Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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The Many Appearances of "S17" is a new project, a level series, that I am going to start. It's about time travelling to different ages, but there's something very odd going on...
All the level descriptions are quotes from the original post where the level was released. In order of release date...
Industrial Grey
This is the first level in my series, The Many Appearances of "S17". The level is based off the Industrial Age Britain, and the factories and stuff that were put off. The art depicts a train going across a bridge over water, with factories in the background and a massive smoke cloud rising from all of them. Once you're in the smoke, it gets harder to see (literally, via 'eyerape'). You must find your way out of the cloud and into the light. Thanks to Jr2 for making some minis.
Mars City
I kept the art pretty simple in this level. I sticked to my ordinary style of shading, but I liked the look of the two-colour mountains, so I left that how it was. The water was tough to make, since I didn't make a proper sky, just space (I think in real life Mars might have a sky). I tried to make it a dark red; trying to make it look slightly transparent - the black of space with a bit of red from the rocks. The minis are a little bit lazy/rushed in places but I'm content with them. The art shows us a dome on Mars with a city inside, and the environment of Mars surrounding it. However, there is an unusual, seemingly unnecessary service for this city. An airport. What's more, the runway is marked with the familiar mark,"S17".
Montezuma II
Here you are, once again at a random time in history. Somehow, this time the journey felt longer. This level was started a really long time ago, and I wasn't as good at designing levels back then as I am now. So that's why this level kinda sucks a bit. This level is slightly different to the others in the series. In the other levels, the path that the player takes is the actual path that the character in the story takes. In this level the path the player takes is more like what the character observes. A bit more of the story has been revealed in this level, so see if you can figure out the story behind S17.
Schizoid's Android
This level was made for the official 2014 Sci-fi themed competition.
To be honest, I'm not all that confident about this world. It's very different to what I usually produce. I tried to integrate both the minis and the art with the story (so no gravity arrow minis), which means the minis are mostly easy and I'm afraid that they might be seen as low quality. But I did make a little guess the password puzzle towards the end, which seems good to me, but I'd like others' opinions as well. The art is 2D and platforming style, which is also different to what I usually make, but I don't think it's too bad. Also I used a lot of signs which tell the story, and people that skip them probably won't like my level.
Paranoid Android
This level was made for Buzzerbee's Unofficial EE Themed Contest of 2015. The theme was "A Summer and Winter Medley"
Sequel to Schizoid's Android. I feel like I forced my level into the theme, but whatever. Probably the most rushed level I've done and I hate it tbh.
Project Progress/News: (DD/MM/YY)
- Paranoid Android was submitted as an entry for Buzzerbee's Unofficial EE Themed Contest of 2015. 27/06/15
- Montezuma II finally released. 18/01/15
- Schizoid's Android won an honourable mention for the 2014 Sci-fi competition. 01/12/14
- Schizoid's Android was submitted as an entry for the 2014 Sci-fi competition. 20/11/14 - 24/11/14 (date unconfirmed)
- Schizoid's Android was released. 10/11/14 - 20/11/14 (date unconfirmed)
- One of the dates are wrong. It gets fixed. 13/05/14
- Back on task, no longer taking a break. 11/05/14
- Taking a break. 20/04/14
- Mars City released. 13/04/14
- New logo. 26/03/14
- Mars City announced. 18/03/14
- Industrial Grey released. 12/03/14
- Project publicised. 12/03/14
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Ah! I love series! I can't wait until this series is done. Your levels are awesome! *thumbs up*
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The next level will be called Mars City. It will be set in the future, on Mars (if you haven't already guessed). Not gonna spoil anything.
Last edited by skullz16 (Mar 18 2014 10:16:01 am)
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You accept suggestions for next world?
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Yeah you can suggest worlds.
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Yeah you can suggest worlds.
Suggestions:
-Amazonia Jungle
-Orbit
-The Puzzle Cube
-Station
-The Forgotten Island
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@Koto, that's actually a pretty good idea, but it might be too close to the time of the Industrial Revolution, a theme I've already done, so I might not do it.
@Creature, the things you've said are more like random level ideas. Could you name some well known events from the past? Or something that could happen in the future? That's more what this series is about.
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Can you explain that to me? Or give me the common name of the event, or maybe a Wikipedia page or something. I tried googling it but it came up with several different events.
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How about the classic era of Johann Sebastien Bach?!? I've always wished to time travel to the classical baroque era...
Last edited by Noctis (Mar 18 2014 5:56:43 pm)
Past:
-Dino Age
-Medieval
Future:
-Portals
The lobby could be Time Machine
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@Itsmeandersonlol, I'll research that and it might become a level.
@Creature, I gotta do Dino Age and I'll also do something within the Medieval era, but can you explain what "Portals" would be? I guess I could do something set in the future about portals, which could be cool. Also, I don't think I'm gonna do a lobby, because the player doesn't go back to the time and place they found the time machine every time they come back, they just go to random places with the time machine. Maybe at one point I'll do a level about the events leading up to discovering the time machine.
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Oh I've got a lot of ideas anyway. Suggestions are always appreciated but I have a good idea of what the series as a whole is going to be about. I've thought about things like hints and foreshadowing, and of course there is going to have to be a big finale level to wrap it all up and answer all questions.
Last edited by skullz16 (Mar 24 2014 10:47:10 am)
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How about in the future when robots can shoot lasers to outer space and then they reflect back to Earth which reflects to a happy tree back in outer space?
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How about in the future when robots can shoot lasers to outer space and then they reflect back to Earth which reflects to a happy tree back in outer space?
Um, what?
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Update: New logo
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Announcement: Mars City is gonna be released on Sunday, if everything goes to plan and I have as much time as I think I do. Which means - sneak peak!
Also, keep up the suggestions; the next level after Mars City will be set in the past (I'm alternating between past and future when making these levels). I need some ideas, and I need to be convinced that they're good.
Last edited by skullz16 (Apr 8 2014 2:43:56 pm)
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Also, keep up the suggestions; the next level after Mars City will be set in the past (I'm alternating between past and future when making these levels). I need some ideas, and I need to be convinced that they're good.
-Dino age
-Egyptian land
-Medieval kingdows
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How about in the future when robots can shoot lasers to outer space and then they reflect back to Earth which reflects to a happy tree back in outer space?
Last edited by anch159 (Apr 8 2014 4:29:56 pm)
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anch159 wrote:How about in the future when robots can shoot lasers to outer space and then they reflect back to Earth which reflects to a happy tree back in outer space?
▼If a mod considers this spam
Skullz16 actually wants a idea related past, you can suggest it other time.
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Last edited by Dragonranger (Apr 9 2014 2:31:51 am)
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@Creature An Egyptian themed level actually sounds pretty good, there's a good chance I'll do that next. I did say earlier that I would do a dino age themed level, but then I thought that it wouldn't work as well as the other levels. But now I'm thinking that it could actually work really well, but it would have to be further down the series. What we know about the dino age is limited so I can surely make things up.
@Dragonranger Nice job. I probably won't use it but I like how you used the thing from the first post; now I'm thinking I might make a new one with that quote too.
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People should ask skullz16/skullz17 before making a banner so you won't feel bad when he doesn't use it.
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