tired and lazy. not too stupid)

If I understand you, yes: Variables are simply world statics and player statics. e.g, for the new Woots update, [woots] would count the number of woots, etc.

#10 2015-02-12 12:42:04

Crybaby
Formerly minimania
From: Wilted
Joined: 2015-02-22
Posts: 4,378

Re: Custom Door/Gate Blocks

I'm gonna have a seizure.


unknown.png
(Click to see my graphics topic)

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#11 2015-02-12 12:42:03

272
Guest

Re: Custom Door/Gate Blocks

i think i get it.
you can choose one of the varibles listed and it will be a mystory to what the player does to get in it?

#12 2015-02-12 12:42:02

skullz17
Member
Joined: 2015-02-15
Posts: 6,573

Re: Custom Door/Gate Blocks

Cool idea, but like EDJ said, people could find it confusing, and I'm not really keen on writing code in EE(although I quit). I only understand from [keyr] onwards.

I think there could a list of events that must be carried out in order for the door to open or close, and you choose one from the list.


m3gPDRb.png

thx for sig bobithan

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#13 2015-02-12 12:42:01

rdococ
Guest

Re: Custom Door/Gate Blocks

From this post on, the new settings have come in effect.

#14 2015-02-12 12:42:00

JackXtrm
Guest

Re: Custom Door/Gate Blocks

What does everyone find confusing? Oh yea, I forgot that I was a genius... Well, a variable can be chosen by the level creator to be done, and if this is completed, the door/gate will activate/deactivate.

#15 2015-02-12 12:41:59

Tachyonic
Guest

Re: Custom Door/Gate Blocks

JackXtrm wrote:

What does everyone find confusing? Oh yea, I forgot that I was a genius...

I find it more annoying and forgetful than confusing.

#16 2015-02-12 12:41:58

Awesomenessgood
Member
Joined: 2015-08-06
Posts: 1,657

Re: Custom Door/Gate Blocks

*blows up*


lunchbox

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#17 2015-02-12 12:41:57

Anch
Member
Joined: 2015-02-16
Posts: 5,446

Re: Custom Door/Gate Blocks

I'm confused, but if it was I think it is, it's a great idea.


a

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#18 2015-02-12 12:41:56

rocktheworld313
Guest

Re: Custom Door/Gate Blocks

VNrAE.png Hm. Sounds interesting. *clicks Custom Door/Gate Blocks*
TRAvR.png
WV2Ap.png
YGMal.png wait... what??
YU58c.png

Last edited by rocktheworld313 (Dec 19 2012 7:23:12 pm)

#19 2015-02-12 12:41:55

ABC Boy
Guest

Re: Custom Door/Gate Blocks

TRAvR.png Looks interesting... *Clicks*
2YTqz.png
VNrAE.png
WV2Ap.png What the...
YGMal.png RAGE QUIT

Yes... key(r/g/b) is simple...
coin, bcoin, nickcrown, nicktrophy, nick, nicksmiley, nickcode(I prefer nickedit) Is still acceptable but what is the use of crown?

#20 2015-02-12 12:41:54

Aaron8086EE
Member
Joined: 2015-02-19
Posts: 43

Re: Custom Door/Gate Blocks

Woah. I cant understand one percent of this block! Its good, but can you put it in a non genius way? :L

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rdococ 1423741333220099

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