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#1 2020-04-13 19:13:42, last edited by Trytu (2020-04-13 19:14:44)

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

[EEU] Gravity as functional layer

Gravity layer would be a way to rotate blocks, and add gravity to action blocks (like spawns, checkpoints or one-way blocks (EEU portals too))
In EE you have to click the block few times to rotate (morph) it to expected state and for many blocks (like grass block) it's impossible to rotatate it.
Here Gravity layer is approaching:
R4ClEz8.png
With gravity layer you could rotate block only by placing gravity arrows over.
You would be able to change gravity on the spawn.
With one-way blocks, portals and half blocks could work a bit different. These blocks have gravity property and morphable function property separated, so we could change thier gravity property with gravity layer, but rotation as morphable.


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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Wooted by: (2)

#2 2020-04-13 19:59:40

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [EEU] Gravity as functional layer

why makig thins complicated? just suggest morphing these blocks


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#3 2020-04-13 23:21:33

Trytu
Member
From: Poland
Joined: 2017-12-10
Posts: 816

Re: [EEU] Gravity as functional layer

peace wrote:

why makig thins complicated? just suggest morphing these blocks

Yeah, I just silently said that :S, thanks for noticing


4puJMaQ.png
Thanks to Nikko99 for signature
https: //media.discordapp.net/attachments/402174325349941249/482121641745186816/KHiX2DEFewAAAABJRU5ErkJggg.png
https: //i.imgur.com/YFtzyXA.png

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#4 2020-04-14 13:45:05

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: [EEU] Gravity as functional layer

I really don't think you should tie gravity to block rotation. The rotation is purely visual and shouldn't be restricted based on the gravity of that block.

I like the concept of a gravity layer because currently action blocks without collision such as keys, spawn points, switches etc. have downwards gravity and there is no way to change that, so it becomes awkward to use those blocks in minis with a lot of arrows. However, this would need to be shown visually somehow, otherwise there is no way to know the direction of gravity on these action blocks.


m3gPDRb.png

thx for sig bobithan

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#5 2020-04-14 17:08:57

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: [EEU] Gravity as functional layer

you can alreayd use gravity effect but whatever if we want arrod non top of them we should need to know ehetr its aplied and what the acion block is and th eid of switch/door ect  (if you wanna put it on a gate)


peace.png

thanks hg for making this much better and ty for my avatar aswell

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peace1586880537778929

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