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#1 Re: Game Discussion » yo wtf » 2019-06-17 01:37:32

I think that's enough of this.

#2 Re: Questions and Answers » what will happen to my GM time? » 2019-06-16 08:28:42

Moved to Questions & Answers, and any remaining Gold Membership time outstanding at the point of when you're invited to the Closed Beta EEU will be compensated in Jewels. If you wish to spend those Jewels on the Elite Membership in EE Universe, that will be up to you. //

#3 Re: Game Discussion » Game is down » 2019-06-16 00:39:43

It was down. Apologies for the downtime, but the game is now up and running again.

#4 Re: Game Discussion » Game is dead, forums are dying. So, what’s the plan now? » 2019-06-14 02:27:09

LORD MASTER KING (Kiraninja) wrote:

Do you really think the rework is going to save anything?
- The game’s population is already so low. So, either people are waiting for EEU without coming online on EE, or the game has already met its demise.

How is the rework going to save the game?
- Pretty much nothing is going to change besides playing on a smoother client and a few newer features added. I fail to see how that is enough to revive anything, and much less how that is enough to bring hundreds and thousands of players.

I think the newer features are the key. We're attempting to launch a new game that's more likely to appeal to people in this day and age, and this is a huge feat to accomplish. It has a lot of trials and tribulations, but getting away from Flash is one of the biggest things that should have been done long ago. It was either a matter of letting EE die entirely, or working to make it live on for many years to come, regardless of the number of players.

LORD MASTER KING (Kiraninja) wrote:

Can you communicate with the community?
- Give us some actual leaks. It’s important to keep the hype up.

I completely agree! I accept I have been dropping the ball on keeping the hype train going recently, and that's my fault. That being said, here's a video by Kirby of EE Universe gameplay from April. I'd like to make very clear that it was before there was any friction in the physics, so all surfaces basically act like ice. Physics has gone through numerous adjustments since, and we want to make sure they end up being fun to play with for everyone.

A couple of things to mention:

  • Hold-Space acts immediately. There is no longer a delay when holding space! That being said, we are working on creating a very small delay to make sure people don't jump straight off walls when tapping space from the ground on to arrows on a wall, which is what happens in the current build of the game. We want to make sure this delay is lower than the amount of time it takes to do at least 1 regular jump, so that hold-space stays immediate for regular jumping, but tapping doesn't act as if it's holding. I hope that makes some sort of sense.

  • Auto-Align works much better, in that, when holding space with a ceiling above you, if you come to a 1x1 gap, you jump straight through it with no problem. We're still working on adjusting this though for ceilings 2 or more blocks high. Nevertheless, if you land on the edge of a block now, there won't be a slightly delay before you fall off it - You stay standing where you landed!

LORD MASTER KING (Kiraninja) wrote:

Be honest.
- Again, this comes with communication, stop lying to the community and give us a definite honest time.

I don't think it's possible to "lie" about the future, because the future is uncertain, and impossible to predict with 100% accuracy. As such, I accept that some of our projections and predictions for when EEU Closed Beta could launch were sadly too optimistic, but not intentionally. We really did believe we could launch EE Universe's Closed Beta in Early 2019, and that's why we said it. We haven't lied about anything that has happened, and, as such, we haven't been "lying to the community".

Nevertheless, I have been lacking updates on progress, and that's my fault. For now at least, I can say that LukeM is primarily the one working on the accounts systems and world saving, and without those, there can't be Closed Beta, and we have to remain in Alpha. LukeM has exams until 27th June, and following that, we currently have a projection of 2-3 weeks after that, so mid-July is currently the expected time for Closed Beta to start, although I can't give any guarantees. It doesn't matter how much of the game is complete and what blocks, smileys, or features are included, accounts have to be the priority reason for lacking a launch of Closed Beta. Servers are up and running, and the Alpha Patrons do have 24/7 access to the game currently. We really appreciate their feedback, and they are truly helping to shape the game into something great!

As for the other developers, Josh (ByteArray) is working on mostly the User Interface, and people can keep up with his progress on his YouTube channel, or even now on the forums here. Cercul1 is working on Everybody Edits Offline to make sure people don't lose the worlds they've worked on.

For the Design Team, Kentiya is primarily working on the blocks, and Koya is primarily working on the smileys and their accessories.

The Campaign Team are currently working on the final planned Campaign for Everybody Edits, and when world saving in EE Universe is available, they'll be creating new levels for people to play when they first join the game. Following that, they'll be scouting for Daily Featured Levels, and working on the Time Trials for them.

RavaTroll is currently composing a lot of the music we'll be featuring in Everybody Edits Universe, and a lot of it is coming along very nicely! We may be able to show off some of that soon.

