Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
I recently completed an "adventure" styled wide world, and opened it to the public. The first thing I noticed is that I had a lot of ragequitters in the first few "rooms" of my level and I cannot understand why.
http://everybodyedits.com/games/PWvNdYYFppa0I
Constructive criticism, misc feedback, and additional comments are welcome and encouraged; I wish to improve this level and make better levels in the future.
-CodeMan
Ok, the art looks good, i will edit this post when im done mini's
[edit]:
Ok, i finished the minis and well...
Im not a big fan of hook jumps myself~
but here's my rating's
Art:7/10 ( the sand/gold needs a little something )
Mini: 3/10 Hook jumps, and most were easy/unoriginal
overall 5/10
BUT! this is one of those levels witch will get VERY popular
Last edited by kaosslasher (Feb 7 2011 3:08:31 pm)
Thanks for the quick reply!
Im not a big fan of hook jumps myself~
I'll admit those were a bit hastily thrown in there as a filler, and I did overuse them. In hindsight including those was a bad idea, luckily they are easy to gimp/remove.
but here's my rating's
Art:7/10 ( the sand/gold needs a little something )
Mini: 3/10 Hook jumps, and most were easy/unoriginal
overall 5/10
BUT! this is one of those levels witch will get VERY popular
The focus of the level was a test to incorporate minis into a landscape styled world, so I was quickly making minis that were familiar to me and wouldn't be too hard(I guess I overcompensated a bit and made them too easy xD).
But now that I am sure that I can (successfully?) put minis in a landscape, the next thing I need to do is experiment with making new minis, this should be interesting. Back to the drawing board!
Thanks again
-CodeMan
Less hook jumps would be nice in your future map. Theres my criticism of the day. You should feel lucky.
Pages: 1
[ Started around 1732512302.9575 - Generated in 0.048 seconds, 12 queries executed - Memory usage: 1.4 MiB (Peak: 1.5 MiB) ]