Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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lol HF openingi the spoilers
thanks hg for making this much better and ty for my avatar aswell
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not going further than 2 layers, thanks
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basically an effect break block which pasuses effects temporarily usefull for timed effects like zombie/curse/poisoin or for multijump the visusuals are just an no entry instead of an X this effect pauser isnt needed for other effects as you can just remove them ans regive em later. [img]*insert an blue version of world portal here*[/img] ok so this suggestion is to make portals easier to nunderstand and porbbaly for EEU so this portal will remove your violency completely if you exit it no matter how you enterred the portal very usefull for puzzle worlds and as for normal portals they should ADD violency to the direction you exiit if you enetr the portal in the rihgt direction for example if you enetr an downfacing portal from top you get an great boost o the direction you exit the other portal if you eneter an portal with no arrow (m image int hee code tag) you will get added violency no matter what direction you enter portal if you enter an portal in wrong direction you sitll get a little boost to the disere direction but not as much as it hsould be
lol HF openingi the spoilers
effort saved and I kinda don't really understand what you're trying to say for the effects, apparently it's like the other ones? I think the portal suggestion is pretty neat as well but the current one seems good enough
translation for idiots who can't read english:
Effect break effect. While it's active, all other effects are suppressed. Zombie/curse/poison timers also pause while active.
Velocity removing portals. When you exit from this portal, you lose all of your momentum like if you respawned from death.
suddenly random sig change
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▲effect
basically an effect break block which pasuses effects temporarily usefull for timed effects like zombie/curse/poisoin or for multijump the visusuals are just an no entry instead of an X this effect pauser isnt needed for other effects as you can just remove them ans regive em later▲portal
[img]*insert an blue version of world portal here*[/img]
ok so this suggestion is to make portals easier to nunderstand and porbbaly for EEU so this portal will remove your violency completely if you exit it no matter how you enterred the portal very usefull for puzzle worlds and as for normal portals they should ADD violency to the direction you exiit if you enetr the portal in the rihgt direction for example if you enetr an downfacing portal from top you get an great boost o the direction you exit the other portal if you eneter an portal with no arrow (m image int hee code tag) you will get added violency no matter what direction you enter portal if you enter an portal in wrong direction you sitll get a little boost to the disere direction but not as much as it hsould be
you're welcome
Click the image to see my graphics suggestions, or here to play EE: Project M!
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translation for idiots who can't read english:
Effect break effect. While it's active, all other effects are suppressed. Zombie/curse/poison timers also pause while active.
Velocity removing portals. When you exit from this portal, you lose all of your momentum like if you respawned from death.
effect is seprate for every effect but an rinabow one for al leffect sounds neat
thanks hg for making this much better and ty for my avatar aswell
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Slabdrill wrote:translation for idiots who can't read english:
Effect break effect. While it's active, all other effects are suppressed. Zombie/curse/poison timers also pause while active.
Velocity removing portals. When you exit from this portal, you lose all of your momentum like if you respawned from death.
effect is seprate for every effect but an rinabow one for al leffect sounds neat
If it's for only one effect at a time or it's all at once it wouldn't really be useful for just 1 effect if it doesn't have a timer. If you want to make it disable protection you can just put protection remove. It would only really work for timers because if you place a poison remover but you want them to continue with the same amount they had before you don't know how much they had. For example in a diving level if there is a dry part you can go to that and have your effect supressed and then when you go in the water again it unpauses where it stopped so people who have 1 second left don't suddenly have 5 seconds from the effect you placed there.
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Someone ban peace for abusing the spoiler tag.
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