As for me, I've mostly calculated the compensations for the first account invites for EE Universe Closed Beta, and I've been trying to compose EEU's musical theme, or at least music for trailers in future. I'll also be working with Different55 on the brand new EE Universe forums pretty soon.

I hope that gives you all some more insight into what's been going on!

Zumza wrote:

The fact that all current worlds will be gone from EEU, will also push as a demotivation for older players.

Agreed, but that's also why we're putting the effort into making EE Offline. Separate to that, we still believe that, at some point, people will program something to allow .eelvl files to be opened in EE Universe in future.

Zumza wrote:

The current administration is simply dishonest or is dream-drunk regarding funding, progress, and greatness of EEU.

I don't think we're dishonest, but we may have had some unrealistic expectations when it comes to the funding and progress. I still believe EEU can be great, but it'll just take a little longer than initially planned to achieve that greatness.

Luka504 wrote:

Maybe go through the first batch of campaigns that'll be available, and then I'll just leave the game because there won't much else to do.

Rather than campaigns, there'll be Daily Featured Levels. This may not happen until later in Closed Beta or Open Beta though. We don't expect Open Beta to happen until at least August, although I'm guessing it may be more realistic to accept it might not be until September. Most of Closed Beta will be collecting feedback from the Beta testers, and making adjustments based on that, but you're right that, initially, there won't be that much to do. We'll try to make sure there's more to do over time though!

ASDruska wrote:

maybe we are overlooking the ACTUAL problems like the biiiig shop that takes forever to buy everything, how there are too many blocks and too few gimmick blocks, etc etc

Luka504 wrote:

From what I've seen, EEU is pretty bare bones, it'll maybe have the same amount of content EE had in 2011-2012.

We don't want to overload the game with too much content. When it comes down to it, one of the core principals of Everybody Edits (and EEU) is that the players can produce the playable content, and so there will definitely not be anywhere near the number of blocks currently available in Everybody Edits. We want it to be simple for newcomers to understand and get to grips with, and fun for anyone to play, so we don't want to overload the game with too much confusing and overwhelming content. That's not to say there won't be regular updates, because there will be, but they're just more likely to either be purely aesthetic (like smiley accessories), or actual new features (such as more zones and/or game modes), rather than perhaps just new block packs after a certain point.

Luka504 wrote:

Most people will likely stop playing within the week, and EEU will still regularly have about 20 people online a day. If the playerbase manages to grow to the point where there will always be something to do, cool, but I genuinely doubt that will happen.

Luka504 wrote:

If I only see 20 of those 1000 people at any given time, I will consider the game a ghost town. And so would everyone else really.

It's no secret we took a massive hit in the playerbase earlier in the year, and, as such, we did drop from around 1700 daily players back down to around 1000 daily users, which was highly demoralizing. We're now generally hovering around the 800-900 mark, with the last time we were at above 1000 being on 4th June:


Still, we got 1,895 new players within the last month:


We also maintained a decent number of people who still like to play on a regular basis:


Quitinx4 wrote:

EE is not very active on updates (1 update = 1-2 months) and people say this is only/just some building in multiplayer

This is true, and mostly because we were mistaken with the projected timeline of EE Universe's Closed Beta launch, with the intention of winding down EE's updates in the run up to EEU's Closed Beta, but it does appear we may need to make at least one more block pack update, although not sure yet exactly what that would be. Meanwhile, we still plan on launching that final campaign soon, and it's a good'un!

Lictor666 wrote:

why play ee now ?

For fun.

Lictor666 wrote:

why play eeoffline ?

For fun.

Lictor666 wrote:

why play eeu ?

For fun.

Lictor666 wrote:

i feel even the staff doesn't trust in the project...

Not quite sure what's led you to this conclusion. Have any current staff expressed this? I feel like we need to have a conversation about it if that's the case, because I was under the impression the staff members do believe in the project, and I would hope they would come to me with any concerns they have.

Lictor666 wrote:

give us somes reasons to play eeu, idk first eeu contest ? race ? design contest ?

All things we are definitely considering! Contests of various types are planned, whether they're to do with building or playing.

Lictor666 wrote:

a decent amount of players , lol (/advertising /steam workshop) ?
because if it's just : you restart from 0 but nothing more....

Over 1000 players have opted in to the Closed Beta, so I would hope we don't start from 0. Right now, we have 27 people in the Closed Alpha.

We've built up an advertising budget to start advertising shortly after Open Beta launches, and especially for the EEU Smartphone App!

I hope this post addresses many of the concerns people have had about EE Universe and its progress. //

See you in-game!

~ Xenonetix ~

#5 Re: Game Discussion » Wondering when EEU will release » 2019-06-03 13:29:26

Primarily, the only thing holding up Closed Beta release at this point is the Accounts system and World Saving, which I believe LukeM is working on. Until he's done with that, it's out of my hands over when we can start inviting people.

