Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#201 Before February 2015

Krazyman50
Guest

Re: Make your level for EX Crew Shift

EVEN THOUGH I PUT NO KEYS IN IT, I was told that it must be solvable even when a key has been triggered constantly. So I made a few adjustments such as taking out coindoors and adding 2 "paths". Before I post the link to mine, please tell me, does it have to have to be solvable through doors and gates even when there are no keys in it?

Last edited by Krazyman50 (May 27 2011 6:31:09 am)

#202 Before February 2015

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift

KRAZYMAN50 wrote:

EVEN THOUGH I PUT NO KEYS IN IT, I was told that it must be solvable even when a key has been triggered constantly. So I made a few adjustments such as taking out coindoors and adding 2 "paths". Before I post the link to mine, please tell me, does it have to have to be solvable through doors and gates even when there are no keys in it?

You can trigger the keys with WPE. It's called keytrolling and we've had people do this a few times. We'd rather avoid levels being unsolvable because of trolls //forums.everybodyedits.com/img/smilies/smile You can't see who's doing it either...so it's hard to know who to kick.


No u.

Offline

#203 Before February 2015

bigfatsnoozy
Guest

Re: Make your level for EX Crew Shift

Me! Me!

[screenshot20110527at103.png

Uploaded with ImageShack.us

I'd rate it somewhere between 3 and 4.

Oh, and it's a clickable image //forums.everybodyedits.com/img/smilies/smile

EDIT: Sorry, the image wasn't possible, I added one more up arrow in the first mini //forums.everybodyedits.com/img/smilies/smile It's possible now. DON'T copy the image, copy what is in the actual game.

Thanks!

Last edited by bigfatsnoozy (May 27 2011 8:42:58 am)

#204 Before February 2015

Epicfish
Guest

Re: Make your level for EX Crew Shift

I hope someone checks mine soon...:D.

#205 Before February 2015

manurthebest
Guest

Re: Make your level for EX Crew Shift

http://beta.everybodyedits.com/games/PWdDqkDXaya0I
I would give it a 7 for difficulty.

Last edited by manurthebest (May 27 2011 10:38:50 am)

#206 Before February 2015

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift

I will go over the levels tonight. Too tired right now //forums.everybodyedits.com/img/smilies/smile


No u.

Offline

#207 Before February 2015

Epicfish
Guest

Re: Make your level for EX Crew Shift

Nou wrote:

I will go over the levels tonight. Too tired right now //forums.everybodyedits.com/img/smilies/smile

Thanks. //forums.everybodyedits.com/img/smilies/big_smile//forums.everybodyedits.com/img/smilies/cool:):D

#208 Before February 2015

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift

MRBOOGAWESOME: It's a lot better now. The left side is till a bit boring but I'll take it and edit that side myself //forums.everybodyedits.com/img/smilies/smile

me: I love the idea, it has great potential. However, you can't use inverted keyblocks like that I'm afraid (due to WPE keytrolls). You could replace them with blue keys. The top part also feels a bit empty. It can be a great level with some changes.

The Red Troll: It's very confusing and random. I got stuck in the middle part without having all coins all the time too. I'd start over //forums.everybodyedits.com/img/smilies/smile

Gaganvir: I only enjoyed the bottom right part. The rest was uninspired and tedious. Think outside of the box!

Jan12345: It's very confusing with all those arrows and it's easy to almost get stuck. By that I mean it's tedious to get out of certain spots. I'd suggest a different concept.

Muftwin: I like it how you need to do 3 laps. I'll take it with some small modifications.

Violetrose: Please don't use traps. Also, it's a bit boring //forums.everybodyedits.com/img/smilies/smile Try to think of something more original.

Zoidy?: I lold at hypnotoad, but it's unplayable with all the (inverted) key blocks //forums.everybodyedits.com/img/smilies/smile

wocco: Not bad at all. It still needs some changes though. The elevator ending on dots needs to go (it's boring) and the ending in the S also needs some changes.

Fir3Fli3: Both great levels! Good job. I love the non-linearity and the looks of the pipe level. I'm going to modify the 2nd level a tiny bit but I'll take em both.

