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#76 2019-06-24 17:07:38

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 5,649

Re: ByteArray's weekly development vlogs!

i think some help page about all action blocks is enough with a search funtion to search your bought block


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#77 2019-06-25 11:46:48

AllenCaspe9510
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From: Philippines
Joined: 2018-03-24
Posts: 237
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Re: ByteArray's weekly development vlogs!

I wish there was a feature that will prevent trollers from trolling our worlds

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#78 2019-06-25 19:30:36

capasha
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Joined: 2015-02-21
Posts: 3,774

Re: ByteArray's weekly development vlogs!

AllenCaspe9510 wrote:

I wish there was a feature that will prevent trollers from trolling our worlds

And I wish there was a feature that prevent making of x to edit, x to code worlds.

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#79 2019-06-26 13:43:23

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
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Re: ByteArray's weekly development vlogs!

If some stage that is required to unlock action blocks ends up being a hard-extreme I'll quit EEU.


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#80 2019-06-26 14:37:33

ASDruska
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From: Everybody Edits
Joined: 2016-08-05
Posts: 661

Re: ByteArray's weekly development vlogs!

ILikeTofuuJoe wrote:

If some stage that is required to unlock action blocks ends up being a hard-extreme I'll quit EEU.

quit babyrage ing and get better at the game of course there gonna be hard-extremes for action blocks. the gravity pack isnt extreme though. its insane


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#81 2019-06-26 16:40:58

mikelolsuperman
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From: North Korea
Joined: 2016-06-26
Posts: 1,633
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Re: ByteArray's weekly development vlogs!

Imagine making people have to be good to use action blocks. I'd either ask someone to do it for me or I'd quit


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#82 2019-06-27 05:15:30

Aoitenshi
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Joined: 2015-02-18
Posts: 2,049

Re: ByteArray's weekly development vlogs!

It's better if we lock action packs behind level progression system like Kongregate in my opinion. That website has an account level progression system which levels up as you play multiple games and collecting badges. That way, EEU newbies can either do plenty of easy worlds to collect XP, or experienced ones do a few insane worlds to get as much. It would be a system that can cater to both newbies and veterans.


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#83 2019-06-27 06:58:13

peace
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From: admin land
Joined: 2015-08-10
Posts: 5,649

Re: ByteArray's weekly development vlogs!

yeah nit very fair what if ur a veteran andcant do extreme world still? or what if youu just came here eryday to build with ur friend not playing a single world you would only be able to do easy worlds


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#84 2019-06-27 12:53:56

skullz17
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Joined: 2015-02-15
Posts: 6,572

Re: ByteArray's weekly development vlogs!

I never even imagined the stages to be anything harder than basic-easy when I made the suggestion, idk where this concern came from. As I said, it's like an extended tutorial so everyone should be able to complete it fairly easily.


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#85 2019-06-27 13:09:54

NorwegianboyEE
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From: Norway
Joined: 2015-03-16
Posts: 1,627

Re: ByteArray's weekly development vlogs!

Sure we can have a level progression system, as long as there’s a message when i log on that says it recognizes me as a veteran and unlocks everything.


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#86 2019-06-27 19:14:40, last edited by Abronath (2019-06-27 19:15:24)

Abronath
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From: Probably a world...
Joined: 2019-01-04
Posts: 11

Re: ByteArray's weekly development vlogs!

Completing Easy campaigns to unlock action blocks seems like a good idea (it means i could unlock all the actions the day of EEU's release)

Invis Portals and Arrows should not be removed from EEU because (as stated by other people) they are really handy in some levels.

One thing that should definitely be included is the ability to get [Insert Premium Currency Name] for free in unlimited amounts, so that if i play the game enough i can still get all the "classic" packs because if this is even gonna be remotely similar to EE all the cool packs and smiley's are gonna be "classic".


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#87 2019-06-27 19:17:59

ZeldaXD
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Joined: 2015-02-15
Posts: 1,269
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Re: ByteArray's weekly development vlogs!

Xenonetix has confirmed that EEU will not have campaigns. Thanks god.

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#88 2019-06-27 20:00:55

peace
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From: admin land
Joined: 2015-08-10
Posts: 5,649

Re: ByteArray's weekly development vlogs!

Abronath wrote:

Completing Easy campaigns to unlock action blocks seems like a good idea (it means i could unlock all the actions the day of EEU's release)

Invis Portals and Arrows should not be removed from EEU because (as stated by other people) they are really handy in some levels.

One thing that should definitely be included is the ability to get [Insert Premium Currency Name] for free in unlimited amounts, so that if i play the game enough i can still get all the "classic" packs because if this is even gonna be remotely similar to EE all the cool packs and smiley's are gonna be "classic".

you can get allee classics for free nowadays too fi you play long enoguh and used blackfriday


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#89 2019-06-28 07:58:19, last edited by Abronath (2019-06-28 07:58:51)

Abronath
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From: Probably a world...
Joined: 2019-01-04
Posts: 11

Re: ByteArray's weekly development vlogs!

