Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Well, Magic Dropping is a popular subject these days, so i decided to post some ideas about it.
1. TF2-like. The system doesn't define if your coin is magic, it defines WHEN you get the next one.
2. The system assings a number of magic coins to a player. When player gets one, number decreases. The system randoms the next player who'll get a coin. People with higher number have more chance.
*bump*
3. Every time you get a coin the system checks if it's magic and gives you a better chance next time(It can be easily abused)
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