Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#301 Before February 2015

HayGuys
Guest

Re: Make your level for EX Crew Shift - Part 2

Well, at least Nou's still alive.

#302 Before February 2015

Fdoou
Banned

Re: Make your level for EX Crew Shift - Part 2

Aagh, stupid EE breaking all the time...

#303 Before February 2015

Arceus64
Guest

Re: Make your level for EX Crew Shift - Part 2

Nou's back!
So is Shift!

#304 Before February 2015

guynm
Guest

Re: Make your level for EX Crew Shift - Part 2

#305 Before February 2015

Fdoou
Banned

Re: Make your level for EX Crew Shift - Part 2

Uh, guynm, that's not a playable shift level. And nou hates pictures.

#306 Before February 2015

DylanDaSkater
Guest

Re: Make your level for EX Crew Shift - Part 2

Ok ok ok, Im done now, moved them to the same world..
http://everybodyedits.com/games/PWaHijEJFTbEI
Green backgrounds = Entrance
Red( I think ) backgrounds = Exit

Last edited by DylanDaSkater (Mar 29 2012 1:50:07 pm)

#307 Before February 2015

Fdoou
Banned

Re: Make your level for EX Crew Shift - Part 2

DylanDaSkater, your house level has no entrance.
Guynm, your level has suicide coins, and the second level is impossible to get to. The picture is unrelated.
oob, please allow people from one level to the other without having to beat one.
whatter, one of those levels is a carbon copy of a real shift level, remove it, it's just going to waste time
tjalf, your level is too hard to exit (red doors blocking the way)
supermouk, that is one coin obsessed level.
drummer,   there are 2 entrances. 1 for mirror and 1 for non-mirror?

#308 Before February 2015

guynm
Guest

Re: Make your level for EX Crew Shift - Part 2

here:
http://everybodyedits.com/games/PW9D0ePUVRbEI
"gravity world"
6996241.jpg

ranging:
3\4

Last edited by guynm (Mar 29 2012 10:36:32 am)

#309 Before February 2015

~Omri~
Guest

Re: Make your level for EX Crew Shift - Part 2

guy for shift u need coin doors and coins also not a hard level and no key doors are needed

Last edited by ~Omri~ (Mar 29 2012 10:26:50 am)

#310 Before February 2015

guynm
Guest

Re: Make your level for EX Crew Shift - Part 2

omri
there is a coin
i know you need coindoor but look:
"? Indicate the entrance with green keyblocks, exits with red keyblocks in the border."
"? No coindoors"

#311 Before February 2015

DylanDaSkater
Guest

Re: Make your level for EX Crew Shift - Part 2

Fdoou wrote:

DylanDaSkater, your house level has no entrance.
Guynm, your level has suicide coins, and the second level is impossible to get to. The picture is unrelated.
oob, please allow people from one level to the other without having to beat one.
whatter, one of those levels is a carbon copy of a real shift level, remove it, it's just going to waste time
tjalf, your level is too hard to exit (red doors blocking the way)
supermouk, that is one coin obsessed level.
drummer,   there are 2 entrances. 1 for mirror and 1 for non-mirror?

Thanks for notifying me on that //forums.everybodyedits.com/img/smilies/smile
Fixed.

#312 Before February 2015

Fdoou
Banned

Re: Make your level for EX Crew Shift - Part 2

You're welcome.

#313 Before February 2015

Arceus64
Guest

Re: Make your level for EX Crew Shift - Part 2

HOLY COW!
314fse9.jpg
YOU USED MY LEVEL!!!
Or at least part of it. To be honest, it looked kinda odd, but it's still cool.
So I guess your gonna be showing the reviews soon.

#314 Before February 2015

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift - Part 2

Arceus64 wrote:

HOLY COW!
http://i42.tinypic.com/314fse9.jpg
YOU USED MY LEVEL!!!
Or at least part of it. To be honest, it looked kinda odd, but it's still cool.
So I guess your gonna be showing the reviews soon.

We loaded it in to edit it and I guess we left it in after editing. We're working on the reviews atm, I think we'll be done tonight.


No u.

Offline

#315 Before February 2015

Bobyy
Member
Joined: 2015-02-19
Posts: 1,810

Re: Make your level for EX Crew Shift - Part 2

Good luck with future level Nou and I posted so you won't double post.