To get all the classic you need to log in every day for a year or more. (and i only have hard-extreme campaigns left, so i can't get anymore gems from campaigns //forums.everybodyedits.com/img/smilies/sad )


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#90 2019-06-28 08:19:38

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 5,834

Re: ByteArray's weekly development vlogs!

ZeldaXD wrote:

Xenonetix has confirmed that EEU will not have campaigns. Thanks god.

Probs it's too long to develop tbh. It took ages for the Nou team to do them

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#91 2019-06-28 14:57:25

peace
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From: admin land
Joined: 2015-08-10
Posts: 5,649

Re: ByteArray's weekly development vlogs!

Gosha wrote:
ZeldaXD wrote:

Xenonetix has confirmed that EEU will not have campaigns. Thanks god.

Probs it's too long to develop tbh. It took ages for the Nou team to do them

and it is shorter to do dailly featrued levels?


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#92 2019-06-29 02:52:58

ILikeTofuuJoe
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From: Obvervable Universe
Joined: 2018-06-04
Posts: 1,724
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Re: ByteArray's weekly development vlogs!

peace wrote:
Gosha wrote:
ZeldaXD wrote:

Xenonetix has confirmed that EEU will not have campaigns. Thanks god.

Probs it's too long to develop tbh. It took ages for the Nou team to do them

and it is shorter to do dailly featrued levels?

I'd say it's probably not


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#93 2019-06-29 11:57:39

Gosha
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From: Russia
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Posts: 5,834

Re: ByteArray's weekly development vlogs!

Of course it is, instead of making an entire system of campaigns, with levels, rewards, anticheat etc, you just have to highlight one level lol

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#94 2019-06-29 12:47:04

Onjit
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Re: ByteArray's weekly development vlogs!

Gosha wrote:

Of course it is, instead of making an entire system of campaigns, with levels, rewards, anticheat etc, you just have to highlight one level lol

plus, by consistently having a cycle of new levels, it will (hopefully) encourage people to stick around and put effort into making levels for the game, generating more content for players and creating incentives for people to keep playing and building


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#95 2019-06-29 14:52:55

peace
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From: admin land
Joined: 2015-08-10
Posts: 5,649

Re: ByteArray's weekly development vlogs!

Gosha wrote:

Of course it is, instead of making an entire system of campaigns, with levels, rewards, anticheat etc, you just have to highlight one level lol

+ makign the levels the anticheat for it the rewards for it lol daily feature levelels = ~campaings but 1 levelper day instead of 4/5 themed level sput toghetehr


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#96 2019-06-29 17:22:32

Slabdrill
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From: canada
Joined: 2015-08-15
Posts: 3,225
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Re: ByteArray's weekly development vlogs!

I think we should have a campaign as in tutorial levels but from there just featured levels are fine

tutorials should be short levels that showcase what an action item does and how it interacts with certain situations if it's not intuitive, where after beating the level you unlock it.
alternatively there should be a difficult world that can be done to just unlock all of them


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#97 2019-06-29 19:26:42

peace
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From: admin land
Joined: 2015-08-10
Posts: 5,649

Re: ByteArray's weekly development vlogs!

i woudl liek to make one if there is some sort of text block liek label but not label it self maaby letter block or something coudl work


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#98 2019-07-01 03:54:35, last edited by ByteArray (2019-07-01 03:55:29)

ByteArray
Dev Team (Formerly TechnoWolf99)
From: United States
Joined: 2015-02-17
Posts: 114

Re: ByteArray's weekly development vlogs!

It's that time again!

Things have been getting done, albeit a bit slowly, and we now have the ability to change smileys in EEU. I didn't show them in the video since we still need to verify that we're happy with the new smileys before revealing them. Currently I'm using a basic sad variant I made from the smiley that we've been using for a while now. I only have smiley bases implemented, but of course the new accessory system will be one of the next things to do. I also need to work on the UI for changing/customizing smileys. Also, Luke is also done with exams so he's getting back to work on EEU! //forums.everybodyedits.com/img/smilies/big_smile

The video's a bit short since there wasn't much to show, and there are a few projects I've been working on that I'm not ready to talk about just yet. But here it is—let me know if you have any questions regarding it!


— Joshua Stone (aka ByteArray), lead developer of Everybody Edits & EE Universe. —

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#99 2019-07-01 10:51:48

Michele
Formerly AntonioS300
From: EE world
Joined: 2015-02-15
Posts: 1,336

Re: ByteArray's weekly development vlogs!

Cannot wait for EEUniverse.

However, they took away my beta, so I can't save my name/email for when EEUniverse comes.

Ah well, it doesn't matter for me.

Sorry I've been so inactive! Life has just been hectic for me.


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#100 2019-07-02 16:22:38

RavaTroll
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From: France
Joined: 2015-02-16
Posts: 816

Re: ByteArray's weekly development vlogs!

HEY GUYS ANOTHER WEEK ANOTHER GAME DEV LOG! is my favorite sentence now.


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