In terms of the game itself, we've got a game with enough functionality to enter Closed Beta, so it's mainly the fact accounts can't yet be created that is the issue.

Nevertheless, we still have at least one more campaign in EE planned for this month, and then hoping to launch EE Offline soon as well, although that's up to Cercul1.

#6 Worlds » A Music Extravaganza - The Musical Showcase 2! » 2019-06-03 10:45:57

Replies: 2

There are a total of 6 songs in this world, each designed to show off the musical abilities of some of EE's finest musicians. There is also a "Play All Mode" included, which, admittedly only plays 5 out of 6 of the songs, but that's because one the songs is a secret bonus song! The 5 songs that loop are:
~ Xenonetix - "How To Train Your Dragon Medley" - by John Powell
~ MusicMan - "Finesse" - by Bruno Mars
~ Supermouk - "Freedom Dive" - by XI
~ Minimania - "Kanashimi No Kane" - by Minimania
~ JeffBurtonFan - "Animaniacs Theme" - by Richard Stone

From all of us, we hope you enjoy listening to the great variety of music available in this world. //

Thanks for visiting!

~ Xenonetix ~

P.S. The secret song can be accessed through a World Portal from another world, or through a hidden portal in this world.

#7 Re: Game Discussion » Max Energy in EEU » 2019-05-27 03:05:38

Growler wrote:

iirc, you will get 500 energy or idk their currency according to Xeno. all of your other max energy will be converted to another currency of how you got them from. For example if they're from magic then they will be converted to stardust but cant confirm.

This is pretty close - 500 is the planned starting Max Energy, with the same regeneration rate as in Everybody Edits. Your Max Energy is converted to Stardust, which is the 'Magic' currency. You can then choose whether you want to increase your Max Energy with the Stardust, purchase Energy Potions (currently planned to restore 250 Energy each), or, as I would personally recommend, purchase the Stardust-exclusive items, which would be the equivalent of Magic items in EE. More Stardust exclusives will be released over time, so it'll often be worth saving Stardust, but Energy will be the primary currency for purchasing new worlds (as well as some other stuff).

#8 Game Business » New Monochrome Campaign! » 2019-05-21 04:37:04

Replies: 9

Hi Everybody,

Today, we're launching our newest campaign, Monochrome!


We hope you enjoy this compilation of interesting concept levels!

For EE Universe, we're hoping to send out the Closed Beta invites in the near future, and for Everybody Edits, we have one final campaign still to come!

See you in-game //

~ Xenonetix ~

#10 Game Business » Information on EE Offline & Happy Easter! » 2019-04-20 03:59:50

Replies: 77

Hi Everybody!

Just a small update today, but in preparation for big things to come!

We've added the ability to download (almost) any Everybody Edits level you want! The new Download Button can be found next to the 'Like' and 'Fav' buttons for you to be able to download levels you wish to play offline!

Now, this is in advance of us launching Everybody Edits Offline before EE shuts down, which Cercul1 is working on. As such, when we launch EEO, the intent is that you'll be able to just double-click these files to play them, and away you go!

EE Offline is effectively a 'reduced' version of Everybody Edits. There will be no chat, no usernames, no name list, no shop, and no lobby. That being said, the levels we do plan on including in EE Offline are all the Campaign Levels (and their Time Trials), including seasonal ones, so you will be able to play all of those to your heart's content! //

One of the primary benefits of playing this version of the game is that you'll be able to play with any items and smileys currently in the game, all fully unlocked, and you can still build levels, edit any you load, and save them to your drive, if you wish to do so. These files aren't locked in any way, so you can share them with friends if you want them to play your creations!

We plan to launch EE Offline in June. This update today marks what will most likely be the final 'content' update for Everybody Edits, in terms of adding any new items or functionality to the game. We still plan on releasing at least one more campaign soon, and the Campaign Team are working hard to make it a helluva final campaign to remember. //

Other updates include:
- A new loadscreen designed by Kira!
- Nothing...???

See you in-game!

~ Xenonetix ~

#11 Re: Game Discussion » Basic info about Staff and thanking them » 2019-04-18 17:26:51

XxAtillaxX wrote:

The Patrons have the most likely chance of becoming a moderator, and in the past Chris Lamb talked about how he was considering making becoming a moderator a benefit for large donor Patrons. I talked to him a few days ago before he blocked me, and he told me that the bribe that he'd accept for becoming a moderator would be $12,000 - and Brandon (who is a large donor) will likely reach that threshold.

To clarify, $12,000 is the official bribe to become "staff", not necessarily a moderator, because that would guarantee we can attend Gamescom in Germany. That's the target amount needed. We would find the most suitable position for the individual on staff.
Brandon is nowhere close to that, has no intention of reaching that, and has no interest in being staff (as far as I'm aware).

