Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#51 2018-04-13 22:23:03

Yonanoke
Formerly Glaauber
From: Kumamoto, Japan
Joined: 2015-07-07
Posts: 389
Website

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Xfrogman43 wrote:
Koto wrote:

Imo let the creator decide what look's best.

sure but 99% of people use invisible stuff badly

And? If it is bad, don't play those levels, do not limit the other creators of worlds even more, the discussion should be like leaving the game better and not removing blocks.

And any action block used incorrectly is bad, so what? Remove all the action blocks is the solution? No.


In-game arts

友達をまだ忘れていません。
Our memories will always belong to Everybody Edits

Offline

Wooted by: (5)

#52 2018-04-13 23:15:42

Koto
Member
Joined: 2015-02-18
Posts: 3,269

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

I concur.  I'd like there to be as much variation as possible.  Hell, with bots and world portals, EE could (and probably should) be on the route of become something between a sandbox game and a platform to create simple games on.  Look at EX Shift, that was a party game.


________________________________________________________
DVNTehT.png

Offline

Wooted by: (2)

#53 2018-04-13 23:21:26

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Glaauber wrote:
Xfrogman43 wrote:
Koto wrote:

Imo let the creator decide what look's best.

sure but 99% of people use invisible stuff badly

And? If it is bad, don't play those levels, do not limit the other creators of worlds even more, the discussion should be like leaving the game better and not removing blocks.

And any action block used incorrectly is bad, so what? Remove all the action blocks is the solution? No.

i dont even play worlds. games with invisible stuff + creator made levels are always misused. just look at mario maker


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

Wooted by:

#54 2018-04-13 23:28:45

MartenM
Member
From: The Netherlands
Joined: 2016-03-31
Posts: 973
Website

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Might as wel remove every block from the game because the world owner misuses them //forums.everybodyedits.com/img/smilies/tongue

It's just easier to misuse invisible blocks, but thath doesn't mean they cannot fill a worthy purpose in the game. I have seen enough levels that use both correctly to create some awesome stuff.

Also, if a level is 'bad' due to the misuse of blocks, there always is the back to lobby button //forums.everybodyedits.com/img/smilies/wink


lm3hgg8.jpg

Ingame: marten22        My steam: MartenM

Offline

Wooted by: (2)

#55 2018-04-14 00:43:55

Kira
Guest

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

As much as I love the new additions, levels severely downgraded after all these complex action blocks got added, they took away the simplicity of the game by doing so. Sure, you don't have to use them, but take a look at current worlds in the lobby for a second. Boosts, switches, gravity, effects, spikes, checkpoints, invisible gravity, practically everywhere.

People misuses the new actions blocks often, levels are less and less fun to play and more of a headache than anything else.

Wooted by:

#56 2018-04-14 02:27:54, last edited by Koto (2018-04-14 02:28:09)

Koto
Member
Joined: 2015-02-18
Posts: 3,269

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

You could blame that on the low player count, though.  Hell, back in 2011 half the lobby pretty much consisted of stair maps.  At least there's variety in the garbage that lingers in the lobby now.


________________________________________________________
DVNTehT.png

Offline

Wooted by:

#57 2018-04-14 05:49:05

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Koto wrote:

Hell, back in 2011 half the lobby pretty much consisted of stair maps.

stairs > invisible


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

Offline

Wooted by:

#58 2018-04-14 06:10:54

Onjit
Member
Joined: 2015-02-15
Posts: 9,708
Website

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

every day i get closer to believing that epicstonemason was right all along...


:.|:;

Offline

Wooted by: (2)

#59 2018-04-14 08:36:00

Doomsdaytoy9000
Member
From: Where your eyes can't go
Joined: 2015-03-16
Posts: 741

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Xfrogman43 wrote:
Koto wrote:

Hell, back in 2011 half the lobby pretty much consisted of stair maps.

stairs > invisible

it really isn't


XR0wvu0.png

Offline

Wooted by: (3)

#60 2018-04-14 11:03:45

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Xfrogman43 wrote:
Koto wrote:

Hell, back in 2011 half the lobby pretty much consisted of stair maps.

stairs > invisible

both = best

http://everybodyedits.com/games/PW7aZlIB6xbUI


Azure2.png

Offline

#61 2018-04-14 13:53:38, last edited by Luka504 (2018-04-14 13:56:43)

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,933

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Kira wrote:

As much as I love the new additions

Pls. Don't use the ''I love this thing but I'm still against it for the greater good'' thing to make your point sound better.

