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#1 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Sending multiple block data in one packet at once

I know you can't send more than 5 sets of block data per packet, but how do you send more than one at once?

Last edited by Metatron (Sep 17 2014 7:42:51 am)


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#2 Before February 2015

Showpath
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Re: Sending multiple block data in one packet at once

By not using the PlayerIOClient or modding it so you can send byte arrays and building your "Message".
http://atil.la/?p=public_projects/EEDecode/ (Can be used to get byte arrays for messages).
http://atil.la/?p=public_projects/LittleBot/ (If this copy works it used to be able to connect to EE missing lots of things but sending and receiving data should work on it assuming it works) mix the 2 or maybe littlebot has the code to send multiple packets at once have fun trying.

#3 Before February 2015

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: Sending multiple block data in one packet at once

It might be far easier to just "steal" the socket object from the playerioconnection object through reflection. But I don't think that would help with the block sending speed...


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#4 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: Sending multiple block data in one packet at once

Combining multiple packets together won't help the speed at all. I've tried this in the past.
The server itself has a throttle seemingly, which acts as a buffer and causes all sort of misery. =P


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#5 Before February 2015

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Sending multiple block data in one packet at once

I was only looking to send multiple blocks at once to ensure the removal of a row of blocks at the same time.


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PLNQVL8.png
Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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