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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#26 2020-10-09 23:16:59, last edited by KyYay (2020-10-09 23:18:02)

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

So i figured out how to embed a url in an image, and now things that have a unknown.pngnear their name can have their images clicked on for an example on how they work.
(hope your browser can handle APNGs tho lol)


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#27 2020-10-10 01:38:39, last edited by Minimania (2020-10-10 01:41:35)

Minimania
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From: I need to take a break tbh
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Posts: 5,899

Re: KyYay's Graphic Dump

HE'S LEARNING, HE'S LEARNING HOW TO WALK!

MY HEART~



They grow up so fast :')


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#28 2020-10-10 05:49:09

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

Minimania wrote:

HE'S LEARNING, HE'S LEARNING HOW TO WALK!

MY HEART~



They grow up so fast :')

soon i shall absorb all the knowledge of the universe

and, on topic, new stuff yay
like these diagonal bricks DiagonalBricks.pngDiagonalBricksBG.png
and the new resources section, to let people make blocks easier if i feel like releasing something i used
like this outline thing -> outline.png
which i used for the diagonal bricks


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#29 2020-10-10 06:07:20

bunglybongle
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Re: KyYay's Graphic Dump

Minimania wrote:

HE'S LEARNING, HE'S LEARNING HOW TO WALK!

MY HEART~



They grow up so fast :')

mimimamia x kyelE8

#30 2020-10-10 06:26:48

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

bunglybongle wrote:
Minimania wrote:

HE'S LEARNING, HE'S LEARNING HOW TO WALK!

MY HEART~



They grow up so fast :')

mimimamia x kyelE8

perish


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#31 2020-10-10 10:32:10

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: KyYay's Graphic Dump

omfg im falling in love wiht the diagonal bricks


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#32 2020-12-04 01:32:07

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

added vector/eeu versions of ee time doors and plastic blocks
timedoor.svg
plastic.svg


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#33 2020-12-04 08:29:41

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: KyYay's Graphic Dump

not bad i only dont like the ickle of the timd doors its not roudn anymore


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#34 2020-12-04 08:30:18

Minimania
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From: I need to take a break tbh
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Posts: 5,899

Re: KyYay's Graphic Dump

It was never round


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#35 2020-12-04 16:26:04

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: KyYay's Graphic Dump

ok fair but it also was neevr an octogram ti wa smore pixellated maby i have oto see it as an small block (24x24) insetead of an zoome din image


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#36 2020-12-04 18:43:07

Minisaurus
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Re: KyYay's Graphic Dump

EEU shouldn´t  handle the timed doors like that tho.
It was a very limited concept.

It is preferable a round circle that is depleted in a pre-set time selected by the player.
Even so, there is more ways to handle timed doors out there.

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#37 2020-12-04 19:01:00

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

Minisaurus wrote:

EEU shouldn´t  handle the timed doors like that tho.
It was a very limited concept.

It is preferable a round circle that is depleted in a pre-set time selected by the player.
Even so, there is more ways to handle timed doors out there.

the time between frames doesn't necessarily have to be the same across all timed doors


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#38 2020-12-04 20:31:20

N1KF
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Re: KyYay's Graphic Dump

Since EEU's using vector graphics anyway, why not have a dynamic number of slices in the circle/octagon depending on how quickly it switches?


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#39 2020-12-04 20:54:45

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

N1KF wrote:

Since EEU's using vector graphics anyway, why not have a dynamic number of slices in the circle/octagon depending on how quickly it switches?

could work, but idk how hard coding that would be


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#40 2020-12-05 08:28:02

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

i vector-ified my abstract pack and i think it came out really damn well
abstract_red.svgabstract_orange.svgabstract_yellow.svgabstract_green.svgabstract_cyan.svgabstract_blue.svgabstract_magenta.svgabstract_white.svgabstract_grey.svgabstract_black.svgabstract_brown.svg


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#41 2020-12-05 11:26:06

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,355

Re: KyYay's Graphic Dump

smooth af
no idea what the blocks do but i like


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#42 2020-12-05 11:36:41

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: KyYay's Graphic Dump

i love the blocks for timed doors i wouldnt necresary pre make the frames i would just like and cirkle make itself roudn fast ro slowly depending on the setting sin the timed door if that is goign to exist since u rnot limited to an pixelated cickele anymore thiss will work out keep up the good work


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#43 2020-12-05 17:01:49, last edited by Minisaurus (2020-12-05 17:10:29)

Minisaurus
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Re: KyYay's Graphic Dump

TaskManager wrote:

smooth af
no idea what the blocks do but i like

They would do perfect by just being like indicators (working as warning icons for example), like decorations that indicates the player what will be here of there.
I don´t think that should be an action tool at all, it would need to glow or have some kind of animation effect if the staff want to use those as action tools.

I would free that icons from that blocks and use them instead as sprites to be placed ("Carved") on front of whatever block tho. (Being carved in a sign, or a similar indicator decorative tool might be also adequate).

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#44 2020-12-05 20:20:41, last edited by KyYay (2020-12-05 20:25:41)

KyYay
Member
From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

Minisaurus wrote:

They would do perfect by just being like indicators (working as warning icons for example), like decorations that indicates the player what will be here of there.
I don´t think that should be an action tool at all, it would need to glow or have some kind of animation effect if the staff want to use those as action tools.

I would free that icons from that blocks and use them instead as sprites to be placed ("Carved") on front of whatever block tho. (Being carved in a sign, or a similar indicator decorative tool might be also adequate).

i was thinking they'd be better used in RPGs for like status effects or elemental types (though they could work in any element-themed world aswell)


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#45 2020-12-05 23:59:45

theoldinese
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Re: KyYay's Graphic Dump

i love this


FluxBB bbcode
Thanks stubby!

im known as waamy or aaa or rookiecookie

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#46 2020-12-06 09:44:29

KyYay
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From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

have a dog
dog.svg


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#47 2020-12-06 12:32:13

John
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Joined: 2019-01-11
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Re: KyYay's Graphic Dump

I love the dog!


PW?scale=2

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#48 2020-12-06 21:35:14, last edited by Minisaurus (2020-12-06 21:43:24)

Minisaurus
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Re: KyYay's Graphic Dump

Your vector skills are great,
I Highly recommend to recreate blocks, action tools and decorative items from EE as those are missing the most.

#49 2020-12-09 21:27:38

KyYay
Member
From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

ee bricks for eeu
white.svggrey.svgblack.svgred.svgorange.svgyellow.svggreen.svgcyan.svgblue.svgpurple.svgpink.svg
white_bg.svggrey_bg.svgblack_bg.svgred_bg.svgorange_bg.svgyellow_bg.svggreen_bg.svgcyan_bg.svgblue_bg.svgpurple_bg.svgpink_bg.svg


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#50 2020-12-10 04:23:51, last edited by KyYay (2020-12-10 04:32:02)

KyYay
Member
From: 83 Parallel Universes away
Joined: 2019-07-19
Posts: 120

Re: KyYay's Graphic Dump

hid the EE graphics behind a spoiler, since i wont be changing those any time soon
anyways i made these, also probably gonna be making 24x24 graphics for an accurate image instead of 48x48 now since i figured out i can just set my editor's grid to 0.5x size for more precision
jumpdoor.svg
breakdoor.svg


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