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#1 2015-08-24 07:35:52

ForMyKing
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Joined: 2015-08-24
Posts: 2

Command blocks

Command block: executes a command when touched, optionally passing the player who touched it as an argument. The commands are normal chat commands, and you enter the text in the same way as signs when selecting the block.

If the text entered isn't a command, the message gets chatted by the game (e.g. "Game: Player1 just found the code!").

An optional debounce would be configurable in the world options, or on a block-by-block basis, so any single block can't be triggered more than once per x seconds. The block would turn red when inactive, then green when active again.

This would allow for much more elaborate worlds, such as automatically giving a user edit rights or god mode after beating a boss. The more chat commands introduced in the future, the more feature-rich this block becomes.

To reach its full potential, we would have to have the ability to execute more than one command per chat message/block (i.e. /command1 <args> /command2 <args>).

Some possible new chat commands and their uses:
/placeblock <x> <y> <id>
/removeblock <x> <y>

By stringing these commands together, you can create entire sections of your level that change. Perhaps a single-player minigame square with multiple levels, pre-built boss arenas toggled by the game owner, or a countdown animation at the start of a race. The existence of this command would likely result in some bots that can scan a section of a game world and return the chat command(s) to instantiate those blocks for copy/paste.

/wait <seconds>
Yields before executing the next command in the chat / block, useful for countdowns or making blocks appear in sequence

/alias=name <commands+args>
If you've used the Linux shell you most likely recognize this. You can save a string of commands as a single command with a given name, to easily use it later. For instance, saving a string of /placeblock commands to easily change your boss arena on the fly. So you'd use it like this:

"alias=placeArena /placeblock 5 5 7 /placeblock 6 5 7 ..." and so on

Set an alias to an empty string to delete the command. Also the command /listAliases which displays the first couple commands of each alias would be useful.

/killallcommands
Stops any commands currently yielding with /wait, useful if you've made a mistake

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#2 2015-08-24 07:40:11

Hostage
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Re: Command blocks

Good idea,but bots can already do this.


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#3 2015-08-24 08:17:55

Pikmindude
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Joined: 2015-08-11
Posts: 97

Re: Command blocks

peugeot wrote:

Good idea,but bots can already do this.

So? There are things that only bots could do a while ago, but now they're mechanics in-game.


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#4 2015-08-24 08:47:20

Minimania
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Posts: 6,395

Re: Command blocks

Pikmindude wrote:
peugeot wrote:

Good idea,but bots can already do this.

So? There are things that only bots could do a while ago, but now they're mechanics in-game.

that's like saying you should make EE Artist an actual in-game mechanic.


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Click the image to see my graphics suggestions, or here to play EE: Project M!

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#5 2015-08-24 12:31:13

Gosha
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Joined: 2015-03-15
Posts: 6,211

Re: Command blocks

Hello Minecraft

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#6 2015-08-24 12:44:38, last edited by Hostage (2015-08-24 13:24:52)

Hostage
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Re: Command blocks

Goshanoob wrote:

Hello Minecraft

I know right.
It's horrible.


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#7 2015-08-24 13:26:02

Br0k3n
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Posts: 1,451

Re: Command blocks

It makes me sick every time someone wants something minecraft into ee.
This is Everybody Edits, not Minecraft, FNAF etc...


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#8 2015-08-24 15:00:14

Weirdoverse
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Re: Command blocks

excuse me, but i already made graphic, GUI and better stuff.
as dashnetter's say: Dupe


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#9 2015-08-24 23:04:03

ForMyKing
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Joined: 2015-08-24
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Re: Command blocks

Minecraft didn't invent chat commands. Both EE and Minecraft have chat commands in common already, and having some way to automatically execute commands without the world owner being there isn't a Minecraft idea.

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#10 2015-08-24 23:47:35

Schlog
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Joined: 2015-07-21
Posts: 1,957

Re: Command blocks

I'm pretty sure command blocks have been suggested before, but denied.

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#11 2015-08-25 14:04:20

skullz17
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Joined: 2015-02-15
Posts: 6,699

Re: Command blocks

Br0k3n wrote:

It makes me sick every time someone wants something minecraft into ee.
This is Everybody Edits, not Minecraft, FNAF etc...

Oops let's get rid of blocks because minecraft already has that and EE has to have nothing in common with minecraft.


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thx for sig bobithan

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#12 2015-08-25 14:31:05

Br0k3n
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From: Serbia
Joined: 2015-04-04
Posts: 1,451

Re: Command blocks

skullz17 wrote:

Oops let's get rid of blocks because minecraft already has that and EE has to have nothing in common with minecraft.

If you are okay for freddy smiley, useable furnaces and chests, interventions and animated mlp ponies everywhere, i'm okay with that.


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#13 2015-08-25 14:36:31

kubapolish
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Joined: 2015-02-19
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Re: Command blocks

Lets imagine;

some room wrote:

Do not enter in this zone or you will die!
*enters into admin room*
* SYSTEM: Command block kicked somenoobguy: I told you to not enter there! Its private!


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#14 2015-08-25 14:37:41, last edited by Hostage (2015-08-25 14:37:55)

Hostage
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Re: Command blocks

Kubapolish wrote:

Lets imagine;

some room wrote:

Do not enter in this zone or you will die!
*enters into admin room*
* SYSTEM: Command block kicked somenoobguy: I told you to not enter there! Its private!

or you could just make a room that can only be accessed using god mode/teleport


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#15 2015-08-25 14:58:59, last edited by kubapolish (2015-08-25 15:52:47)

kubapolish
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Re: Command blocks

peugeot wrote:
Kubapolish wrote:

Lets imagine;

some room wrote:

Do not enter in this zone or you will die!
*enters into admin room*
* SYSTEM: Command block kicked somenoobguy: I told you to not enter there! Its private!

or you could just make a room that can only be accessed using god mode/teleport

it was a joke
@edit
or...

make minigame that if you lose you got kicked and if you want to try again you must wait 5 minutes or something to 'disable ban from kicking',

@edit2

but it must not be unlimited cuz if you set command /kill @e[type=Creeper,r=5,score_creeper_min=1,y=64] then this block are technically become hazard block


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#16 2015-08-25 15:42:07

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Command blocks

Kubapolish wrote:

but it must not be unlimited cuz if you set command /kill @p then this block are technically become hazard block

Just use /kill %username%
If you are going to add this "Minecraft" command block, use the "sign parameters", not those bimpsing @p, @r, @a, @e.
You are just ruining a cool game with unoriginal ideas

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