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#1 2015-11-12 15:11:17, last edited by Zumza (2015-11-12 15:12:08)

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,659

Flash To Unity

This topic is designed for questions & answers for those who want to know more about this.

My questions:
1. The new EE will be coded in Unity(C#) and then exported as a bytecode for asm.js to run it?
2. It will still use PlayerIO? (I suppose thats why was chose Unity, right?)
3. When it will be done? I suppose it won't take long, after all Unity is a game engine.
4.

Pointless question

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#2 2015-11-12 15:33:19

lrussell
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From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: Flash To Unity

Zumza wrote:

EE will be even less open-sourced that is now.
And so, bots will be updated slower.

Processor generally releases updated specifications fairly soon after an update. Even if he doesn't, you could see all the changes by commits made to his bot framework:
https://github.com/Yonom/BotBits

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#3 2015-11-12 18:11:37

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: Flash To Unity

1. See post #8 on nou's topic
2. Yes
3. 42 (?!)
4. EE never was open source


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#4 2015-11-12 18:14:33

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,853

Re: Flash To Unity

Processor wrote:

3. 42

Gotta love Christmas updates.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#5 2015-11-12 18:35:32

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: Flash To Unity

Tomahawk wrote:
Processor wrote:

3. 42

Gotta love Christmas updates.

Who said days?


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#6 2015-11-12 18:36:39

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Processor wrote:
Tomahawk wrote:
Processor wrote:

3. 42

Gotta love Christmas updates.

Who said days?

Oh so I will be able to play UnitEE when I'm 61? - 42 years


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#7 2015-11-12 19:51:54

Zumza
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From: root
Joined: 2015-02-17
Posts: 4,659

Re: Flash To Unity

Processor wrote:

4. EE never was open source

What I mean is that there was no special desire to hide the code(e.g. by an obfuscation) in the flash version.


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#8 2015-11-12 20:07:09

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Zumza wrote:
Processor wrote:

4. EE never was open source

What I mean is that there was no special desire to hide the code(e.g. by an obfuscation) in the flash version.

Why do you need to go into the code? Processor isn't hiding details of what changes.


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Thank you eleizibeth ^

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#9 2015-11-12 20:59:33

AlphaJon
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From: Who knows
Joined: 2015-07-21
Posts: 1,297

Re: Flash To Unity

Koya wrote:

Why do you need to go into the code? Processor isn't hiding details of what changes.

Maybe, just maybe, because you need to understand the EE protocol in order to be able to make bots? //forums.everybodyedits.com/img/smilies/smile

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#10 2015-11-12 21:11:07

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Jonathan1003 wrote:
Koya wrote:

Why do you need to go into the code? Processor isn't hiding details of what changes.

Maybe, just maybe, because you need to understand the EE protocol in order to be able to make bots? //forums.everybodyedits.com/img/smilies/smile

For most people you don't need to go into the client - someone already has, the details are already public or you just don't need to.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#11 2015-11-12 22:35:54

Tomahawk
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From: UK
Joined: 2015-02-18
Posts: 2,853

Re: Flash To Unity

Koya wrote:

Why do you need to go into the code? Processor isn't hiding details of what changes.

Everyone loves a bit of decompiling.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

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#12 2015-11-12 23:12:39

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Tomahawk wrote:
Koya wrote:

Why do you need to go into the code? Processor isn't hiding details of what changes.

Everyone loves a bit of decompiling.

Then decompile when you've downloaded tUnitEE


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Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#13 2015-11-13 00:09:20

den3107
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From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: Flash To Unity

You can also just print the messages received and experiment with that.

Obviously send data would be kinda hard, but I doubt you always found out how that worked by looking at the code.

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#14 2015-11-13 00:11:06

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

den3107 wrote:

You can also just print the messages received and experiment with that.

Obviously send data would be kinda hard, but I doubt you always found out how that worked by looking at the code.

For the most part what is send is forwarded onto everyone, look at received messages and it is usually the same in reverse.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#15 2015-11-13 03:02:39

hummerz5
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From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,854

Re: Flash To Unity

Koya wrote:
Jonathan1003 wrote:
Koya wrote:

Why do you need to go into the code? Processor isn't hiding details of what changes.

Maybe, just maybe, because you need to understand the EE protocol in order to be able to make bots? //forums.everybodyedits.com/img/smilies/smile

For most people you don't need to go into the client - someone already has, the details are already public or you just don't need to.

'for most people' so we're not most people. check.

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#16 2015-11-13 13:29:46

Koya
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From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

hummerz5 wrote:
Koya wrote:
Jonathan1003 wrote:
Koya wrote:

Why do you need to go into the code? Processor isn't hiding details of what changes.

