Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

Hexagon
Member
Joined: 2015-04-22
Posts: 1,213

[Question] sdk or command-line based version of WPE Pro

It appears that using WPE Pro to send packets to EE is much faster than sending them using the PlayerIO API SDK. However, WPE Pro requires a GUI, and possibly Firefox (or another internet browser with flash) running at the same time. When running all of these programs on a server, it is a bit resource-intensive, and limits what servers this can be run on.
Is it possible to reproduce the functionality of WPE Pro using an sdk without a GUI (like a TCP packet filter)?

Offline

#2 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Question] sdk or command-line based version of WPE Pro

It shouldn't be that much faster. You could possibly inject into the browser and then take control over that established socket and send in packet data using EEDecode classes or similar (though, nobody else made a PlayerIO message class)


signature.png
*u stinky*

Offline

#3 Before February 2015

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,645

Re: [Question] sdk or command-line based version of WPE Pro

They did, they didn't publish.


Everybody edits, but some edit more than others

Offline

#4 Before February 2015

Kaslai
Guest

Re: [Question] sdk or command-line based version of WPE Pro

You could probably use reflection to access the network socket directly within the PlayerIO library. You would then be able to send raw information as fast as you wanted, just like with WPEPro, but with no need for anything other than standard bot libraries.

Hexagon1423759429202003

Board footer

Powered by FluxBB

[ Started around 1715016788.2263 - Generated in 0.024 seconds, 10 queries executed - Memory usage: 1.39 MiB (Peak: 1.5 MiB) ]