#12 Game Business » Recent Events 3 » 2019-04-15 21:57:41

Replies: 22

Hi Everybody,

So, it's finally time for me to address the last breach in more detail, now that we've managed to rectify most of the issues involved.

On April 8th, 2019, hackers were able to access over 1000 accounts using the "linked connection". This means that they never used emails or passwords to log into accounts, but used a security loophole to connect other accounts to existing accounts in order to do certain actions, including:

Spending Gems on a forced username change.
Spending Gems on as many small worlds as possible.
Deleting most friends from Friends Lists.

In addition, they linked to staff accounts, using them to do the following:

Clear and save every world in the lobby at the time.
Clear and save most Campaign Levels.
Move blocks around within some staff levels.

We stopped this attack as soon as we could by deleting the "linked connection" entirely, at which point, all hacker access to the accounts was blocked, and everything malicious going on stopped immediately.

Over the past week, we have been doing everything we can to reverse the damage. The quickest restoration was the Campaign Levels, which we managed to restore in the same day. Over 40,000 Gems were spent that day, so I've been painstakingly going through as many accounts as possible that I could find affected on that date to refund the small worlds purchased. I also reversed all the forced username changes, and cancelled any pending username changes on accounts. For safety, we also disabled the ability to change usernames at all, just in case the hackers found another way to force username changes.

Yesterday, we restored the Friends of everyone in-game to before the time of the attack. Some people commented on some friends being removed that they had added within the last week. Even though we attempted to avoid this, please just try adding them again, and it should work fine.

Today, we changed the way the linked accounts work, so they should now be accessible on our main site again.

Sorry for all the inconvenience. If your account is still affected with a loss of Gems, or any deleted worlds on April 8th, please contact me by private message on these forums, and I will attempt to sort them out as soon as possible. Please do not email [email protected] for these adjustments, and only email if you wish to link accounts from other sites, as I have a large backlog of emails to catch up on. Apologies for the delays in handling these too.

On the plus side, next update planned for Friday!

~ Xenonetix ~

#13 Game Business » Welcome back, Koya! » 2019-04-14 20:28:53

Replies: 35

Hi Everybody,

Former ex-staff member Koya has returned as our newest Graphics Designer! She'll be assisting Kentiya with graphics for Everybody Edits Universe!

Please join us in welcoming her back to Everybody Edits, and see you in-game!

~ Xenonetix ~

#14 Re: Game Discussion » Staff hacked?! Snippet showing 5 minutes of suspicious behavior » 2019-04-09 11:59:10

TurtleCat wrote:

Does anyone know when worlds will be restored?

I'll post more details when we know more and we've restored as much as possible, but for now, the order of priority for fixing things is:

- Undoing forced username changes
- Reimbursing Gems (refunding Small Worlds and Username Change)
- Restoring Worlds (We have already restored Campaign Worlds)
- Restoring Friends Lists

Approximately 300 accounts have been affected. If you have lost friends, but it doesn't appear your account was affected in other ways, it's likely we would have already gotten to restoring your gems and username before you got online, 2B55B5G being just one example of that. We have not started restoring any friends yet.

#15 Re: Questions and Answers » Ask Me Anything 4 - Xenonetix » 2019-04-08 12:45:26

Crybaby wrote:
Xenonetix wrote:

Crybaby wrote:
If you could abolish any one law from any one government in the world, what law would you abolish, and what government would it affect, and why?

Well looks like you were getting tired of answering my questions now, huh? xP

Thank you for answering what you did

Whoops. Was going to go back to that one, but forgot. Edited.

HeyNK wrote:

HeyNK wrote:

    how much progress has cercul made on EE offline?

He's currently working on allowing people to download levels from within EE, which should come in an update quite soon.

^ What the hell is this? I never asked this question. WTF?

Also whoops. TaskManager asked, and now I've edited that too.

#16 Re: Questions and Answers » Ask Me Anything 4 - Xenonetix » 2019-04-07 21:30:04

Joeyc wrote:

I don't know if you guys thought about it much again, but PLEASE will you keep music in eeu. I don't know if I could bare without it, something about listening to the songs people made is just extremely satisfying and feels really nice

We're not ruling it out, but they definitely won't be available during Closed Beta. You'll still be able to download current EE levels for use on EE Offline and listen to music made like that.

Basically, music blocks in EE Universe would be one of the lowest priorities of all blocks, because the number of people actually using them is pretty low. There's been talk about having similar blocks to the drum pack for sound effects, but that's the closest equivalent.

We still plan on including Music Zones with premade music composed by staff.

HeyNK wrote:

whats the occasion?

International Beaver Day!

NorwegianboyEE wrote:

Music zones with uploadable custom music when?

TaskManager wrote:

custom MIDI music (MIDI to avoid abusive "bad" music) for EEU, can we have that?

