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#1 Before February 2015

Jojatekok
Guest

Yo!Scroll Infinite ideas

yoscrollinfinite.png
A bot-assisted level made by Processor and me
Room topic | Play | Highscores | Statistics | Pattern submission | Idea submission

We need Your ideas

Alright, the time has come. It's time for us to accept Your opinions and suggestions about the gameplay and modes. We have to get some ideas to keep the gameplay fascinating even for users who've played since the start of the old Yo!Scroll.

We would be very happy if many people could help us achieve our goal of entertaining EE players. And by ideas, we don't mean colors or new patterns, but gameplay-changing things like new modes, special traps (even I'm not sure about this one), and random things. Random-related stuff boost everything, because it makes things magical. //forums.everybodyedits.com/img/smilies/big_smile

We hope many great ideas are going to born! //forums.everybodyedits.com/img/smilies/smile

Last edited by Jojatekok (May 17 2014 11:11:22 am)

#2 Before February 2015

gregregreg
Member
From: California, 'Murica
Joined: 2015-02-23
Posts: 1,543
Website

Re: Yo!Scroll Infinite ideas

First poster here. May as well be useful.
How about adding some minis for people that are bored? I'm pretty sure there is more room to the left of the boss area. You know, where you placed the tinyurl.com/inv-build link. Yn8I7.png
----------------------------------------------------------------------------------------------------------------------------------------------- HURRY UP WITH THE PATTERN SUBMISSIONZ.

Last edited by gregregreg (Feb 28 2013 12:44:07 am)


Signature last updated 7 Feb 2020 2:08 AM PST (-8 UTC)

Basically inactive but I'll come in sometimes and yeah who the funk am I kidding I don't visit here anymore. check out my totally legit avi tho I made it when I was like 14
Best of luck to you all in your lives. Thanks for all the good times.

~greg³

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#3 Before February 2015

Legoking2000
Member
Joined: 2015-04-19
Posts: 649

Re: Yo!Scroll Infinite ideas

Would this also be an engine submission topic?

How bout bombs and coins.   Bombs (black bricks with spikes around them) kill you and coins allow you to survive once.

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#4 Before February 2015

Deetz
Guest

Re: Yo!Scroll Infinite ideas

I have an idea. Uze moar tallmod.

#5 Before February 2015

Alexthementalone
Banned

Re: Yo!Scroll Infinite ideas

So im guessing Yo!Scroll survived the whole invisible portal thing:D

Anyway here are my ideas:

Modes

-Mixture Mode (A mix of normal,simple,insane and ghost)
-Long Mode (Like normal mode but the mini games are longer in size)
-Speed mode (The speed gets gradually quicker and quicker until the fastest available speed)
-Key Mode (All the key gates and doors, basically its like a survival)
-Repetitive mode (The same minigame over and over and over...)

Also the gameplay is fine, theres no need to alter it.

I think Yo!Scroll is awesome btw.

Last edited by Alexthementalone (Mar 1 2013 2:16:38 pm)

#6 Before February 2015

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: Yo!Scroll Infinite ideas

I think I suggested this in the original thread but it got rejected due to the game disliking spam, but what about a mode that /kills any user that moves to the left? All the minis are possible without going backwards, so this could be interesting. To evade the whole spam thing, every person that moves backwards could be put on a queue to be /killed. Also there should be a special color for this mode so that you aren't taken by complete surprise when the game decided to use that mode.


aka towwl

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#7 Before February 2015

Jojatekok
Guest

Re: Yo!Scroll Infinite ideas

legoking2000 wrote:

Would this also be an engine submission topic?

How bout bombs and coins.   Bombs (black bricks with spikes around them) kill you and coins allow you to survive once.

Not bad, we'd just have to predefine possible bomb spots... (To keep every pattern possible.)
The problem is with the style. Bombs and other very evil things don't really seem to fit the world of Yo!Scroll.

gregregreg wrote:

How about adding some minis for people that are bored? I'm pretty sure there is more room to the left of the boss area.

We're already adding different ones sometimes the level is opened. In the original map design, I tought about your idea too, but then it just got rejected to make the map look more minimalistic. But we're still not sure... //forums.everybodyedits.com/img/smilies/wink

AL3XTH3M3NTALON3 wrote:

Modes

-Mixture Mode (A mix of normal,simple,insane and ghost)
-Long Mode (Like normal mode but the mini games are longer in size)
-Speed mode (The speed gets gradually quicker and quicker until the fastest available speed)
-Key Mode (All the key gates and doors, basically its like a survival)
-Repetitive mode (The same minigame over and over and over...)

Mixture mode wouldn't look really great if you ask me (because of the ghost mode), but it may be good.
Long mode already exists ( = straight mode).

Speed isn't related to mode, but we may make some speed-related changes in the future.

Key mode could be easily cheated.
Thanel (if I know right) has already suggested repetitive mode, but even he said that it would be totally boring.

