Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I know you can't send more than 5 sets of block data per packet, but how do you send more than one at once?
Last edited by Metatron (Sep 17 2014 7:42:51 am)
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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By not using the PlayerIOClient or modding it so you can send byte arrays and building your "Message".
http://atil.la/?p=public_projects/EEDecode/ (Can be used to get byte arrays for messages).
http://atil.la/?p=public_projects/LittleBot/ (If this copy works it used to be able to connect to EE missing lots of things but sending and receiving data should work on it assuming it works) mix the 2 or maybe littlebot has the code to send multiple packets at once have fun trying.
It might be far easier to just "steal" the socket object from the playerioconnection object through reflection. But I don't think that would help with the block sending speed...
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Combining multiple packets together won't help the speed at all. I've tried this in the past.
The server itself has a throttle seemingly, which acts as a buffer and causes all sort of misery. =P
*u stinky*
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I was only looking to send multiple blocks at once to ensure the removal of a row of blocks at the same time.
Thank you eleizibeth ^
I stack my signatures rather than delete them so I don't lose them
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