Probably never. There's nothing stopping people from submitting music they compose if they're interested in us adding it to the game officially though. //

For legal reasons, we simply cannot allow people to upload music without a submission/vetting process, due to copyright & licensing issues. MIDI really doesn't full circumvent that. //

HeyNK wrote:

Whens eeu?

TaskManager wrote:

EEU open beta when?

We're currently in the Closed Alpha of EE Universe. We're projecting that Closed Beta will most likely be accessible during May, although the first invites may be sent out late April.

TaskManager wrote:

how much progress has cercul made on EE offline?

He's currently working on allowing people to download levels from within EE, which should come in an update quite soon.

fishbole wrote:

hi mr xeno will i be 24 pixels big when i grow up ? thx

Maybe. //

Tomahawk wrote:

Favourite meme?

Does this count?

Crybaby wrote:

Do you like doing your job?

Most of the time, yes. //

Crybaby wrote:

If you could do one thing differently with regards to your work as the owner of Everybody Edits, what would it be and why?

Probably just trying to stay more professional than I sometimes have been. At times, I've been known to let my emotions cloud my judgement, but I've been trying to improve on that. I've learned a lot over the last 16 months of being the owner though, and I'm glad of that.

Crybaby wrote:

Besides EEU, what are your goals in life, if you're comfortable sharing?

I'd like to be able to pilot light aircraft eventually. Something about taking pilot lessons and being able to be in control of flight really appeals to me.

Crybaby wrote:

Do you have dreams about Everybody Edits? If you do, what are they like, if you mind sharing?

As MegaLamb a few years ago, I definitely had some dreams about Everybody Edits, but I don't really recall them at all, and I don't think I have them any more.

Crybaby wrote:

Favorite song?

There are so many songs that are favourites of mine, and they change regularly, but probably this one will always have a special place in my mind:

Don't Panic
Crybaby wrote:

Favorite instrument?


Crybaby wrote:

Favorite musical artist?

Another tricky one to answer, although the first to come to mind was Lindsey Stirling.

Crybaby wrote:

Favorite video game besides Everybody Edits?

Well, I've definitely committed the most time in my life to RuneScape, although I haven't played that in a long time. It's hard not to say that Xenon is my favourite, as it's the game I loved more than any other as a kid, and the name that inspired this username. I was completely hooked by GameGlobe, and that game changed my life for the better, so I guess I'd say GameGlobe, even though it's no longer playable.

Dark Chronicle (Dark Cloud 2) and Ni-No-Kuni are a couple of my favourite RPGs, although I really enjoy the entire Final Fantasy series, my favourites there being XIII-2 and IX. The games I currently mainly play on my mobile are Final Fantasy Mobius, Final Fantasy Record Keeper, King of Thieves, and Alien Shooter, which is quite a good spectrum of representation for the games I enjoy most.

Crybaby wrote:

Favorite animal?


Crybaby wrote:

Favorite work of visual art?

Depends what you classify as "visual art", but I'm going to guess you mean a static work rather than something in video form. If so, I generally like optical illusions when done well, and M.C. Escher is one of my favourite artists. Most people know him best for his "Relativity" work (the stairs one), although I like most of his other works too, including this one for example, called "Day and Night". I think the best works of art are the ones you can look at again and again, and keep spotting new features you didn't notice the first time you looked, and this piece is a good example of so much going on in a deceptively simple setting.

Day and Night - M.C. Escher
Crybaby wrote:

What do you do in your free time nowadays?

Well, sadly, having sold my piano a few years ago, I no longer play piano in my spare time. As my work mainly keeps me indoors, I'm trying to get outside more by doing Geocaching, and I've so far found 60 of them. //

Crybaby wrote:

Favorite pastime?

Playing piano and composing music.

Crybaby wrote:

Favorite holiday?

I massively enjoyed going to Sweden when I was 18. Going to Gamescom in Germany in 2014 was also amazing, although I was sort of "working", so not sure that counts as a holiday. I really enjoy Center Parcs in the UK, and have been, mostly with my family, more than 10 times in my life.

Crybaby wrote:

If you could abolish any one law from any one government in the world, what law would you abolish, and what government would it affect, and why?

I guess any of the laws related to punishing people because of their sexuality. It's their choice how to live their lives, and it doesn't affect governments or politics at all, so it's ridiculous to arrest and/or execute anyone just because they aren't straight.

Crybaby wrote:

Aren't bunnies just so cute?

Kittens are cuter I feel.

XxAtillaxX wrote:

Do you enjoy creating these AMAs in order to feel important and for the impression that people are interested in you as a person?

I generally create them with the intention of trying be more informative to the community, but if the community chooses to ask me questions unrelated to Everybody Edits, I'm still going to answer them. //

Zoey2070 wrote:

Did you know we/i recently gained control of /r/everybodyedits instead of /r/everybody_edits???