Bobithan wrote:

I think I suggested this in the original thread but it got rejected due to the game disliking spam, but what about a mode that /kills any user that moves to the left? All the minis are possible without going backwards, so this could be interesting. To evade the whole spam thing, every person that moves backwards could be put on a queue to be /killed. Also there should be a special color for this mode so that you aren't taken by complete surprise when the game decided to use that mode.

Great idea, we just need an indicator for non-chatters... (Text blocks would be nice //forums.everybodyedits.com/img/smilies/big_smile | Or scrolling level title? //forums.everybodyedits.com/img/smilies/tongue)

Last edited by Jojatekok (Mar 3 2013 1:31:12 am)

#8 Before February 2015

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: Yo!Scroll Infinite ideas

I'd suggest adding a blind modifier.
It has a chance to be enabled every round (just like color changes, modes).
With it enabled, solid blocks will be converted into invisible blocks after they have passed 50% of the area.
Players tend to be in the left side of the "snake" 75% of the time so this will change the gameplay a lot.

I'm obviously posting this here to get some feedback from the community before implementing it.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#9 Before February 2015

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: Yo!Scroll Infinite ideas

I has idea.

Have two bots, one in the actual world and one in a place for minis when waiting for the next round. A world portal is put in both worlds leading to each other. When the round ends, the bot in the minigame world /resets the level, putting the users in a trap, forcing them into the original world if they desire, and the Yo!Scroll Inf bot waits for 5 seconds or something for the people in the minigame world to get back to the main world.


aka towwl

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#10 Before February 2015

Buzzerbee
Forum Admin
Joined: 2015-02-15
Posts: 4,575

Re: Yo!Scroll Infinite ideas

How about a "direction changer" that changes the direction of the patterns from left to right or vice versa mid-game?


TdQRyz3.png
https://wiki.everybodyedits.com/images/5/5d/135_bee

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#11 Before February 2015

gregregreg
Member
From: California, 'Murica
Joined: 2015-02-23
Posts: 1,543
Website

Re: Yo!Scroll Infinite ideas

How about, when there is a change of mode (meaning something other than the standard version), at the beginning of a round, that shows the mode? It would be written in the same colored background (normal bg pack) as the logo/"scroll line"

So, for insane (gray):
nBr70nq.png
See how the "insane" is colored? The background color matches the "scroll line". (The backgrounds should come from the Normal background pack.)


Signature last updated 7 Feb 2020 2:08 AM PST (-8 UTC)

Basically inactive but I'll come in sometimes and yeah who the funk am I kidding I don't visit here anymore. check out my totally legit avi tho I made it when I was like 14
Best of luck to you all in your lives. Thanks for all the good times.

~greg³

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#12 Before February 2015

Jojatekok
Guest

Re: Yo!Scroll Infinite ideas

gregregreg wrote:

How about, when there is a change of mode (meaning something other than the standard version), at the beginning of a round, that shows the mode? It would be written in the same colored background (normal bg pack) as the logo/"scroll line"

So, for insane (gray):
http://i.imgur.com/nBr70nq.png
See how the "insane" is colored? The background color matches the "scroll line". (The backgrounds should come from the Normal background pack.)

It's graphically a good idea, but I don't want to program coordinates D: //forums.everybodyedits.com/img/smilies/tongue

#13 Before February 2015

Mylo
Master Developer
From: Drama
Joined: 2015-02-15
Posts: 829

Re: Yo!Scroll Infinite ideas

Processor wrote:

I'd suggest adding a blind modifier.
It has a chance to be enabled every round (just like color changes, modes).
With it enabled, solid blocks will be converted into invisible blocks after they have passed 50% of the area.
Players tend to be in the left side of the "snake" 75% of the time so this will change the gameplay a lot.

I'm obviously posting this here to get some feedback from the community before implementing it.

cool, and nice?;D do so!

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#14 Before February 2015

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: Yo!Scroll Infinite ideas

Jojatekok wrote:
gregregreg wrote:

How about, when there is a change of mode (meaning something other than the standard version), at the beginning of a round, that shows the mode? It would be written in the same colored background (normal bg pack) as the logo/"scroll line"

So, for insane (gray):
http://i.imgur.com/nBr70nq.png
See how the "insane" is colored? The background color matches the "scroll line". (The backgrounds should come from the Normal background pack.)

It's graphically a good idea, but I don't want to program coordinates D: //forums.everybodyedits.com/img/smilies/tongue

Oh come on, we can load a font file...


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#15 Before February 2015

Legoking2000
Member
Joined: 2015-04-19
Posts: 649

Re: Yo!Scroll Infinite ideas

Windy mode?   It has lines of random arrows streak through for like   5 secs and then disappears.   You could make the blocks "solid" and then the arrows be "non-solid" or "changeable".   Of course, I haven't an idea on how to code, so...

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