Kaosslasher: I like the simple looks, it has good potential. It still feels a bit empty. Add some stuff on the right side too!

ARN64: I like it. Because we already have levels with that concept I'll remove and put yours in after some edits.

shmirt: Don't use traps please. It's very key dependant which makes it the wrong kind of hard, plus a very hard elevator in it. Apart from the looks I don't like it //forums.everybodyedits.com/img/smilies/smile Couldn't access the other level

Glitcherkid: The idea isn't too bad. But I don't like the restart (after you fall or miss a coin it's annoying to get up again) and the exit is pretty hard which makes it hard to find a difficulty for it. Also, there is a lot of unused space. Try to decrease the repetitiveness on the left side and add some new stuff.

Nooby92:   I love the start. However, if you fall down you're screwed and it's easy to fall down. Change the middle and please don't use traps!

bigfatsnoozy: I like it but please don't do traps. Also, change the way to exit. The rest is nicely straightforward.

manurthebest: I didn't find it enjoyable. It's hard the wrong way, very small jumps and very dangerous to fall down. I'd suggest a completely new concept.
Done for today //forums.everybodyedits.com/img/smilies/neutral I'll add the levels later today //forums.everybodyedits.com/img/smilies/smile


No u.

Offline

#209 Before February 2015

Fir3Fli3
Guest

Re: Make your level for EX Crew Shift

Nou wrote:

Fir3Fli3: Both great levels! Good job. I love the non-linearity and the looks of the pipe level. I'm going to modify the 2nd level a tiny bit but I'll take em both.

Awh thanks. 1bigsmile1
Kinda akward since Mihb found the mini's in the pipe 'meh' lol.
Happy they are both accepted now. 1smile1

#210 Before February 2015

bigfatsnoozy
Guest

Re: Make your level for EX Crew Shift

screenshot20110527at507.png
How about that? Clickable link again.

Last edited by bigfatsnoozy (May 27 2011 3:13:12 pm)

#211 Before February 2015

Wocco
Guest

Re: Make your level for EX Crew Shift

Nou wrote:

wocco: Not bad at all. It still needs some changes though. The elevator ending on dots needs to go (it's boring) and the ending in the S also needs some changes.

Made some changes //forums.everybodyedits.com/img/smilies/big_smile
Thanks for the feedback

Let me know what you think!
http://beta.everybodyedits.com/games/PWlUV0kmaza0I

#212 Before February 2015

eefoxboy
Guest

Re: Make your level for EX Crew Shift

It seems I was overlooked last time.

The level is a 5-6 depending on what you think.

Link: http://beta.everybodyedits.com/games/PWAIR__gOTa0I
Hope its accepted. make changes if you want.

#213 Before February 2015

Yankeestar180
Guest

Re: Make your level for EX Crew Shift

check my link again
AGOT   a new one and revised old one
//forums.everybodyedits.com/img/smilies/tongue:P:P:P:P:P

#214 Before February 2015

Krazyman50
Guest

Re: Make your level for EX Crew Shift

Nou wrote:
KRAZYMAN50 wrote:

EVEN THOUGH I PUT NO KEYS IN IT, I was told that it must be solvable even when a key has been triggered constantly. So I made a few adjustments such as taking out coindoors and adding 2 "paths". Before I post the link to mine, please tell me, does it have to have to be solvable through doors and gates even when there are no keys in it?

You can trigger the keys with WPE. It's called keytrolling and we've had people do this a few times. We'd rather avoid levels being unsolvable because of trolls //forums.everybodyedits.com/img/smilies/smile You can't see who's doing it either...so it's hard to know who to kick.

Alright.
hopeyouenjoy.png
^Clickable^

#215 Before February 2015

Nooby92
Guest

Re: Make your level for EX Crew Shift

Ok Nou I Changed just a tad and added some more "flavor" Hope you like it.