I did.

mikelolsuperman wrote:

Can I get superman smiley? Why (not)?

Nope, only because you're not staff. There'll most likely be a way to unlock or use it in EE Offline though.

Sqwairle wrote:

Hey Seth, can you stop with those Ask me anything topics?

Only 4 in a year really doesn't seem like a lot to me.

2B55B5G TNG wrote:

Will you ask campaign team to add a meme campaign? (I’m serious)

I don't think there are many 'meme' levels existing in EE that would fit such a campaign, so probably not.

2B55B5G TNG wrote:

Will there be a final Easter egg before EEU releases?

Well, it is Easter soon. //

2B55B5G TNG wrote:

Are there basic campaigns in the future?

I'd say ask the Campaign Team, but I don't think so.

RavaTroll wrote:

Is Kirby a 47 years old bald man with yellow sunglasses ?

Not sure they're yellow.

Kirby wrote:

Can you tell RavaTroll that he's being a meaniehead //


2B55B5G TNG wrote:

Is Xenonetix a 40-year-old man wearing sunglasses

Close enough. I have 'Reactions' glasses.

Whirl wrote:

Have you tried chicken and chips?


Anatoly wrote:

Who makes the most drama on the forums, in your opinion?

Probably me, inadvertently.

Anatoly wrote:

Is Zumza a candidate for the staff? (or at least a possible option?)

Not at present, no.

Anatoly wrote:

When will EE offline be released?

Currently expected in June, although hoping to be able to allow downloading of worlds before then.

Anatoly wrote:

Will you be able to add your custom blocks there?

I guess we could add the custom block code from the Design Contest back, but there's not currently any plans to. Those with enough programming knowledge could probably just edit the sprite sheet and recompile the game with their own custom graphics anyway.

Antaoly wrote:

Will you be able to add your custom hazards there?

There are no plans for that currently, but if Cercul1 would be interested in setting timers for things like lava, sure. If you only mean visually, same answer as above.

Anatoly wrote:

Will it be possible, e.g. with your own server to make EE multiplayer?

I highly doubt it. Things like the lobby, chat, and usernames won't exist.

Anatoly wrote:

Will EEU have a colorise option? That means that you select the HEX of the basic brick and it will be recoloured.

No, although we have other ideas and plans for potential hex options.

Anatoly wrote:

Will EEU have "lifes"? Hearts like in Minecraft.

There are no plans for that currently, no.

Anatoly wrote:

Will EEU have AI player?

I find it relatively unlikely.

Anatoly wrote:

What about an RPG/battle mode?

Certainly not at launch, but I have some ideas for alternate "modes" much later in development.

Anatoly wrote:

When will you release the JS library for bot writing?

If you mean the API, I presume whenever the developers would be ready to do so.

Anatoly wrote:

What about releasing snapshots more often? Being so radical patron only and releasing more often anything here? The last real snapshot we had was 2018-08-23 (a half year ago!) here...

The best way I would recommend to see progress would be to subscribe to ByteArray's YouTube Channel, as he posts a new vlog every week, and recently, he's been posting a lot about EEU, including some gameplay!.

Most Recent Vlog
peace wrote:

hi xeno question here EEU will have swittches right? will it be easier to place large grooups of switche sin sepcific order to make big **** machines and so we can become the most powerfull EE swithich coders //

EE Universe will have switches at some point, probably during Closed Beta, but might not be at the very start of Closed Beta. We'll see.

Alesmile wrote:

can you tell us something about magic coins in eeu

Magic Coins will most likely work in a similar fashion to Everybody Edits in terms of how to get them, but when you get them, you'd receive an amount of Stardust which I'm hoping will sort of "burst" out of the coins. In addition, you'll most likely gain AP from them, but I'll let you speculate over what AP might be. //

mutantdevle wrote:

Is there a secret (eg, any form of easter egg) in the game that, as far as you are aware, no one has discovered yet?

Nothing in terms of being able to "gain" anything, but as far as I'm aware, no-one other than Kirby and myself know the reason the Nostalgia Campaign description is what it is.

peace wrote:

what will ve the first update in EEU i mean iwll you dump 200 blocks on release or not?

Depends what you mean by "release". If you actually mean after the Open Beta stage, there most likely will be over 200 blocks by then, but in Closed Beta, I doubt we'll have that much close to that.

2B55B5G TNG wrote:

Will there be an Easter egg right after EEU release

That would be telling too much. //

Anatoly wrote:

In what time zone are you?

Currently BST (British Summer Time, UTC+1), but usually in GMT (Greenwich Mean Time) or UTC (Universal Time Coordinated). EE Universe's servers are most likely to run on UTC, even though they're more likely to be based in the USA.