SHwZksb.png  Thanks Bobithan for the sig, love it <3  5d16ccdd4a.png e62a2a5b45.png "You will never know how valuable a thing or a person is...until its not with you anymore, then you`ll regret..."

Offline

#316 Before February 2015

Jaybm
Guest

Re: Make your level for EX Crew Shift - Part 2

I hope the reviews come out soon. Im sure you guys have been busy and stuff.

#317 Before February 2015

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift - Part 2

Reviews:

**NOTE**: As I said before, I will only look at the first 3 levels if you have more.

Green=accepted
Orange=needs fixing and resubmitting
Red=rejected

Zacoist:
Only new lvl: Meh.

LKS:
For all your levels: They all look very good, but the pathing is very unclear due to background colours and normal blocks being similar. In addition, the gameplay itself is boring.

Arceus 64:
Link 1: Accepted with edits  
Link 2: Really annoying.

HayGuys:
Bottom left: Boring.
Middle left: All the jumps are too precise.
Bottom right: Similar to a level we already have.
Resubmit: Still meh //forums.everybodyedits.com/img/smilies/smile

Benje00:
Falling down is a pain, also because getting up is a pain. Change and resubmit.

Cooldragon112:
Accepted with edits

Fdoou:
Top left: Looks like fun but it's not //forums.everybodyedits.com/img/smilies/tongue
Middle left: Meh.

Middle middle: Bottom left and right parts are poop. Fix and resubmit.
Resubmit: Accepted with heavy edits

smileyxp:
Accepted with minor edits:

amitatsmon:
No levels there.

drummer:
While that hang bug is fun, we can't use it in case it's fixed some day. The level is too linear and uninspired for the rest. You can do better!

haze123:
Level 1: No invisible blocks please. Not very interesting for the rest either.
Level 2: Boring
Level 3: Missing the top right coin causes you to be unable to finish at all. Poopy black blocks linear stuff.

DylanDaSkater:
Level 1: Hard to see and rather annoying.
Level 2: Suicide coins. Bottom entrance not possible. Annoying jumps.

Level 3: Accepted as a 1:

supermouk:
The beginning is ok (although very similar to one of your previous levels), but then you just ruin it with the top.

tjalf/whatter/gerben
Level 1: Portals not allowed, neither are coindoors, plus it looks very annoying even if they were allowed.
Level 2: REALLY annoying.
Level 3: Just plain boring.
Level 4: Just meh and annoying.

Jaybm:
Annoyingly small jumps. Center concept isn't too bad but you barely use it.

oob:
Level 1: Meh.
Level 2: Art is ok. Has an impossible coin due to key stuff. Can't even get into the level if there's a WPE keyspammer.

BER55:
Top left: Falling into the round thing is cool, but getting the other coins is a pain. Try to change it a bit and re-submit.
Bottom left: Cool, we'll take it as a 1.
Rest is poopy.

guynm:
Link 1:
Level 1: Rather boring. Suicide coins and it's a paint o fall down.
Level 2: Inaccessible

Link 2: Can't access the level.


No u.

Offline

#318 Before February 2015

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: Make your level for EX Crew Shift - Part 2

Jaybm wrote:
smileyxp wrote:
BuzzerBee wrote:

What difficulty level do you need most of? (Like which would you prefer made)

you can make any kind, he will decide what difficulty it is.

I don't think thats what he meant. I think he meant what difficulty level do they lack of most, so he can create a level with that difficulty level. In other words: What difficulty level do you need more of? I think there should be more levels 1's but idk.

Levels 1s are the least we have except for Level 7s (which don't really count).


Xenonetix-2.png

Offline

#319 Before February 2015

ILoveBacon
Guest

Re: Make your level for EX Crew Shift - Part 2

http://everybodyedits.com/games/PWAJTJ31h8a0I

I would rate it a 3, but I'm not a very good player, so its hard to tell.

