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#1 2016-05-07 15:32:28, last edited by Gosha (2016-05-07 15:38:06)

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Teleportation block

LEFT, RIGHT, UP, DOWN, JUMP. (in few cases Y) - are the only buttons we have in EE now. I always needed 1 more button.

I suggest add Teleportation block.

Action block. When you enter in it and press X - you'll get teleported somewhere.
You can enter infomation you need here:

Press X to SOMETHING
and
Teleport player to:
X: CO-ORDS Y: CO-ORDS

Like this:
FAT5Yz6.png


__

Here is some examples what you can make with it:

1
2

__

P.s. Woots are not woking atm, discuss this instead of just wooting for no reason

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Wooted by: (3)

#2 2016-05-07 15:51:29

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,933

Re: Teleportation block

Cant you just use regular portals instead of forcing the staff to program more of this junk?


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#3 2016-05-07 15:56:26

Onjit
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Joined: 2015-02-15
Posts: 9,707
Website

Re: Teleportation block

Luka504 wrote:

Cant you just use regular portals instead of forcing the staff to program more of this junk?

This. A lot of the suggestions I see are easy to make with what we have and a bit of creativity. This part of what makes building maps fun. If there are so many tools for every nuanced situation that you can possibly think of, then there is no challenge.


:.|:;

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#4 2016-05-07 15:58:20

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Teleportation block

People will be teleported to the coordinations, instead of 2nd portal. It means i can teleport people to action/decos blocks.
This block will be very helpful in story worlds and you wont be teleported somewhere accidentally, like it happends with regular portals sometimes becasue you need vertifucation - press x

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#5 2016-05-07 16:08:08

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Teleportation block

its a very nice idea and i fullheartedly support, but its rather similar to portals since they pretty much do the same thing


791mAP8.png

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#6 2016-05-07 16:14:03

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: Teleportation block

actually. portals that require a key press is a good idea. maybe not singular teleportation.


color = #1E1E1E       

latest?cb=20150604065609

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#7 2016-05-07 16:20:51

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Teleportation block

Oh so this is what you were doing. Shouldn't this be something like Graphic Suggestion.


h0qIF0q.png

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#8 2016-05-07 16:24:26

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Teleportation block

Prodigy wrote:

Oh so this is what you were doing. Shouldn't this be something like Graphic Suggestion.

no. i suggest to add new block, not graphic of it

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#9 2016-05-07 16:28:12

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Teleportation block

cqjtqoj.png


10 years and still awkward. Keep it up, baby!

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#10 2016-05-07 16:54:01

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,094
Website

Re: Teleportation block

some man wrote:

cqjtqoj.png

If the player jumps around everywhere (which generally happens in levels), that would become problematic. I actually kind of like the idea of portals that require a key press to use. Maybe call them "doors"?

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#11 2016-05-08 01:13:26

Onjit
Member
Joined: 2015-02-15
Posts: 9,707
Website

Re: Teleportation block

N1KF wrote:
some man wrote:

cqjtqoj.png

If the player jumps around everywhere (which generally happens in levels), that would become problematic.

The use a little creativity and make a solution to the problem.

You don't need a new block for every little thing.


:.|:;

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#12 2016-05-08 01:30:38

Kirby
Member
Joined: 2015-04-04
Posts: 4,304

Re: Teleportation block

Onjit wrote:
N1KF wrote:
some man wrote:

cqjtqoj.png

If the player jumps around everywhere (which generally happens in levels), that would become problematic.

The use a little creativity and make a solution to the problem.

You don't need a new block for every little thing.

considering how many people make story worlds, this would just make them play better. Plus, you could even make some new minis out of it.

It would make levels play better, and that's always welcome

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#13 2016-05-08 03:52:13

Kaleb
Formerly Kaleb123
From: California of America
Joined: 2015-02-19
Posts: 1,263

Re: Teleportation block

Pingohits wrote:

its a very nice idea and i fullheartedly support, but its rather similar to portals since they pretty much do the same thing

Exactly.

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#14 2016-05-08 04:16:50

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Teleportation block

Guys, you look only in bad influence of this suggestion , try to see how it would help people.

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#15 2016-05-08 04:41:38, last edited by Gosha (2016-05-08 04:44:01)

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Teleportation block

Also, this thing works without id's. It means there is no limit!

"The Plaza" by Badoosh&Toop uses 999 ids. they didnt add some things they wanted because of this limit.

Most of these portals are dialoges.

TOOP wrote:

The chat uses about half of the IDs

(you can see it here, at the top of this pic)

1st) it would save place. Because you dont need to jump near npc, just press X.
2nd) No ids. unlimited thing.
3rd) easier no work with. In case of portals you need 2 portals  and connection between them to do something, but this is just single block.