Anatoly wrote:

What’s your favorite color?


Anatoly wrote:

Family status? Kids?

Single, and none. My mum and one of my two brothers are coming to visit on Tuesday.

Freckleface wrote:

On a scale of 1-10 how annoyed at the community were you during the recent drama?

What a lovely way to round out this AMA with a big round 10!

Thanks everyone for the questions, and see you in-game soon!

~ Xenonetix ~

#17 Questions and Answers » Ask Me Anything 4 - Xenonetix » 2019-04-06 21:23:24

Replies: 50

Hi Everybody!

Round 4 of Ask Me Anything! Standard protocol - 24 hours to ask me anything you like, and I will attempt to answer all of them in some form or another.

Looking forward to your questions!

~ Xenonetix ~

#19 Re: Game Discussion » New easter egg discovered (Ricardo smiley) *MEGATHREAD* » 2019-04-06 00:11:42

peace wrote:

why woudl the devs hide an item form anyones profile that is impossible

Yeah, that's absolutely not impossible.

#20 Re: Game Discussion » New easter egg discovered (Ricardo smiley) *MEGATHREAD* » 2019-04-05 13:20:46

Really wish you'd put that screenshot in a spoiler warning. Some people want to find these things on their own.

#22 Re: Questions and Answers » What is Xenonetix's (Megalamb's) biography? » 2019-04-03 15:11:32

NorwegianboyEE wrote:

Could any seasoned EE historians / friends of Xenonetix or Megalamb as he was known in the earlier times give me some detailed background of his activities, friends, community status etc from his first join date to today? If you could construct an approximate timeline that would be great.

mutantdevle wrote:

I'd be very surprised if you get an answer to this that isn't biased or exaggerated in either direction.

Well, let's give it a shot. I'll try to be as unbiased as possible.

On 1st August, 2009, MegaLamb joined Kongregate, mostly playing with friends from RuneScape & FunOrb. FunOrb had a very competitive leaderboard system with achievements, and Kongregate had a very similar system in place, so he would compete with a lot of his friends to beat their best scores and earn the badges Kongregate had to offer.

At some point in 2010 (although I can't remember exactly when, but some point during summer), Everybody Edits was featured heavily on Kongregate as a new game. No one had accounts at that point, so ML played it for awhile, had some fun, but there were no badges, scores, or much in the way of competitive gameplay. There was no way to save worlds either, so very little reason to return to keep playing. As such, ML just continued playing other Kongregate games, and thought nothing of it for awhile.

In Novermber 2010, someone mentioned they were playing Everybody Edits to Mega, and the Kongregate game was gaining more popularity. As such, and as he would always do for multiplayer games, ML sought out the main website for Everybody Edits, and registered an account on 28th November 2010.

As a creative individual, Mega tried to create some levels of his own, but none were really very good, and so he introduced two of his good friends Ephrayam and Rayosun from FunOrb. Ephrayam was one of the best players, and Bee was one of the best artists, so combining their skills, they entered the first competition Everybody Edits ever had, which was the New Year's Contest 2010-11. Rayosun made an alt account called "Bee", and MegaLamb made an alt account called "UltraLamb", so Team EMBUR was born. Creating Reversible New Year, it entered the Top 10, and was voted 3rd overall.

This competition was when Mega (and Bee) first started getting noticed for their levels. The contest basically produced its first 'famous' people in Everybody Edits, except for those who were either in staff, or in EX Crew at the time.

EX Crew aside

Over the course of the first few months in 2011, Mega started to get to know more of the community, and become friends with many of them. The most notable chat groups at the time for him were Coldstorm, which was mostly made up of EX Crew Members and some testers for EX Crew Levels, and "Sleep Is For The WEAK", which was a group Skype chat produced by Cyclone and Rurigok, but had some EX Crew members, such as Mustang and RavaTroll at the time. Aslai, Ephrayam, Zalgryth, and ThuggishPrune were also present.

A lot of progress happened within a few months in 2011. The Easter contest came along, and both of the Coldstorm groups that participated won first place:

Easter Contest 2011

During 2011 I believe, Floddy's Digbot came along, along with Cyph1e's Quickrace & Snakebot, and EX Crew Shift. As such, Mega got really competitive in all of these bot-assisted levels, and tried to aim to be the best in all of them in some fashion. As such, he became the highest tier player in the original Digbot, and top 10 in all of the others.

For the Halloween contest, even though Bee & Ephrayam had asked to participate with them, Mega seemed to want to prove, at least to himself, that he could make a decent level without collaborating or working with others, and created Slime Exploration on his own:

Halloween Contest 2011

At some point during 2011, Mega also organized the Everybody Edits Worm, an attempted collaboration between 30 individuals of the community, which came out very well visually, but didn't work out so well in terms of cohesive gameplay. Nevertheless, he'd made more friends as a result.

