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#51 2015-04-19 01:43:27

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: [Update] Update notes - 18th of April

chzandham wrote:

Im kinda confused. is the update added yet or is this just gonna show us what is coming, Overall. Best update YET! //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile //forums.everybodyedits.com/img/smilies/big_smile

it's here right now

can't you tell

you have eyes right


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#52 2015-04-19 02:57:14

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

I wasn't On today at all, and yes i do have eyes thank you "Very much" -_-


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#53 2015-04-19 03:07:24

Mythicduck
Member
From: Everybody Edits
Joined: 2015-04-19
Posts: 4
Website

Re: [Update] Update notes - 18th of April

Update is decent; I kind of like it //forums.everybodyedits.com/img/smilies/smile
Although one problem in general
It has ruined SHIFT! //forums.everybodyedits.com/img/smilies/sad
I cri everytiem

#BringBackShift


For those who keep wondering, I am not Duck on forums.

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#54 2015-04-19 03:09:02

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

so tru b'ring bak shieft i cri evrytiem //forums.everybodyedits.com/img/smilies/sad //forums.everybodyedits.com/img/smilies/sad //forums.everybodyedits.com/img/smilies/sad //forums.everybodyedits.com/img/smilies/sad


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#55 2015-04-19 05:09:18

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: [Update] Update notes - 18th of April

In the jump effect shop image, all the smileys that are jumping are very close to the ground and they don't seem to be jumping much higher at all. Make em higher somehow.

Put fog behind the //forums.everybodyedits.com/img/smilies/big_smile smiley in the speed image to show dust rising behind them

Other than that, this is one of my favorite updates in the game so far. Maybe my #1. You guys did an insanely good job, very well done. I wish I was home so I could spend more time playing //forums.everybodyedits.com/img/smilies/sad


aka towwl

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#56 2015-04-19 05:19:40

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

Though im kinda freaked out... Because... "    Block changes

        - Spawns, switches, invisible portals, signs and *cakes* are no longer visible on the minimap.
        - Fixed a few bugs with one-way blocks
        - Invisible blocks are now only visible when god mode is active.
        - Revamped the ladder texture.
        - Revamped the crown texture."
Since when were Cakes Added!?!?


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#57 2015-04-19 05:37:53

N1KF
Wiki Mod
From: ဪဪဪဪဪ From: ဪဪဪဪဪ From: ဪဪဪဪဪ
Joined: 2015-02-15
Posts: 11,113
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Re: [Update] Update notes - 18th of April

Since like two or three years ago.

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#58 2015-04-19 05:50:35

chzandham
Member
Joined: 2015-02-25
Posts: 239

Re: [Update] Update notes - 18th of April

I forget Really what cakes look like.... ..... ........ ........ ............... Nope cant remember, can someone give me a image of it :/


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#59 2015-04-19 09:53:49

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
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Re: [Update] Update notes - 18th of April

marcoantonimsantos wrote:
marcoantonimsantos wrote:

Just needs to add team spawnpoints (and checkpoint if possible) and wer'e done

some man wrote:
marcoantonimsantos wrote:
marcoantonimsantos wrote:

Just needs to add team spawnpoints (and checkpoint if possible) and wer'e done

Not sure how team spawnpoints would be possible, though, since you lose your team status once you exit the world.

Team spawnpoints work like this: You get a team, u didn't get to any checkpoint and you die. You go to your team's spawn.

Oh, and, team spawnpoints have priority over spawnpoints, same for team checkpoints and checkpoints.


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#60 2015-04-19 13:50:33

Dazz
Member
Joined: 2015-02-15
Posts: 837

Re: [Update] Update notes - 18th of April

Thank you for turning ninja smiley invisible 100% I really appreciate it! //forums.everybodyedits.com/img/smilies/big_smile

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#61 2015-04-19 19:04:59

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [Update] Update notes - 18th of April

i liked a few of the old looking things. the new ladders look bad as a single block. and wile the new fire demon is cool. i liked the old one just as much.


color = #1E1E1E       

latest?cb=20150604065609

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#62 2015-04-19 19:22:27

Weirdoverse
Member
From: A Really Really Really
Joined: 2015-02-20
Posts: 1,044
Website

Re: [Update] Update notes - 18th of April

wait, is purple aura in-game?


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#63 2015-04-19 19:25:54

912468
Member
Joined: 2015-02-21
Posts: 212
Website

Re: [Update] Update notes - 18th of April

GOG100lol wrote:

wait, is purple aura in-game?

It is, for 2500 energy


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#64 2015-04-19 23:48:28, last edited by rdash (2015-04-19 23:48:56)

rdash
Member
Joined: 2015-02-25
Posts: 39

Re: [Update] Update notes - 18th of April

Overall, I would say that this update was good.

Now here's my 2 cents on what sucks with the update. Note: not everything is bad, but it could be improved.

1. Max of three curses is really terrible. Allow owners to set an amount or see my last point.
2. No offense, but the new smilies look pretty bad. Namely cow, fire, and "-.-".
3. You take away jump when I get flying and vice versa. They should both stick with you in case you lose flying, you will still have jump.
4. Auroras are cool..nice //forums.everybodyedits.com/img/smilies/smile
5. The new loading animations when pressing "Friends", etc are pretty obnoxious and useless.
6. The team color squares in the player list are not all correctly aligned. This causes me physical pain.
7. Teams are cool though.
8. I lost 15 - 20 thousand energy in potions. Please find a fair way to compensate or see point #9. (Never got compensation for potion of flaunt getting the axe either)
9. Bring back select potions. Potions are fun and useful to have. I still believe that there is a place for some such as zombie, curse, flying, jump, and protection as it enables the player to choose when to activate their potion, not just the owner. The new blocks are cool, but that doesn't mean that we can't have both.