Last edited by ILoveBacon (Apr 12 2012 2:34:26 am)

#320 Before February 2015

whatter
Guest

Re: Make your level for EX Crew Shift - Part 2

the level of my and some friends

http://everybodyedits.com/games/PW5IR5Um8SbEI

#321 Before February 2015

Lin Keui Swampert
Guest

Re: Make your level for EX Crew Shift - Part 2

You only did the three with the green outline, correct? The one in the top left corner (the Fluttershy one) I wasn't submitting.

Can I please have some specific examples of the problems in them? Though I'm disappointed in myself and I had to fight myself to not jam a knife in my brain (that last part may or may not have been an exaggeration), I'm going to continue to work on these levels until they're up to par (and I may scrap the top left one altogether, it didn't come out as I wanted), and I want to change whatever is wrong with them. I got the complaint that my first draft of the bottom right corner level was to linear, so I opened up the path. But, now the backgrounds make it too difficult to find a path even though I made it nonlinear, unless you were talking about another level. Assuming you are talking about the one I believe you're talking about, is it the exit that's difficult to sort out? Is it the top left corner? Can you not see the path because of the eyes in the background? I'm confused, and I want so much to fix these, but your criticisms are too vague to be constructive.

Please, I want these levels to work, I will listen to suggestions and do the necessary to fix them, but I'm not even sure which parts of which levels you mean. Please, I beg you, can you be more in detail? Harshness is not a concern to me, I want to know every little fault so I can improve.

#322 Before February 2015

Arceus64
Guest

Re: Make your level for EX Crew Shift - Part 2

YAY, mine got accepted.

#323 Before February 2015

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift - Part 2

Lin Keui Swampert wrote:

You only did the three with the green outline, correct? The one in the top left corner (the Fluttershy one) I wasn't submitting.

Can I please have some specific examples of the problems in them? Though I'm disappointed in myself and I had to fight myself to not jam a knife in my brain (that last part may or may not have been an exaggeration), I'm going to continue to work on these levels until they're up to par (and I may scrap the top left one altogether, it didn't come out as I wanted), and I want to change whatever is wrong with them. I got the complaint that my first draft of the bottom right corner level was to linear, so I opened up the path. But, now the backgrounds make it too difficult to find a path even though I made it nonlinear, unless you were talking about another level. Assuming you are talking about the one I believe you're talking about, is it the exit that's difficult to sort out? Is it the top left corner? Can you not see the path because of the eyes in the background? I'm confused, and I want so much to fix these, but your criticisms are too vague to be constructive.

Please, I want these levels to work, I will listen to suggestions and do the necessary to fix them, but I'm not even sure which parts of which levels you mean. Please, I beg you, can you be more in detail? Harshness is not a concern to me, I want to know every little fault so I can improve.

The issue with your levels is that they are not appealing gameplay-wise. It helps to assume a concept for a level and build around that. Generally, in Shift, the art-based levels (in other words: levels that started with art to which gameplay was added later) don't do very well.

In case of the level with the corner exits: the issue is that Shift revolves around swift gameplay and that level uses background blocks that are similar to solid blocks, making it hard to distinguish where you can stand and where you can't; this is a problem when it's a race.

So my suggestion is: think of an original concept and create a level around that. The art-based levels you make, as pretty as they are, leave little space for proper gameplay, and gameplay is what Shift is all about. Multiliniarity is always a plus: make people think smart to plot a path to gain advantage over other players. Having different sections with tiny challenges just ends up being a boring coin collecting level. You could have a look at our practice level ( http://everybodyedits.com/games/PWACwbLaNta0I ) to get some inspiration, see what makes those levels good.


No u.

Offline

#324 Before February 2015

HayGuys
Guest

Re: Make your level for EX Crew Shift - Part 2

Nou wrote:

HayGuys:
Bottom left: Boring.
Middle left: All the jumps are too precise.
Bottom right: Similar to a level we already have.
Resubmit: Still meh //forums.everybodyedits.com/img/smilies/smile

okay-face.jpg

#325 Before February 2015

Arceus64
Guest

Re: Make your level for EX Crew Shift - Part 2

I just played the level I made on Shift. I really like how you edited it! Of course, I won that level.

Nou1423771508189924

Board footer

Powered by FluxBB

[ Started around 1739048618.5365 - Generated in 0.092 seconds, 12 queries executed - Memory usage: 1.71 MiB (Peak: 1.94 MiB) ]