Kira wrote:

levels severely downgraded after all these complex action blocks got added

This... Is very vague. Which action blocks lead to worlds being ''severely downgraded?'' Are you sure it was the invisible items or are you just connecting two random dots and saying that you've drawn a conclusion?

Kira wrote:

they took away the simplicity of the game by doing so.

Oh ok then let's remove every block and smiley from the game so that we can once again have the simplicity EE once had.

Kira wrote:

but take a look at current worlds in the lobby for a second. Boosts, switches, gravity, effects, spikes, checkpoints, invisible gravity, practically everywhere.

... but will removing invisible portals make people better world builders? At best it just gives people less opportunities to make bad level design. But let's be real here, if you are an awful world creator, then you are still gonna make awful worlds regardless of whether or not you have the option of using invisible portals.

Kira wrote:

People misuses the new actions blocks often

Yes, but there are also people who use these items to make truly outstanding worlds that would've been half baked if they used normal items instead of invisible ones. Like, for example, illusion worlds. I've seen a few really well done illusion worlds, and I could never experience them if invisible items were never created.

Kira wrote:

levels are less and less fun to play and more of a headache than anything else.

Hey, Kira, come over here, lemme whisper something in your ear.


If you don't like a world then don't play it.


How long will it take me to get banned again?
Place your bets right here.

Offline

Wooted by: (2)

#62 2018-04-14 16:11:36

Norwee
Formerly NorwegianboyEE
From: Norway
Joined: 2015-03-16
Posts: 3,772

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Many of my worlds use all the effect blocks wisely and with good reason. Removing even a single feature would ruin the gimmicks or the look of the world. So please for the love of god DON'T remove them.


★              ☆        ★        ☆         ★
   ☆    ★                     ★

Offline

Wooted by: (7)

#63 2018-04-14 19:49:15

KingN24
Member
Joined: 2017-08-24
Posts: 105

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

NorwegianboyEE wrote:

Many of my worlds use all the effect blocks wisely and with good reason. Removing even a single feature would ruin the gimmicks or the look of the world. So please for the love of god DON'T remove them.

Agreed, as much as everyone hates them, we should not remove them for the sake of the people who do use them wisely, and removing a key object that make levels bad isnt going to remove all bad levels.


Heya.

banner.png

Offline

Wooted by:

#64 2018-04-14 20:53:00

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

I wanna say that I rarely see invis stuff used in worlds I randomly join in the lobby so this argument that they severely ruin the game is kinda junk to me

NorwegianboyEE wrote:

Many of my worlds use all the effect blocks wisely and with good reason. Removing even a single feature would ruin the gimmicks or the look of the world. So please for the love of god DON'T remove them.

wait aren't you EE mountain world guy


Azure2.png

Offline

Wooted by: (3)

#65 2018-04-14 21:53:22

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

why did so many people reply to this topic? noobs... smh....


here is the thing: they have good use, but they also have better game-killing potential. that is all.

Offline

#66 2018-04-17 21:03:48

Dragonfly0706
Brand New Member
Joined: 2018-04-03
Posts: 9

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

azurepudding wrote:

remove ladders, smilies have no arms, so this is bad game design

Ladders Just look better than those little dot things so i disagree also this is off topic.

