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#1 2015-06-29 22:04:49, last edited by TOOP (2016-06-17 19:48:01)

TOOP
Member
Joined: 2015-02-15
Posts: 211

Graphical Development Topic [Fixing white backgrounds, and some more!]

The purpose of this topic is to provide a place in which graphical suggestions from the development process can be provided to the community to discuss. Once in a while I'll post some graphics I'm working on here (not everything ofc), to get feedback on them before potentially finalizing and adding them to the game. This usually happens when what I believe should be a more community-centric graphic set is being worked on.

Some Reminders:
-Feel free to constructively criticize, praise, and discuss the graphics provided on this topic as seen necessary by you.
-Please don't post anything that does not pertain to the topic itself nor the graphics currently in the topic; if the graphics I've presented are already finalized and added, you should post your opinions on them in the respective update topic. If you want to suggest graphics not related to the discussion, please post in the game/graphics suggestion sub-forums.
-If you don't post here I cannot possibly know your opinions, try not be shy if you have something to share. //forums.everybodyedits.com/img/smilies/smile

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#2 2015-06-29 22:05:20, last edited by TOOP (2016-06-17 19:47:33)

TOOP
Member
Joined: 2015-02-15
Posts: 211

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Current Discussion:

After the update, it was brought to my attention that the backgrounds for the new white blocks were lacking. I decided to fix them, and upon doing so I ran into another problem with other extended items colors. I decided to fix those too.

ee9W1FZ.png

The top four rows of colors didn't have any changes, they are there for comparison purposes.

Not all the changes will be apparent, so I'll list off the changes I made. All of these changes allowed the colors of the pack to be a lot more consistent.

Background Color Changes:
-Not enough difference of black brick and basic, beta was too dark. Also brick bg got fixed.
-Cyan Orange nor the basic block were bright enough, so I fixed them.
-Cyan beta was almost the same color as the basic, instead of pastel like the other beta blocks.
-Overhaul of white beta, basic, brick, checker, basic bg, brick bg.
-Grey brick and brick bg were redone. Also the grey beta had some yellowish tint in the bg color that I got rid of.

Graphic Changes:
-Grey and white brick were darkened to match the upclose contrast that the other bricks have with their basic counterparts.

What caused this? I think it could have been an issue that early bg colors were coded in manually, and later a system was added to automatically generate the minimap color, but it caused newer blocks to be inconsistent with older ones. That's just my guess though.

How do white blocks stack up with the other blocks with similar bg colors now? Like this:

bgOptbe.png

Top row is all the blocks in no paticular order, bottom row organized them to make a gradient.

_________________________________
Previous Discussions:

Environment Pack
Fixing the Stone Pack

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#3 2015-06-29 22:32:10

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Are you using the development roomtype i told you to use?

Ok, these are good blocks but the damp stope block and background could be a bit more gray.

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#4 2015-06-29 22:44:11

BEE
Member
Joined: 2015-03-14
Posts: 1,679

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

How difficult would it be to show us what it would look like with lava on top of the obsidian bg? I'm curious. I'll give feedback on the blocks later.


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#5 2015-06-29 23:09:40

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Thank you for not making obsidian equal to minecraft. I was supposed to see this, xD. I'm really scared by their textures, because they are perfect! Congratulations, you are very creative, and I hope you going better! I see your brushfire's graphics and see the current now, and you improved 80%. Sorry for my bad Inglês, I hope you understand that //forums.everybodyedits.com/img/smilies/wink

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#6 2015-06-29 23:17:01

TOOP
Member
Joined: 2015-02-15
Posts: 211

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

BEE wrote:

How difficult would it be to show us what it would look like with lava on top of the obsidian bg? I'm curious. I'll give feedback on the blocks later.

pHSjK5c.png

HabboGame wrote:

Ok, these are good blocks but the damp stope block and background could be a bit more gray.

If it is brought up as a potential issue more I'll see how it would look.

Gabriel wrote:

Thank you for not making obsidian equal to minecraft. I was supposed to see this, xD. I'm really scared by their textures, because they are perfect! Congratulations, you are very creative, and I hope you going better! I see your brushfire's graphics and see the current now, and you improved 80%. Sorry for my bad Inglês, I hope you understand that //forums.everybodyedits.com/img/smilies/wink

I understand that, and thanks for your opinion/praise. :]

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#7 2015-06-29 23:18:51

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Will there have decorations?


This is a false statement.

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#8 2015-06-29 23:29:58

TOOP
Member
Joined: 2015-02-15
Posts: 211

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Creature wrote:

Will there have decorations?

It won't have decorations, if environmental decorations are demanded I can incorporate them into some future packs though.

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#9 2015-06-29 23:44:03

Minimania
Moderation Team
From: PbzvatFbba 13
Joined: 2015-02-22
Posts: 6,386

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

These are beautiful

ten out of ten I want these


21cZxBv.png
Click the image to see my graphics suggestions, or here to play EE: Project M!

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#10 2015-06-30 00:44:41

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

the wood is too messy, maybe make it a little tidier (in straight lines)

the stone has too much of a blue hue

grass is too shiny

bamboo/wood planks are very good

molten rock is good, but maybe make the rocks a tad bit darker?


791mAP8.png

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#11 2015-06-30 01:42:18

Abelysk
Guest

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Pingohits wrote:

grass is too shiny


https://www.google.com/search?q=grass&c … CAcQ_AUoAQ

#12 2015-06-30 01:54:09

TOOP
Member
Joined: 2015-02-15
Posts: 211

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

I've reduced the saturation of the stone block, making it more grayish.

et2zWoB.png

(Before is on top, after is below, same with the bgs below that.)

Does this make it look better?

