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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-03-27 20:36:44

Psychocrysma
Member
Joined: 2015-02-26
Posts: 46

m.Type == keys?

Hi, I was wondering if it was possible to receive messages when keys where used. I remember that it was possible some time ago, like two years maybe. I found the new keys by trying random letters (for Send), but I haven't heard of rmessages about them. That said, if someone knew how to use it, that'd be very helpful. Thank you.

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#2 2015-03-27 20:43:26

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,662

Re: m.Type == keys?

"show" and "hide"


Warning!
This user has been found guilty by The Committee of Truth of using honesty, and reminding people of the past, without permission and outside of the allotted timeframes.

I’ve been asked if I’m ChatGPT5.
The answer is no.
I hope this helps! Let me know if you have any other questions.

Everybody edits, but some edit more than others

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#3 2015-03-27 21:07:16

Psychocrysma
Member
Joined: 2015-02-26
Posts: 46

Re: m.Type == keys?

Zumza wrote:

"show" and "hide"

Thanks, but how do I know precisely which key?

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#4 2015-03-28 01:53:58

lrussell
Member
From: Saturn's Titan
Joined: 2015-02-15
Posts: 843
Website

Re: m.Type == keys?

Psychocrysma wrote:
Zumza wrote:

"show" and "hide"

Thanks, but how do I know precisely which key?

Witchcraft and intuition.

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#5 2015-03-28 10:47:31, last edited by DarkDragon4900 (2015-03-28 10:50:15)

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: m.Type == keys?

You have to get the positions of all of the keys in a room, and once "hide" is initiated, try and see if any player's position matches that of a key's.
Wouldn't work all the time though, two players activating keys at the same time would most likely confuse you.
Bots wouldn't have to walk through keys to active them, either.

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#6 2015-03-29 16:30:06

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: m.Type == keys?


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#7 2015-03-29 16:48:47

goeyfun
Member
From: Mighty Japan
Joined: 2015-02-18
Posts: 667

Re: m.Type == keys?

take some time and update ur html file..
missing some colors "yellow, cyan, magenta


Ug3JzgO.png

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#8 2015-03-29 17:03:09

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: m.Type == keys?

Sorted


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#9 2015-03-29 18:54:26

Srna
Member
Joined: 2015-02-26
Posts: 220

Re: m.Type == keys?

@Koya

U could take ur time to delete #levelup - Player went up a class (level), too c:

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Srna1427651666488962

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