Beta Link ---> http://beta.everybodyedits.com/games/PWACxU59yWa0I

Normal Link ---> http://everybodyedits.com/games/PWACxU59yWa0I

Enjoy!:)

Difficulty is 1-3

Last edited by Nooby92 (May 27 2011 6:08:45 pm)

#216 Before February 2015

shmirt
Guest

Re: Make your level for EX Crew Shift

http://beta.everybodyedits.com/games/BWB9EhPuJOa0I

probably lamer than my last 2 but here u go

4 in difficulty

#217 Before February 2015

Superstick
Guest

Re: Make your level for EX Crew Shift

http://beta.everybodyedits.com/games/PWDEsX-3iDa0I

To get there, finish the level and then take the gravity up. (sorry I had no other way of doing it =[) Difficulty: 5.

EDIT: If you're not a beta member, then just erase the "beta." part in the URL.

Last edited by Superstick (May 27 2011 6:33:34 pm)

#218 Before February 2015

Panic
Member
From: Virgo Supercluster
Joined: 2015-05-26
Posts: 1,114

Re: Make your level for EX Crew Shift

eefoxboy wrote:

It seems I was overlooked last time.

The level is a 5-6 depending on what you think.

Link: http://beta.everybodyedits.com/games/PWAIR__gOTa0I
Hope its accepted. make changes if you want.

This seems much too simple, and it has some annoying traps. 5-6 is way over-estimating. More of a 2-3.

norwegianboy wrote:

here is my entry

http://beta.everybodyedits.com/games/PWTXWFVj5Va0I

by: NORWEGIANBOY

difficulty: 3-4

That looks like box minis... Also, I think they said no hooks.

Superstick wrote:

http://beta.everybodyedits.com/games/PWDEsX-3iDa0I

To get there, finish the level and then take the gravity up. (sorry I had no other way of doing it =[) Difficulty: 5.

EDIT: If you're not a beta member, then just erase the "beta." part in the URL.

Somewhere along the thread I think I saw someone say "There can't be anything else in the level." *Cough*


Obligatory piece of text placed here forcing you to load an extra 100 bytes of data per post I make.

Offline

#219 Before February 2015

MIHB
Guest

Re: Make your level for EX Crew Shift

Superstick wrote:

To get there, finish the level and then take the gravity up.

Yeah, that ain't happenin.

#220 Before February 2015

Chimi
Guest

Re: Make your level for EX Crew Shift

Chimi wrote:
MIHB wrote:

Chimi: did you test?   We can't even get through the wall of arrows when you first enter, right below the exit.

hold jump and go through the little runway with the keys at full speed and about 1/3 of the time you'll jump off that up arrow.

Did you forget about me?
EOpYT.png

#221 Before February 2015

MIHB
Guest

Re: Make your level for EX Crew Shift

Chimi wrote:
Chimi wrote:
MIHB wrote:

Chimi: did you test?   We can't even get through the wall of arrows when you first enter, right below the exit.

hold jump and go through the little runway with the keys at full speed and about 1/3 of the time you'll jump off that up arrow.

Did you forget about me?
EOpYT.png

I tried exactly what you said; still doesn't work and I don't see why that would put you through the arrows anyway.   Regardless, if you have to explain how to do it, and it doesn't even work all the time, it ain't going in.

#222 Before February 2015

Kaosslasher
Guest

Re: Make your level for EX Crew Shift

#223 Before February 2015

Chimi
Guest

Re: Make your level for EX Crew Shift

Okay. How's this?
YKWWx.png

#224 Before February 2015

ARN64
Guest

Re: Make your level for EX Crew Shift

Nou wrote:

MRBOOGAWESOME

ARN64: I like it. Because we already have levels with that concept I'll remove and put yours in after some edits.

cool! //forums.everybodyedits.com/img/smilies/cool

#225 Before February 2015

supadorf24
Member
Joined: 2015-02-26
Posts: 2,675

Re: Make your level for EX Crew Shift

http://beta.everybodyedits.com/games/PWVbK5bFNTa0I

Difficulty: I'd give it about a 3-4 maybe.

Offline

Nou1423763633197799

Board footer

Powered by FluxBB

[ Started around 1732876258.5137 - Generated in 0.163 seconds, 12 queries executed - Memory usage: 1.82 MiB (Peak: 2.1 MiB) ]