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#13 2015-06-30 03:16:52, last edited by AmdS (2015-06-30 03:17:44)

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Toop, I changed something, and I think you don't will like. But I want to show:
G0xEKqK.png

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#14 2015-06-30 04:50:38

BEE
Member
Joined: 2015-03-14
Posts: 1,679

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

The redoing of the stones make them look more like stones, though the previous stones would have made nice computer screens ingame, so either is fine with me =P

Bamboo is very cute. I am a big fan of blocks that match perfectly to each other, there's only a handful (pirate wood and marble blocks are the only ones that I can see)

I like the grass, especially the tapering of the light and obsidian is nice.

I've been staring at the bark/trunk for a while, zoomed in and zoomed out but I can't figure out what I dislike about  it. I even loaded it into paint.net myself to see if I could "improve" on the design, and ended up disliking what I created too. Perhaps it is because it doesnt match as well with the connecting blocks as I would like... It looks more like mud cracks than bark. Perhaps it is the coloring... I don't know though, I wish I could suggest how to make it better but I can't even figure out what I dislike about it =P sorry.

Overall I like... though I do like decos too.


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Thanks Xen for my Avatar and Smitty for the smiley 47BA5lq.png

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#15 2015-06-30 05:46:03

TPA
Member
From: Straight Outta Compton
Joined: 2015-03-21
Posts: 218

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

can someone change that blue blocks looks more like cloth


p1z9We2.png

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#16 2015-06-30 06:03:13

Onjit
Member
Joined: 2015-02-15
Posts: 9,697
Website

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Can you reduce the bevel at all? I don't really like how each of the blocks seem like shiny pebbles.

Otherwise, they're pretty good


:.|:;

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#17 2015-06-30 07:18:41, last edited by mikelin (2015-06-30 07:20:09)

mikelin
Member
From: Somewhere, Nowhere
Joined: 2015-02-17
Posts: 452

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

The stone is like the mix of Viking stone (now it's called stone pack) and blue magic block.
and the lava block is like it which was in EE2.


So... WTH?! 囧囧囧囧囧囧囧囧囧囧

So mamy 囧's

Why don't they make 囧 smiley and 囧Bruce smiley? Really 囧 indeed! :囧:

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#18 2015-06-30 07:19:20

Raon
Member
Joined: 2015-02-17
Posts: 491

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Those look great, but i believe it would be better if grass and tree would blend a bit more than just looking as individual blocks one on top of eachother. Maybe reduce the beveling a bit. Stone and bamboo are amazing though.


wEhS7.png
1   -   2   -   3

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#19 2015-06-30 08:07:36

Weirdoverse
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From: A Really Really Really
Joined: 2015-02-20
Posts: 1,044
Website

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

add #000000 background, seriously :/


A signature is a small piece of text that is attached to your posts. In it, you can enter just about anything you like. Perhaps you would like to enter your favourite quote or your star sign. It's up to you! In your signature you can use BBCode if it is allowed in this particular forum. You can see the features that are allowed/enabled listed below whenever you edit your signature.

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#20 2015-06-30 14:32:38

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Itsmeandersonlol wrote:

exactly

That's how grass should look


791mAP8.png

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#21 2015-06-30 21:26:40

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,504

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

I don't know, in my personal and ever-so-humble opinion, they're a bit too... smooth? Does that make sense? They're really polished compared to 'classic' ee blocks. I really like the concepts, but I'm not sure how well it would fit with other blocks in-game. It's like if you're playing Minecraft and some textures are HD but the others are default. It kind of clashes.
idk though i'm not an artist


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

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#22 2015-06-30 22:25:17

skullz17
Member
Joined: 2015-02-15
Posts: 6,697

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

I don't like how those grass blocks look individual to each other. I think they should blend together more instead of each being like a box shaped bunch of grass held together by glue. I don't know what bevel means but sure that sounds right, reduce that //forums.everybodyedits.com/img/smilies/tongue


m3gPDRb.png

thx for sig bobithan

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#23 2015-07-01 00:21:24

TiKen
Member
Joined: 2015-02-24
Posts: 298

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Toop, I know how much you love bevel, but I have to agree on this one: Keep it together dude ! //forums.everybodyedits.com/img/smilies/big_smile

EE is essentially a 2D game, and adding to much "3D" in it is kinda weird. However, do not fall into the flat design: we still need to be able to distinguish the blocks over the background =P

Anyway, keep up the good work

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#24 2015-07-01 00:54:16

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

TOOP wrote:

Currently I'm working on a purely block/background package (this means no decorations!), it will include 5-8 blocks with respective backgrounds.
KWRfSkI.png
The Environment Pack was chosen as organic blocks and backgrounds aren't very common in EE and seem to be in demand. This pack is simply a small miscellaneous assortment of natural themed block textures in response to this, (there will still be more natural themed packs after this one though). The contents of this pack include: A tree trunk block, a leafy/grass block, bamboo block, damp stone block, and a partiality molten obsidian rock.
UTboYgW.png

I think they are very good, but have too much 3D-ness in a 2D block. Like if you toned down the shading a bit I think it would fit EE's style better. //forums.everybodyedits.com/img/smilies/smile

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#25 2015-07-01 03:19:07

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Graphical Development Topic [Fixing white backgrounds, and some more!]

Zoey2070 wrote:

I don't know, in my personal and ever-so-humble opinion, they're a bit too... smooth? Does that make sense? They're really polished compared to 'classic' ee blocks. I really like the concepts, but I'm not sure how well it would fit with other blocks in-game. It's like if you're playing Minecraft and some textures are HD but the others are default. It kind of clashes.
idk though i'm not an artist

The grass blocks and the stone blocks especially.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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