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What's the most impressive thing you feel you've done on EE?
Whether you've made a super great music world despite not being musically inclined, or finally got around to beating your first Extreme Campaign ever, share your most impressive accomplishments!
I'm most certainly not very good at this game, but I feel proud of the fact that I beat the first three tiers of Fractured Fingers and Bittersweet.
Click the image to see my graphics suggestions, or here to play EE: Project M!
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-I beated Fractured fingers, 3 tiers of PPF, almost all elemental except starlight is my 2nd
-Making tutorial videos for campaigns together with Cristiantentu (some times) is what made me proud mostly, because I enjoyed to help people to don't get stuck and figuring by themselves. I'm still don't giving up making some, only if I have a time
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won the summer and Halloween contests
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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Hmm... the things i am proud of would either be an extremely well executed act of trolling or the making of some of my worlds.
I think after all that my most impressive act is the creation of the level "mental degradation".
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Idk how but I did a tier of an extreme campaign. It was the one with some mountain and a building at the end.
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Idk how but I did a tier of an extreme campaign. It was the one with some mountain and a building at the end.
Tier 1 Perpetual Frustration?
Click the image to see my graphics suggestions, or here to play EE: Project M!
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mikelolsuperman wrote:Idk how but I did a tier of an extreme campaign. It was the one with some mountain and a building at the end.
Tier 1 Perpetual Frustration?
Idk maybe
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I made a stupid binary counter into a super popular world that clogged up the lobby by having Trump in its name.
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i beat helix reborn
cringe ^
based v
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First time I made a world using switch binary systems: The Arena. I didn't even know how to make binary adders. It was still cool though. I think I was the first to make a world with a switch binary system.
thx for sig bobithan
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made some worlds that i consider fun but no one else does
That’s an experience i am all too familiar with...
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Slabdrill wrote:made some worlds that i consider fun but no one else does
That’s an experience i am all too familiar with...
What are you talking about man, Mountain World is loads of fun! It was so good, they even made it into a campaign
Click the image to see my graphics suggestions, or here to play EE: Project M!
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- Reaching loser round 4 in EE tournament because I never expected I would reach this far.
- Completed the first 3 tiers of FF and reaching the 13th mini in the 4th tier.
- Completed the first 2 tiers of PF and BS, reaching the 83th mini in TTL: Spike Edition.
she/her
also known as DevilCharlotte
search 2bisniekitastan if you wanna find my worlds on ArchivEE
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I once managed to have Xenonetix and 20 other people in one of my worlds
Time before becoming a Member - Leaderboard
1. Whirl - 9 months
2. KirbyKareem - 8 months
3. pwnzor - 2.4 months
4. MWstudios - 2 months
5. ILikeTofuuJoe - 1.5 months
Piskel is the best GIF maker I've seen
HG's signature for me - Anatoly's signature for me
The Mashed Potatoes Song - The longest post on EE forums - Play my Minesweeper
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The best thing I've ever done is do one of those one block gap minis
I am very pro
I can speak by breathing in but it sounds like a dying horse
Signature by HG
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Trolled a word.
It was impressive.
Trolled a word.
It was impressive.
I didn't know that was even possible, tell me more!
I can speak by breathing in but it sounds like a dying horse
Signature by HG
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Anatoly wrote:Trolled a word.
It was impressive.
I didn't know that was even possible, tell me more!
Jesse once opened Bombot for editing. It was immediately destroyed.
I did Pipecity.
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uhh
so back when monster pack was released, i had a low gravity world and built a boss to code in it and named the world "new monster pack released boss to code" or smth like that, although i didnt even buy the pack yet lol
nonetheless the title worked as a clickbait and i racked up an enormous amount of players and when i had to go the world still attained huge number of players for a few hours after i left because other people were bossing
although the limit to a number of players in a room is 45, my memory keeps telling me that the world had up to 60 players, i dont remember whether thats actually true and idk if it was actually possible at the time
so those were my 24 hours of fame and renown in this game
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helping jorc with the campaign vids kek
getting bRuSh lI NpC kek
having 4 magic bricks kek
beating all campaigns except perpetual frustra and trial'n terror kek
beat alesmile at blind race (blind = not literally blind, by that i mean first-time) in Everlasting Frontier by Veelmoth (which is now closed and that gives me a sad life) kek
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i got the ZOEYtwontyferty as a friend
thank you for being vry wholesome cool music friend zoey
beat alesmile at blind race (blind = not literally blind, by that i mean first-time) in Everlasting Frontier by Veelmoth (which is now closed and that gives me a sad life) kek
you told me you played that at least 3 times and i said i had to go at like mini4
anyway i think the most impressive thing ive done is either beating the 19th mini in tea land, begone in 16k deaths or ep in 627 deaths
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Probably the concepts of Fish Gods and Sinister Sad Suns. I was far from the fist person to create animated levels, but as far as I know I was the first and currently only person who has built fully animated worlds beyond the small box style. And there's a good reason that animated levels haven't been explored much. They're very limited. The amount of portals used results in quickly hitting the data limit. So in order to build levels like these you can only have very few frames or your world will be unable to save. As a result, the worlds lack length and require difficulty to give them any depth. As many of you know, it doesn't feel very rewarding to spend hours building a world and then have people only play it for 5 minutes. Fish Gods suffers from not being long enough to have a reasonable difficulty curve whilst the limited frames in Sinister Sad Suns forces the fire to be very close together - making it nothing more than a glorified dot maze. This is why I'm looking forward to worlds in EEU. With a promise of increased world sizes and a much much higher data limit I think animated worlds could be their own popular genre of level. You could even mix fully animated sections of a level with standard minis. 'Boss fights' won't have to be doing the same hard mini 3 times and instead you could jump over swinging arms or dodge gun fire. I just think that animated levels in EE have such unexplored potential and I hope that more people incorporate these kinds of concepts into their own levels.
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