Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I want to move my bot but it keeps showing synch error. Was the game patched?
EDIT: It only happens when I do a loop otherwise I could move without this error
Last edited by hiimsomething (Aug 16 2014 1:10:47 pm)
It still patches from time to time, so that might cause it.
We need more information in order to help you. Like, code snippets and exact errors.
Yeah, well, you know that's just like, uh, your opinion, man.
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wow it actually works
. Thanks guys
I wanted to post this on Squadfs post, but it's closed:
I remembered something. When I was writing my bot for the contest (you know, the first round, the one almost nobody finished) and I got this error. At the time, I had just updated my playerIO.dll. So obviously, I was thinking "this .dll is sh*t" and I went back on the good ol' one I had.
And actually this
conn.Send("m", x * 16, y * 16, 0, 0, 0, 0, 0, 0, 0, false);
worked perfectly fine at the time!
Don't know if it's still working though...
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I wanted to post this on Squadfs post, but it's closed:
I remembered something. When I was writing my bot for the contest (you know, the first round, the one almost nobody finished) and I got this error. At the time, I had just updated my playerIO.dll. So obviously, I was thinking "this .dll is sh*t" and I went back on the good ol' one I had.
And actually this
conn.Send("m", x * 16, y * 16, 0, 0, 0, 0, 0, 0, 0, false);
worked perfectly fine at the time!
Don't know if it's still working though...
I found it worked absolutely fine when it was just one movement rather than 6 one after another.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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