Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Well, at least Nou's still alive.
Aagh, stupid EE breaking all the time...
Nou's back!
So is Shift!
HERE:
http://everybodyedits.com/games/PWXxxVJeFVbEI
PICTURE:
Uh, guynm, that's not a playable shift level. And nou hates pictures.
Ok ok ok, Im done now, moved them to the same world..
http://everybodyedits.com/games/PWaHijEJFTbEI
Green backgrounds = Entrance
Red( I think ) backgrounds = Exit
Last edited by DylanDaSkater (Mar 29 2012 1:50:07 pm)
DylanDaSkater, your house level has no entrance.
Guynm, your level has suicide coins, and the second level is impossible to get to. The picture is unrelated.
oob, please allow people from one level to the other without having to beat one.
whatter, one of those levels is a carbon copy of a real shift level, remove it, it's just going to waste time
tjalf, your level is too hard to exit (red doors blocking the way)
supermouk, that is one coin obsessed level.
drummer, there are 2 entrances. 1 for mirror and 1 for non-mirror?
here:
http://everybodyedits.com/games/PW9D0ePUVRbEI
"gravity world"
ranging:
3\4
Last edited by guynm (Mar 29 2012 10:36:32 am)
guy for shift u need coin doors and coins also not a hard level and no key doors are needed
Last edited by ~Omri~ (Mar 29 2012 10:26:50 am)
omri
there is a coin
i know you need coindoor but look:
"? Indicate the entrance with green keyblocks, exits with red keyblocks in the border."
"? No coindoors"
DylanDaSkater, your house level has no entrance.
Guynm, your level has suicide coins, and the second level is impossible to get to. The picture is unrelated.
oob, please allow people from one level to the other without having to beat one.
whatter, one of those levels is a carbon copy of a real shift level, remove it, it's just going to waste time
tjalf, your level is too hard to exit (red doors blocking the way)
supermouk, that is one coin obsessed level.
drummer, there are 2 entrances. 1 for mirror and 1 for non-mirror?
Thanks for notifying me on that
Fixed.
You're welcome.
HOLY COW!
YOU USED MY LEVEL!!!
Or at least part of it. To be honest, it looked kinda odd, but it's still cool.
So I guess your gonna be showing the reviews soon.
HOLY COW!
http://i42.tinypic.com/314fse9.jpg
YOU USED MY LEVEL!!!
Or at least part of it. To be honest, it looked kinda odd, but it's still cool.
So I guess your gonna be showing the reviews soon.
We loaded it in to edit it and I guess we left it in after editing. We're working on the reviews atm, I think we'll be done tonight.
No u.
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Good luck with future level Nou and I posted so you won't double post.
Thanks Bobithan for the sig, love it <3
"You will never know how valuable a thing or a person is...until its not with you anymore, then you`ll regret..."
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I hope the reviews come out soon. Im sure you guys have been busy and stuff.
Reviews:
**NOTE**: As I said before, I will only look at the first 3 levels if you have more.
Green=accepted
Orange=needs fixing and resubmitting
Red=rejected
Zacoist:
Only new lvl: Meh.LKS:
For all your levels: They all look very good, but the pathing is very unclear due to background colours and normal blocks being similar. In addition, the gameplay itself is boring.Arceus 64:
Link 1: Accepted with edits
Link 2: Really annoying.HayGuys:
Bottom left: Boring.
Middle left: All the jumps are too precise.
Bottom right: Similar to a level we already have.
Resubmit: Still mehBenje00:
Falling down is a pain, also because getting up is a pain. Change and resubmit.Cooldragon112:
Accepted with editsFdoou:
Top left: Looks like fun but it's not
Middle left: Meh.
Middle middle: Bottom left and right parts are poop. Fix and resubmit.
Resubmit: Accepted with heavy editssmileyxp:
Accepted with minor edits:amitatsmon:
No levels there.drummer:
While that hang bug is fun, we can't use it in case it's fixed some day. The level is too linear and uninspired for the rest. You can do better!haze123:
Level 1: No invisible blocks please. Not very interesting for the rest either.
Level 2: Boring
Level 3: Missing the top right coin causes you to be unable to finish at all. Poopy black blocks linear stuff.DylanDaSkater:
Level 1: Hard to see and rather annoying.
Level 2: Suicide coins. Bottom entrance not possible. Annoying jumps.
Level 3: Accepted as a 1:supermouk:
The beginning is ok (although very similar to one of your previous levels), but then you just ruin it with the top.tjalf/whatter/gerben
Level 1: Portals not allowed, neither are coindoors, plus it looks very annoying even if they were allowed.
Level 2: REALLY annoying.