Maybe, just maybe, because you need to understand the EE protocol in order to be able to make bots? //forums.everybodyedits.com/img/smilies/smile

For most people you don't need to go into the client - someone already has, the details are already public or you just don't need to.

'for most people' so we're not most people. check.

When you went into the source what did you get?


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#17 2015-11-13 13:48:08

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,659

Re: Flash To Unity

Koya wrote:
hummerz5 wrote:
Koya wrote:
Jonathan1003 wrote:
Koya wrote:

Why do you need to go into the code? Processor isn't hiding details of what changes.

Maybe, just maybe, because you need to understand the EE protocol in order to be able to make bots? //forums.everybodyedits.com/img/smilies/smile

For most people you don't need to go into the client - someone already has, the details are already public or you just don't need to.

'for most people' so we're not most people. check.

When you went into the source what did you get?

Satisfaction.


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#18 2015-11-13 14:26:35

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Zumza wrote:
Koya wrote:
hummerz5 wrote:
Koya wrote:
Jonathan1003 wrote:

Maybe, just maybe, because you need to understand the EE protocol in order to be able to make bots? //forums.everybodyedits.com/img/smilies/smile

For most people you don't need to go into the client - someone already has, the details are already public or you just don't need to.

'for most people' so we're not most people. check.

When you went into the source what did you get?

Satisfaction.

Not a valid answer...


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#19 2015-11-13 14:27:31

Prodigy
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From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Flash To Unity

I just hope that this Unity thing actually works //forums.everybodyedits.com/img/smilies/tongue
non-lag games are better


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#20 2015-11-13 14:31:15

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Prodigy5996 wrote:

I just hope that this Unity thing actually works //forums.everybodyedits.com/img/smilies/tongue
non-lag games are better

Ztfv0Ii.png

Because sometimes when you aren't laggy but everyone else is you have an edge on people in BALs


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#21 2015-11-13 14:32:00

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Flash To Unity

Koya wrote:
Prodigy5996 wrote:

I just hope that this Unity thing actually works //forums.everybodyedits.com/img/smilies/tongue
non-lag games are better

Ztfv0Ii.png

Because sometimes when you aren't laggy but everyone else is you have an edge on people in BALs

Lol what xD

I hate it when its laggy because you just keep laggin out


h0qIF0q.png

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#22 2015-11-13 14:33:15

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Prodigy5996 wrote:
Koya wrote:
Prodigy5996 wrote:

I just hope that this Unity thing actually works //forums.everybodyedits.com/img/smilies/tongue
non-lag games are better

Ztfv0Ii.png

Because sometimes when you aren't laggy but everyone else is you have an edge on people in BALs

Lol what xD

I hate it when its laggy because you just keep laggin out

It's also a way to tell me to leave EE for a bit.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#23 2015-11-13 14:34:55

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Flash To Unity

Koya wrote:
Prodigy5996 wrote:
Koya wrote:
Prodigy5996 wrote:

I just hope that this Unity thing actually works //forums.everybodyedits.com/img/smilies/tongue
non-lag games are better

http://i.imgur.com/Ztfv0Ii.png

Because sometimes when you aren't laggy but everyone else is you have an edge on people in BALs

Lol what xD

I hate it when its laggy because you just keep laggin out

It's also a way to tell me to leave EE for a bit.

Why leave... you ARE too fabulous to leave EE


h0qIF0q.png

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#24 2015-11-13 14:42:28

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Flash To Unity

Prodigy5996 wrote:
Koya wrote:
Prodigy5996 wrote:
Koya wrote:
Prodigy5996 wrote:

I just hope that this Unity thing actually works //forums.everybodyedits.com/img/smilies/tongue
non-lag games are better

http://i.imgur.com/Ztfv0Ii.png

Because sometimes when you aren't laggy but everyone else is you have an edge on people in BALs

Lol what xD

I hate it when its laggy because you just keep laggin out

It's also a way to tell me to leave EE for a bit.

Why leave... you ARE too fabulous to leave EE

My shield does tell the truth


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

Offline

#25 2015-11-13 14:46:05

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: Flash To Unity

Koya wrote:
Prodigy5996 wrote:
Koya wrote:
Prodigy5996 wrote:
Koya wrote:

http://i.imgur.com/Ztfv0Ii.png

Because sometimes when you aren't laggy but everyone else is you have an edge on people in BALs

Lol what xD

I hate it when its laggy because you just keep laggin out

It's also a way to tell me to leave EE for a bit.

Why leave... you ARE too fabulous to leave EE

My shield does tell the truth

Lol I see you edited it and also you are not a noob...
Ok lets get back on topic


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