Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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(X) - number
[X] - Select from
/ - or
// - comment
1. Portal extension
Green portal - move portal
this portal will move you up, down, left or right for (X) blocks. to use this portal u only need to place one of it instead of two // Like normal portals in ee // and it does not have an ID.
UI example:
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| Move [Select: up/down/left/right] for (X) Blocks |
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Purple portal - go to portal
this portal will make u teleport to a location with X and Y of the world. you also need only one of it and it does not need an ID
UI example:
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| Teleport to X: (X1) Y: (X2) |
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2. Other actions
Smiley changer - chages smiley
this action will change your smiley to whatever you pick in the UI, if the person does not have the smiley then their smiley wont change. // Also it wont affect custom smileys like eeu smiley creator thing or whatever where u can put big spender hat on a devil smiley //
UI example:
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|Change smiley to: [Smiley picker]|
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Custom time gate/door timer // duh //
Variables - has been suggested like thousand times
variables can only store number data
here are actions that change variable data
1) Set action - if a player walks over it, it sets a variable [X] to (X)
2) Add action - if a player walks over it, it adds (X) to variable [X]
4) Multiply action - if a player walks over it, it multiplies variable [X] by (X)
5) Divide action - if a player walks over it, it divides variable [X] by (X)
6) Pick random action - if a player walks over it, it sets the variable [X] to a random number between (X1) and (X2) // X2 cannot be greater than X1 //
If door - if the requirement is met then it will open
this door will open if something is true, see ui example.
UI example:
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| Open if [[Variable [X] [=/>/<] (X)?] / [Smiley ID = (X)?]] is true. |
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^ ^
Variable name If a certain keyboard button is pressed
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