___

The main idea in my map - you cant jump. But there is a story line and npc. i cant use "jump to talk"

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#16 2016-05-08 04:51:10

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,094
Website

Re: Teleportation block

Gosha wrote:

Also, this thing works without id's. It means there is no limit!

"The Plaza" by Badoosh&Toop uses 999 ids. they didnt add some things they wanted because of this limit.

I think its kind of silly to make the block require non-user-friendly coordinates, rather than just raise the portal ID limit by changing a few lines of code.

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#17 2016-05-08 07:52:54

dragonranger
Member
Joined: 2015-03-21
Posts: 1,162

Re: Teleportation block

If this ever were to become a thing, I don't see why you wouldn't still use "Y' considering its also used to reset a world.

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#18 2016-05-08 08:02:29

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Teleportation block

dragonranger wrote:

use "Y' considering its also used to reset a world.

They did Y because it is hard to click on it carelessly. They did it because if you click Y - you'll lose all your progress. Y is far away from WASD/Arrows and space.
But X will be used much more than Y, And yes, i am lazy to move my hand little bit higher to click Y instead of X

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#19 2016-05-08 08:26:47

WMWMWMWMWMWMWMWMWMWM
Member
From: ͂́͐̆̍̿̌̄̀̇͛̀̈́͋̈́̌͑͌́̍̽̂͊̅͋̕͘
Joined: 2015-02-18
Posts: 455

Re: Teleportation block

aren't signs already laggy and spamming enough? First they should fix the signs before they do this.


WM malfuntion VgPb7gb.png

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#20 2016-05-08 09:48:56

Luka504
Member
From: Serbia,probs never heard of it
Joined: 2015-02-19
Posts: 2,933

Re: Teleportation block

Gosha wrote:

People will be teleported to the coordinations, instead of 2nd portal. It means i can teleport people to action/decos blocks.
This block will be very helpful in story worlds and you wont be teleported somewhere accidentally, like it happends with regular portals sometimes becasue you need vertifucation - press x

So what you are saying is:
The staff should waste about a week or two of programing to make these blocks.
Just so you could save a single block space free for each portal.
Also if you really need a confirmation make something like this:

                       What will you do with the flare gun?
             Shoot                                                        Keep for
                                                                                later
           You sure?                                                  You sure?
         
         You shot the flare gun                                 You kept the flare gun
                                                                                for later


How long will it take me to get banned again?
Place your bets right here.

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#21 2016-05-08 10:57:04

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Teleportation block

Luka504 wrote:

about a week

lol

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#22 2016-05-08 13:21:59

some woman
Member
From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: Teleportation block

Luka504 wrote:

The staff should waste about a week or two of programing to make these blocks.

the only thing they would need to do is pack the /teleport command into a world portal and make the text customizable. either way, that doesn't mean you can't just put a sign below a portal that says "press space to...".


10 years and still awkward. Keep it up, baby!

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#23 2016-05-08 15:31:31

kubapolish
Banned
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-19
Posts: 1,024
Website

Re: Teleportation block

some man wrote:

pack the /teleport command into a world portal

this.
this would be epic option to do, also option to keep purple switches
so for example, there are two worlds.
in first i pickuped flare gun, which is optional, so you can pass level with or without it
and now you need to move to world #2
but you couldnt keep that flare gun without, lets say, before moving to another world there would be showed on screen which switches are on or off
and player would need to write them somewhere, and when moved into world #2, player would need to manually press these switches, but with that world portal, you would teleport into some coordinates & keep some purple switches without need to manually press these purple switches


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#24 2016-05-08 15:45:12

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,206

Re: Teleportation block

Kubapolish wrote:

this.
this would be epic option to do, also option to keep purple switches
so for example, there are two worlds.
in first i pickuped flare gun, which is optional, so you can pass level with or without it
and now you need to move to world #2
but you couldnt keep that flare gun without, lets say, before moving to another world there would be showed on screen which switches are on or off
and player would need to write them somewhere, and when moved into world #2, player would need to manually press these switches, but with that world portal, you would teleport into some coordinates & keep some purple switches without need to manually press these purple switches

> Purple switches
> Global switches
> International switches

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#25 2016-05-08 18:08:24

JohnnyCraig
Member
Joined: 2016-04-09
Posts: 261

Re: Teleportation block

u can use portals... BUT i like this idea becuz instead of placing a sign next to a portal saying "go in the house" u could have this say press x to go into house


JohnnyCraig.jpg
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