Shortly before Christmas 2011, music note blocks were introduced into EE, giving Mega a renewed passion for EE, as he'd done a university degree in 'Music, Commercial Composition, & Technology'. As such, he then spent most of his time in Everybody Edits creating music levels, with some assistance from friends.

Soon after this, ML became somewhat obsessed with Shift, and producing levels for it. Eventually, he assisted Nou directly, helping with level creation for it, and eventually running it himself (at times when Nou was unavailable), becoming an official member of EX Crew at some point in early 2012. During 2012 though, things started to slow down. Mega would come on only to play Shift, and nothing else.

Even though Mega would still play from time-to-time, a new game called Gameglobe had just come out, which Mega found very appealing, as it seemed like pretty much a 3D version of EE, but with the leaderboard scoring he'd craved from Kongregate, FunOrb, and RuneScape, that Everybody Edits lacked at the time. He'd made it relatively quickly to Level 12 (Grandmaster) through the Magic system in EE, and had nothing else to aim for, other than scoring in Shift. Creatively, he would still come back to create a few new levels, such as the animation levels using some tricks he'd learned from running Shift, combined with EEditor, and if he really felt like creating music in-game, this was much easier to do in EE than GG.

From 2013-2015, MegaLamb barely played Everybody Edits much at all. The game had stopped being updated (much), and Gameglobe had taken over as the game he would always go to.

Gameglobe aside

During 2016, ML returned to EE more prominently, creating new levels, helping with the latest EX Crew Level, and playing hundreds of new levels that he'd missed that had been created while being away, also playing the Campaigns that had come in during 2015.

Really, there's not much more to say. One of Nou's final acts as owner of Everybody Edits was to appoint Mega as a new moderator, and that's the end of the time MegaLamb was "simply a player".

#23 Re: Game Discussion » Happy April Fools! » 2019-04-02 15:18:08

Anatoly wrote:

Actually the manager should be blamed for not having enough control over his own team. You are the one who is presenting the game. You should also take care for actions of your staff. And you also have to understand that not everyone will like you. Some will even dislike you. But still - you should take care of the entire game. Not the campaign team.

I do. I also knew when making this update that the difficulties were incorrect. It was part of the April Fools' Update.

#24 Re: Game Discussion » Happy April Fools! » 2019-04-02 13:57:49

Whirl wrote:

I knew since you are a foolish admin that plays around us and telling us that "everything is possible" to Nostalgia 2 Campaign but in the moment wasn't, and a friend from EE is right anyway

Never lied (apart from potentially the difficulty listing, but blame the Campaign Team for that // ), and never once claimed "everything is possible". That said, Tiers 1 to 4 were possible, as people did reach Tier 5. The Bunny Smiley was legitimately set as the prize for Tier 5, and if anyone successfully completed Tier 5, they would get that smiley. The part I naturally neglected to mention was that it was impossible to 'complete' Tier 5.

Every other change was made with the intention that it wouldn't break anything, which is why I made sure to swap the textures of water and toxic waste, instead of making all current water kill people and all current toxic waste safe.

#25 Game Discussion » Happy April Fools! » 2019-04-02 12:40:01

Replies: 14

Hi Everybody,

So April Fools' Day has come and gone - Here's a list of everything that changed! Did you find them all?

  • Every regular smiley was given a superman cape.

  • Every gold membership smiley was given transparency and a static admin aura.

  • All coins swapped colors and reversed their rotation, switching color after collection if you had god mode or edit.

  • Poison turned to water, and water turned to poison!

  • The Intestine Block from the Design Contest 1st place winners replaced the Death Gate after dying.

  • If you had no campaign badge set, your badge showed the crying smiley.

  • The Nostalgia 2 Campaign was added. All of the levels had inaccurate difficulties. New Year New Concept used to be an automatic level when it was released in 2011, but EE's physics have changed since, making it much harder. The prize for completing the whole campaign was the Bunny Smiley, but a shame that the final level was Floddy's Digbot (shown as Jump Jump Jump), and didn't include a trophy!

  • Favourite, Unfavourite, and Magic sounds were all replaced with short sound clips from my old Geometry Dash streams.

  • Last year's Easter Scavenger Hunt returned for one day for those that did not complete it.

  • All Staff Auras were switched around.

  • The background of the main site and the beta site were switched to an Everybody Edits Universe version of the Beta background.

  • The loadscreen was made to fit to align with the background on Full HD screens (as can be seen in the spoiler).

Full HD Screenshot!

Accidental extras:

  • Collecting a blue coin had a chance to turn you into a Diamond Smiley that only you could see. We fixed this.

  • Changing team suddenly had no effect, making Tutorial #3 impossible. We fixed this too.

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