Sorry if I was a bit harsh, but I would hope that you at least consider some of what I've said.


rdash

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#65 2015-04-20 07:34:09

Norwee
Formerly NorwegianboyEE
From: Norway
Joined: 2015-03-16
Posts: 3,773

Re: [Update] Update notes - 18th of April

Sxerks wrote:

If you had 10/10 potions, like many of us did, you just lost 15750 energy.

It is all ok though. Because a brick is now cheaper for everyone!


★              ☆        ★        ☆         ★
   ☆    ★                     ★

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#66 2015-04-20 21:46:34

FDOOU
Banned
Joined: 2015-03-05
Posts: 473

Re: [Update] Update notes - 18th of April

Hey EVERYONE READ THIS POST

You guys should give the tutorial worlds special IDs like tutorial world the original it would be super sweet of you!


Come find me in game!

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#67 2015-04-22 03:53:21

rdash
Member
Joined: 2015-02-25
Posts: 39

Re: [Update] Update notes - 18th of April

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.


rdash

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#68 2015-04-22 05:37:31

Nickolai
Member
Joined: 2015-02-26
Posts: 368

Re: [Update] Update notes - 18th of April

rdash wrote:

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.

it's easier to get out of water now too!

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#69 2015-04-22 06:11:04

Abelysk
Guest

Re: [Update] Update notes - 18th of April

rdash wrote:

8. I lost 15 - 20 thousand energy in potions. Please find a fair way to compensate or see point #9. (Never got compensation for potion of flaunt getting the axe either)
9. Bring back select potions. Potions are fun and useful to have. I still believe that there is a place for some such as zombie, curse, flying, jump, and protection as it enables the player to choose when to activate their potion, not just the owner. The new blocks are cool, but that doesn't mean that we can't have both.

These sound like noob arguments //forums.everybodyedits.com/img/smilies/tongue

8. 10 energy for Jump Block :o

9. No... Just... EE shouldn't need consumables. It's not Terraria or Minecraft... EE is not a game, but a sandbox "tool" to create experiences. Potions simply pretty-up the gameplay by doing... nothing important.

Zombie blocks could be implemented in a way that can create zombie worlds better than ever before. Place 4 spawn points, and have one of them with a zombie block. There is a 25% chance a player entering the world will become a zombie.

I have a curse tag level and 3 as a limit is ENOUGH. Well, I guess you should increase the limit... But whatever.

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#70 2015-04-22 06:17:44

Fradeshan
Member
From: nyc
Joined: 2015-02-15
Posts: 366

Re: [Update] Update notes - 18th of April

there shouldn't be a limit or it should be settable
you set your own limit anyways because potions don't exist


dogeman: OH GOD THIS IS WORSER THAN A MASH POTATO

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#71 2015-04-22 07:53:22

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: [Update] Update notes - 18th of April

rdash wrote:

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.

Not intentional, should be reverted soon. I never want physics changes again as we all know it breaks levels.


No u.

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#72 2015-04-22 17:45:11

rdash
Member
Joined: 2015-02-25
Posts: 39

Re: [Update] Update notes - 18th of April

@Nou
I see, thanks for clearing this up!

Itsmeandersonlol wrote:

These sound like noob arguments //forums.everybodyedits.com/img/smilies/tongue

8. 10 energy for Jump Block :o

9. No... Just... EE shouldn't need consumables. It's not Terraria or Minecraft... EE is not a game, but a sandbox "tool" to create experiences. Potions simply pretty-up the gameplay by doing... nothing important.

Zombie blocks could be implemented in a way that can create zombie worlds better than ever before. Place 4 spawn points, and have one of them with a zombie block. There is a 25% chance a player entering the world will become a zombie.

I have a curse tag level and 3 as a limit is ENOUGH. Well, I guess you should increase the limit... But whatever.

8. Wow a single block is cheaper, thanks! You're just 15,010 energy short. (Not counting Flaunt)

9. That's a pretty weak argument. Certain potions do have a place in the game as it allows *players* to interact with a level without the use of edit privileges.

"These sound like noob arguments //forums.everybodyedits.com/img/smilies/tongue"


rdash

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#73 2015-04-22 18:34:13

ZeldaXD
EE Homeboy
From: Cyprus
Joined: 2015-02-15
Posts: 1,539
Website

Re: [Update] Update notes - 18th of April

We could do nice stuff with curse effect like timers, problem is that there's the 3 curses limit, so I vote to remove the limit.


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#74 2015-04-22 18:54:48

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: [Update] Update notes - 18th of April

ZeldaXD wrote:

We could do nice stuff with curse effect like timers, problem is that there's the 3 curses limit, so I vote to remove the limit.

As I've posted somewhere else (can't remember where); we'll most likely add an option for a custom amount, so infinite too.


No u.

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#75 2015-04-23 01:07:07

Fradeshan
Member
From: nyc
Joined: 2015-02-15
Posts: 366

Re: [Update] Update notes - 18th of April

Nou wrote:
rdash wrote:

WOAH WOAH WOAH

You changed dot physics?? Change this back. And please don't try to hide things in your updates.

Not intentional, should be reverted soon. I never want physics changes again as we all know it breaks levels.

bring back ice physics under a completely new block rather than the existing one?


dogeman: OH GOD THIS IS WORSER THAN A MASH POTATO

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