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#1 Re: Game Business » [Update] 15th of October - Halloween 2015 » 2015-10-17 20:37:51

FWIW, several other people in the Kong chat right now are experiencing the same issue I had; Thanel's in the chat right now trying to figure out what's causing it and how to fix it.

#2 Re: Game Business » [Update] 15th of October - Halloween 2015 » 2015-10-17 19:16:41

No, I'm not in any crews.

Went to EE anyway to see if I could try that, or fiddle with other things in the same vein, and it's working now. No idea what I did, or if I or someone else did anything, but I'm okay as far as I can tell.

I'm just hoping something like this doesn't happen with each major update, since IIRC the past two updates have caused some sort of problem like this for me, so I'm hoping the pattern won't continue.

#3 Re: Game Business » [Update] 15th of October - Halloween 2015 » 2015-10-17 17:30:55

Is anybody else on Kong unable to join any world or even click the little minimap icon in the lobby to see what the world looks like? It's been this way for me since the Halloween update; I can go to the shop and the campaign tab just fine, but if I try to join any world, campaign or not, I'm stuck on the loading screen, and if I click the minimap icon next to the world name in the lobby, it shows "Loading" for a second or two and then the X in the top right of the pop-up window disappears, leaving me stuck with no way to do anything until I refresh the window.

#4 Re: Game Business » [Update] 27th of September - Half blocks, low gravity effect, more! » 2015-09-28 00:09:04

I also cannot access Settings at all, and I can't join any rooms; I thought it was just that I couldn't join campaign rooms, but whenever I click on any room in the menu, it just stops on the "Trying to join game, please wait!" screen.

I'm on Kong, btw, if that's any difference.

#5 Re: Game Discussion » Campaign mode - alternative solutions discussion » 2015-07-31 01:30:19

I think people who still want to edit their worlds after they've been added to a campaign aren't considering what could potentially happen if that were allowable. Basically, a world should be as close to perfect as it can be before it's added to a campaign, meaning there should be no exploits or bugs possible (or as few as can be managed), so that a world can be added to a campaign and not need to be edited afterwards. At all. If a world in a campaign can be edited by its owner, what's to stop owners from editing the level to add bypasses or to help out people having trouble, which as nice as that is, is basically cheating now that there will be tangible rewards on the line for these people to beat the worlds legitimately. And to those that want to watch people playing the level, there's still spectate mode.

With that said, I'm in agreement with Calicara and, to some extent, Buzzerbee; campaign worlds should be copies of the original world at the time they are accepted into the campaign, and in that copy, nobody can edit. If people want to edit their worlds after they're in a campaign, they can: the non-campaign copy is still a regular world in the lobby list, and can be updated and spectated and god-moded like any other world. But the campaign version of the world will remain unchanged from when it was made a campaign world. That's the only way to do it that gives no leeway to people potentially exploiting the system to get them or others the rewards when they or the others have not actually earned them.

EDIT: I'd also be for having a separate tab in the lobby for the campaign copies of worlds, and have those copies not show up in any of the other tabs so as to not cause confusion.

#6 Re: Game Discussion » Bob Saget » 2015-04-19 21:26:35

I came in legitimately expecting a petition to add Bob Saget's face in as a smiley.

I am dissapoint.

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