Offline

#67 2018-04-18 00:38:22

azurepudding
Member
Joined: 2016-11-18
Posts: 726

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Dragonfly0706 wrote:
azurepudding wrote:

remove ladders, smilies have no arms, so this is bad game design

Ladders Just look better than those little dot things so i disagree also this is off topic.

giphy.gif


Azure2.png

Offline

Wooted by: (2)

#68 2018-04-18 00:47:53

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,463

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

azurepudding wrote:
Dragonfly0706 wrote:
azurepudding wrote:

remove ladders, smilies have no arms, so this is bad game design

Ladders Just look better than those little dot things so i disagree also this is off topic.

https://media0.giphy.com/media/HVZYTlVgE908o/giphy.gif

that gif is so overused on these forums
Maybe applying /bgcolor to it would improve the situation


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

Offline

Wooted by: (2)

#69 2018-04-18 01:12:01, last edited by Enurp (2018-04-18 01:14:43)

Enurp
Formerly ThuggishPrune
From: Ohio
Joined: 2015-06-20
Posts: 459

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

They should remove invis stuff and instead They should add GUNS to ee because if we start removing guns in america where will we put them??? In EE ofc //forums.everybodyedits.com/img/smilies/cool

Offline

#70 2018-04-18 01:17:52

Talon
Member
From: United States
Joined: 2015-03-04
Posts: 26

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

As long as the guns are invisible, count me in.


yeah thats thats what im saying

Offline

#71 2018-04-18 01:18:45

Enurp
Formerly ThuggishPrune
From: Ohio
Joined: 2015-06-20
Posts: 459

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Talon wrote:

As long as the guns are invisible, count me in.

NO

Offline

#72 2018-04-18 06:46:49

HeyNK
Member
Joined: 2017-04-07
Posts: 1,318

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

The argument that "if someone abuses (x), it's just bad level design, therefore this feature/suggestion should stay/shouldn't be overlooked" makes sense, but for invisible arrows I do think there's another factor that should be taken into account.

Invis things aren't useful intuitively. Unless someone has a really good idea or is really good at level design, invis things are extremely difficult to not "abuse". When coins were introduced to the game, people definitely could've just flooded worlds with them if they wanted to, but if someone wanted to create a decent level it wouldn't be hard for them to figure out how to use coins to benefit their world.

With invis things, it's REALLY hard to make them work, as it's easy for the owner to falsely assume that their locations are obvious. This is an inherent issue with anything invisible, and unless the level builder really knows what they're doing, it's inevitable.


best post ITT

Offline

#73 2018-04-25 08:16:20

St1ckS4m(EE)
Formerly Sticksam
From: Not there nor there, but there
Joined: 2017-12-28
Posts: 459

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

I really don't get why a lot of people wants the invisible portals and gravity arrows removed, but unfortunately, you're all going to have to live with it. They're permanently in the game forever. XD

I'm 75-92.5% sure you might get triggered when you click here.
...

"𝓗𝓘𝓖𝓗 𝓠𝓤𝓐𝓛𝓘𝓣𝓨" non-animated signature.
MfF1IHH.png
You know this eagle ain't lying when he can smell things miles away from him, all thanks to his super powerful sense of smell. (Idc if this image doesn't fit, lol.)
Idk what my profile icon is supposed to be, lol. Activeness: Infrequent ¯\_(º_o)_/¯
Boring fact: Used to have a 709+ daystreak, but lost it due to my memory error...and then eventually lost my 263+ daystreak, also due to my memory error. (Was I sane at that time...?)
Fun fact: If you happen to see my username or Sticksam on Twitter/x or on other sites, that's actually a different person, NOT me. I never use Twitter/x. I just wanted to clear up the confusion a bit for those who are not aware of this, lol.
I honestly know little to nothing about them when I first saw those names on the internet. XD (Might have to give myself a bit of a different nickname at some point in the future.)

Offline

#74 2018-04-25 13:50:03

PTU
Formerly Pipec
From: Mailboxٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴٴ
Joined: 2017-04-15
Posts: 862

Re: REMOVE INVISIBLE PORTALS REMOVE INVIISLBE GRAVITY

Why this topic is still a thing?

TaskManager wrote:

/bgcolor

yes, please


M2my8OF.png M2my8OF.png M2my8OF.png

UUCFFj2.png UUCFFj2.png UUCFFj2.png

Offline

PTU1524660603704044

Board footer

Powered by FluxBB

[ Started around 1715780086.5341 - Generated in 0.088 seconds, 11 queries executed - Memory usage: 1.92 MiB (Peak: 2.22 MiB) ]