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#1 Before February 2015

hiimsomething
Guest

[Help] Sychronization error

I want to move my bot but it keeps showing synch error. Was the game patched?

EDIT: It only happens when I do a loop otherwise I could move without this error

Last edited by hiimsomething (Aug 16 2014 1:10:47 pm)

#2 Before February 2015

Tako
Member
From: Memphis, Tennessee, USA
Joined: 2015-08-10
Posts: 6,663
Website

Re: [Help] Sychronization error

It still patches from time to time, so that might cause it.

We need more information in order to help you. Like, code snippets and exact errors.


Yeah, well, you know that's just like, uh, your opinion, man.

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#3 Before February 2015

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: [Help] Sychronization error

Are you setting the GravityMultiplier in your movement packet correctly? If not, set it to 1.

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#4 Before February 2015

hiimsomething
Guest

Re: [Help] Sychronization error

wow it actually works //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile. Thanks guys

#5 Before February 2015

TiKen
Member
Joined: 2015-02-24
Posts: 298

Re: [Help] Sychronization error

I wanted to post this on Squadfs post, but it's closed:

I remembered something. When I was writing my bot for the contest (you know, the first round, the one almost nobody finished) and I got this error. At the time, I had just updated my playerIO.dll. So obviously, I was thinking "this .dll is sh*t" and I went back on the good ol' one I had.

And actually this

conn.Send("m", x * 16, y * 16, 0, 0, 0, 0, 0, 0, 0, false);

worked perfectly fine at the time!

Don't know if it's still working though...

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#6 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Help] Sychronization error

tikenalpha wrote:

I wanted to post this on Squadfs post, but it's closed:

I remembered something. When I was writing my bot for the contest (you know, the first round, the one almost nobody finished) and I got this error. At the time, I had just updated my playerIO.dll. So obviously, I was thinking "this .dll is sh*t" and I went back on the good ol' one I had.

And actually this

conn.Send("m", x * 16, y * 16, 0, 0, 0, 0, 0, 0, 0, false);

worked perfectly fine at the time!

Don't know if it's still working though...

I found it worked absolutely fine when it was just one movement rather than 6 one after another.


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