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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2019-01-20 17:56:15, last edited by Nexus221 (2019-01-20 20:18:56)

Nexus221
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From: im rite behind u
Joined: 2016-04-15
Posts: 201
Website

Automatize things

Basically some kind of a editable script, in which you can change which and when global switch activates or deactivates, key doors/gates as well, or countdown so we dont need to use timedoors and a player

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#2 2019-01-20 19:29:56

Luka504
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From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,934

Re: Automatize things

Can you be more specific in what you want?


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Place your bets right here.

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#3 2019-01-20 20:06:32

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Automatize things

i think an fake player who will react liek a noromal player exept it cant move as none is using it you can teleport it in an switch mahine and it does the work for you it can stay in a world even if you leave it does NOT add to plays/online


peace.png

thanks hg for making this much better and ty for my avatar aswell

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#4 2019-01-20 20:38:03

Anatoly
Guest

Re: Automatize things

He wants a command block. Me too.

#5 2019-01-20 20:58:26

Nexus221
Member
From: im rite behind u
Joined: 2016-04-15
Posts: 201
Website

Re: Automatize things

Anatoly wrote:

He wants a command block. Me too.

its not really a command block (unless some commands like /activateswitch [insert switch id here] will be added)

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#6 2019-01-20 21:31:35

Latif
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From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: Automatize things

I like the idea of spawning fake players. Maybe have a new spawnpoint type for fake players and you'll be able to spawn one by doing a command.

People who aren't able to make bots should at least be able to make something similar. Command blocks should be okay.

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#7 2019-01-21 14:18:29

Anatoly
Guest

Re: Automatize things

Latif wrote:

I like the idea of spawning fake players. Maybe have a new spawnpoint type for fake players and you'll be able to spawn one by doing a command.

People who aren't able to make bots should at least be able to make something similar. Command blocks should be okay.

As, when I suggested it, was already mentioned that writing an entire AI is too hard.

#8 2019-01-21 20:49:06

Latif
Member
From: The Netherlands
Joined: 2015-03-13
Posts: 1,206

Re: Automatize things

Anatoly wrote:
Latif wrote:

I like the idea of spawning fake players. Maybe have a new spawnpoint type for fake players and you'll be able to spawn one by doing a command.

People who aren't able to make bots should at least be able to make something similar. Command blocks should be okay.

As, when I suggested it, was already mentioned that writing an entire AI is too hard.

Fake players don't need an AI?

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#9 2019-02-01 12:47:56

Quitinx4
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From: Lithuania
Joined: 2017-10-08
Posts: 37
Website

Re: Automatize things

What if you could code the fake players (dummies),
using a programming language similiar to scratch, by ordering the code blocks to run a script for the dummy!
Like, you can make the dummy do a hookjump!


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#10 2019-02-01 14:52:21

peace
Member
From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Automatize things

Quitinx4 wrote:

What if you could code the fake players (dummies),
using a programming language similiar to scratch, by ordering the code blocks to run a script for the dummy!
Like, you can make the dummy do a hookjump!

this owudl come wiht a dummy spawn and in the coding you can say press < one time press jump after 0.5 sec release < after 0.2 sec press > after 0.1 sec release > after 0.3 sec then press test to check if it actulay did the hook for you you can also leave the code blank and let it just spawn to the dummyspawn and stay in a snak emachine ect


peace.png

thanks hg for making this much better and ty for my avatar aswell

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