Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Anybody know of a method to make a minigame whose outcome is 100% random and pressing the arrow keys doesn't affect the outcome?
Edj and I are testing this now. Will post results here. If anyone has any suggestions, feel free to comment.
First half is complete. We are working on a random key system now.
Last edited by ilyas3d (Dec 18 2010 4:25:40 pm)
moved to level creation
It is literally, and you can even quote my on this, "This is 100% impossible, because
every single thing will happen the same, and ESPECIALLY if you plan on stopping them from moving entirely. I don't mean to be rude and/or mean, but have you ever seen that happen? Sorry, but unless they make some weirdo-randomizer, it's not happening.
Offline
Good luck. I tried to make a random key trigger, but couldn't work it out. While I believe it may be possible, the mechanics will be incredibly difficult to manage.
BTW, there is a glitch with the blue key which makes it fairly unusable for a random key trigger. I'm gonna see if Chris will fix it soon.
SeymourG: while it is probably impossible to make a system that is entirely random (under the new physics, anyway), it may be possible to make a system that does not repeat, or that repeats so infrequently as to be impossible to predict.
Last edited by MIHB (Dec 23 2010 1:43:09 am)
[ Started around 1732251091.3073 - Generated in 0.031 seconds, 13 queries executed - Memory usage: 1.37 MiB (Peak: 1.47 MiB) ]