Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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You may have noticed that in the previous update some background colors changed. This wasn't mentioned in the update logs so a new topic has been provided for people who were unaware of this change.
The aforementioned changes mainly affect the white basic color extensions due to the inconsistency of their minimap colors, as mentioned in the graphical development topic.
After the update [June 2016], it was brought to my attention that the backgrounds for the new white blocks were lacking. I decided to fix them, and upon doing so I ran into another problem with other extended items colors. I decided to fix those too.
The top four rows of colors didn't have any changes, they are there for comparison purposes.
Not all the changes will be apparent, so I'll list off the changes I made. All of these changes allowed the colors of the pack to be a lot more consistent.
Background Color Changes:
-Not enough difference of black brick and basic, beta was too dark. Also brick bg got fixed.
-Cyan Orange nor the basic block were bright enough, so I fixed them.
-Cyan beta was almost the same color as the basic, instead of pastel like the other beta blocks.
-Overhaul of white beta, basic, brick, checker, basic bg, brick bg.What caused this? It could have been an issue that early bg colors were coded in manually, and later a system was added to automatically generate the minimap color, but it caused newer blocks to be inconsistent with older ones.
How do white blocks stack up with the other blocks with similar bg colors now? Like this:
Top row is all the blocks in no paticular order, bottom row organized them to make a gradient."
Hopefully this clear up confusion caused by this change and allow for a better variety in minimap art colors.
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Nou, Pingohits, TaskManager, Dencc, Kaleb, TSF14, Tomahawk, AsurcH, Koya, kubapolish, Xfrogman43, Swarth100, Priddle, Jedpogi, matthewapril15, Raven, Onjit, Teds, Badoosh
This is great. Will it stay so forever, or will there be more changes?
This is great. Will it stay so forever, or will there be more changes?
The changes are here to stay. Further minimap color changes will be avoided as much as possible, though the cave block an background might have a color change depending on their fix. Other than that I do not foresee more minimap changes anytime soon.
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Aren't minimap colors supposed to be the average color in the sprite?
ok
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Aren't minimap colors supposed to be the average color in the sprite?
No. Black blocks would be almost the same
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Aren't minimap colors supposed to be the average color in the sprite?
They used to be, but if I understood the post correctly they aren't anymore.
thx for sig bobithan
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WOW topp you LITERALLY just ruined ALL of my worlds!!!! thats it im quitting ee ferever
Ok, never come back
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WOW topp you LITERALLY just ruined ALL of my worlds!!!! thats it im quitting ee ferever
And if nothing is done about this, I'm leaving, and I'm taking all my levels and my bots with me.
Evilbunny (in cursive)
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Onjit wrote:WOW topp you LITERALLY just ruined ALL of my worlds!!!! thats it im quitting ee ferever
And if nothing is done about this, I'm leaving, and I'm taking all my levels and my bots with me.
What? If they leave I leave I guess
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EE needs Super Black, which will absorvate 99% of the light
EE needs Super Black, which will absorvate 99% of the light
what
AnatolyEE wrote:EE needs Super Black, which will absorvate 99% of the light
what
He thinks that there is something like dinamic light in EE
Away.
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Ernesdo wrote:AnatolyEE wrote:EE needs Super Black, which will absorvate 99% of the light
what
He thinks that there is something like dinamic light in EE
did someone say say light in ee
color = #1E1E1E
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