Level 3: Just plain boring.
Level 4: Just meh and annoying.Jaybm:
Annoyingly small jumps. Center concept isn't too bad but you barely use it.oob:
Level 1: Meh.
Level 2: Art is ok. Has an impossible coin due to key stuff. Can't even get into the level if there's a WPE keyspammer.BER55:
Top left: Falling into the round thing is cool, but getting the other coins is a pain. Try to change it a bit and re-submit.
Bottom left: Cool, we'll take it as a 1.
Rest is poopy.guynm:
Link 1:
Level 1: Rather boring. Suicide coins and it's a paint o fall down.
Level 2: Inaccessible
Link 2: Can't access the level.
No u.
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smileyxp wrote:BuzzerBee wrote:What difficulty level do you need most of? (Like which would you prefer made)
you can make any kind, he will decide what difficulty it is.
I don't think thats what he meant. I think he meant what difficulty level do they lack of most, so he can create a level with that difficulty level. In other words: What difficulty level do you need more of? I think there should be more levels 1's but idk.
Levels 1s are the least we have except for Level 7s (which don't really count).
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http://everybodyedits.com/games/PWAJTJ31h8a0I
I would rate it a 3, but I'm not a very good player, so its hard to tell.
Last edited by ILoveBacon (Apr 12 2012 2:34:26 am)
the level of my and some friends
You only did the three with the green outline, correct? The one in the top left corner (the Fluttershy one) I wasn't submitting.
Can I please have some specific examples of the problems in them? Though I'm disappointed in myself and I had to fight myself to not jam a knife in my brain (that last part may or may not have been an exaggeration), I'm going to continue to work on these levels until they're up to par (and I may scrap the top left one altogether, it didn't come out as I wanted), and I want to change whatever is wrong with them. I got the complaint that my first draft of the bottom right corner level was to linear, so I opened up the path. But, now the backgrounds make it too difficult to find a path even though I made it nonlinear, unless you were talking about another level. Assuming you are talking about the one I believe you're talking about, is it the exit that's difficult to sort out? Is it the top left corner? Can you not see the path because of the eyes in the background? I'm confused, and I want so much to fix these, but your criticisms are too vague to be constructive.
Please, I want these levels to work, I will listen to suggestions and do the necessary to fix them, but I'm not even sure which parts of which levels you mean. Please, I beg you, can you be more in detail? Harshness is not a concern to me, I want to know every little fault so I can improve.
YAY, mine got accepted.
You only did the three with the green outline, correct? The one in the top left corner (the Fluttershy one) I wasn't submitting.
Can I please have some specific examples of the problems in them? Though I'm disappointed in myself and I had to fight myself to not jam a knife in my brain (that last part may or may not have been an exaggeration), I'm going to continue to work on these levels until they're up to par (and I may scrap the top left one altogether, it didn't come out as I wanted), and I want to change whatever is wrong with them. I got the complaint that my first draft of the bottom right corner level was to linear, so I opened up the path. But, now the backgrounds make it too difficult to find a path even though I made it nonlinear, unless you were talking about another level. Assuming you are talking about the one I believe you're talking about, is it the exit that's difficult to sort out? Is it the top left corner? Can you not see the path because of the eyes in the background? I'm confused, and I want so much to fix these, but your criticisms are too vague to be constructive.
Please, I want these levels to work, I will listen to suggestions and do the necessary to fix them, but I'm not even sure which parts of which levels you mean. Please, I beg you, can you be more in detail? Harshness is not a concern to me, I want to know every little fault so I can improve.
The issue with your levels is that they are not appealing gameplay-wise. It helps to assume a concept for a level and build around that. Generally, in Shift, the art-based levels (in other words: levels that started with art to which gameplay was added later) don't do very well.
In case of the level with the corner exits: the issue is that Shift revolves around swift gameplay and that level uses background blocks that are similar to solid blocks, making it hard to distinguish where you can stand and where you can't; this is a problem when it's a race.
So my suggestion is: think of an original concept and create a level around that. The art-based levels you make, as pretty as they are, leave little space for proper gameplay, and gameplay is what Shift is all about. Multiliniarity is always a plus: make people think smart to plot a path to gain advantage over other players. Having different sections with tiny challenges just ends up being a boring coin collecting level. You could have a look at our practice level ( http://everybodyedits.com/games/PWACwbLaNta0I ) to get some inspiration, see what makes those levels good.
No u.
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HayGuys:
Bottom left: Boring.
Middle left: All the jumps are too precise.
Bottom right: Similar to a level we already have.
Resubmit: Still meh
I just played the level I made on Shift. I really like how you edited it! Of course, I won that level.
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