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#1 Re: Game Discussion » Every Build Exists 2.0 » 2023-09-06 04:01:12

Added links. Thanks for the message.

#2 Game Discussion » Every Build Exists 2.0 » 2023-09-05 22:44:59

Replies: 7

Welcome to this thread about Every Build Exists.

Every Build Exist 1.0, was a remake in the old days. Made by RealMaster42. He then stopped working on EBE.
So we revived Every Build Exist, to 2.0. It's using the latest version of Everybody Edits code. With many fixes and features.
We didn't want to lock people with less blocks (pay wall, energy, gems), we added so you have enough of blocks to build with.

The current team of Every Build Exists 2.0 is working hard on new features, bugfixes and other things.
We have permissions to continue update this game. And there is some nice features and there will come more.
If you are interested in joining our Discord, you can find this here:

You can download the Flash File Loader here: EBE.swf

Linux have problems with the Flash File Loader. You need to use WINE to be able to run the loader.
I don't think everyone want to install WINE in Linux. So here is the other Flash File: WebClient.swf
When you use this file, you need to download this each new update. Because this is the only way.

Seb135 guide about Linux in Discord. For people that don't want to join our Discord.

Linux issues //

The loader .swf does not work. Either use the Windows version of the projector using WINE.
Or start the Linux flash projector and pass … Client.swf as the argument.
Both of these will auto-update. You can optionally download the .swf located at that link, though note that this means you will need to re-download it after every update.

Additionally, most controls in fullscreen don't work. Again, either use the .exe under WINE, or press ctrl+3 (this makes the game scale with the size of the window)
Then maximize the window (not the other way around). That will allow you to play with a larger screen than the tiny 1:1 window.

Flash Players:

Linux: Adobe Flash Player Download
Mac: Adobe Flash Player Download
Windows: Adobe Flash Player Download

So far do the game have a face customizer. Select shape, colour, border and a lot more.
When we are here about the face customizer, Campaigns is giving out different parts of the faces.
The image below show everything, because I'm an administrator.

Smiley Customizer:

What's more and interesting is that backgrounds for Plain, Checkers, Canvas. Can be changed to any colour you want.
This is perfect when it comes to designing your world, blocks is maybe coming later. Who knows.

Image of blocks in different colours:

Image of backgrounds in different colours:

#3 Re: Game Discussion » Everybody Edits Rewritten | MULTIPLAYER IN 2024 » 2023-06-21 15:02:10

There is a new release 1.5.4


*Diamond smiley was found in smiley menu.
*Gold membership didn’t work because no block information.
*Cake didn’t work because no block information.
*Hologram didn’t work because no block information.
*Diamond didn’t work because no block information.
*Drums, Piano and Guitar didn’t work because they was solid.

This release only affect the client.

Download: … .1.5.4.swf

In the future. I will not continue to use the forum to release versions. Maybe Rivelka will do this instead.
The releases, bug reporting and all fun can be found at our Discord server, which is here:

#4 Re: Game Discussion » Everybody Edits Rewritten | MULTIPLAYER IN 2024 » 2023-06-21 13:52:55

There is a new release 1.5.3.



*Smiley Extra Tongue, didn't have correct ids.
*Smiley diamond was free for everyone.
*Smiley lifeguard is free but didn't show up in smiley menu.

*Gold Membership blocks could be used without having Gold Membership.
*Diamond, cake and hologram could be used, even if you didn’t buy them.
*Garden pack had 2 blocks removed. They are back and you can climb on them.

*Friends now works. Feel free to add your friends now.

Thanks to cjdc for finding the bugs.

Download: … .1.5.3.swf
In the future releases will come here:

#5 Re: Game Discussion » Everybody Edits Rewritten | MULTIPLAYER IN 2024 » 2023-06-11 19:17:52

Victoria wrote:

don't care if u understand or not(u'll just get screwed) //

Isn't it much better to just write that we are "idiots"? Your common word when someone write anything to you.

#6 Re: Game Discussion » Everybody Edits Rewritten | MULTIPLAYER IN 2024 » 2023-06-11 13:09:44

Victoria wrote:
Rivelka wrote:

Here's a link for those, who want to join our discord server! //

the things u program that i havent programmed are the ee in-game bc i didn't like it(i don't enjoy programming much) just lack the motivation for it however, i do enjoy other things, like taking courses lol … /image.png
you can see my Github's pfp

I don't understand why you post your scripting or programming skills in here. He only posted his discord..

#7 Re: Bots and Programming » [Release] EEOditor 2.0.8 » 2023-04-20 21:26:51

Rivelka wrote:
capasha wrote:
Rivelka wrote:

Hey, that's the worst thing! Now I can't get help from here. //

Help for what? The Wiki pages?


Will put more time in updating the Wiki in the weekend. The download for EEOditor 2.0.7 will stay on MediaFire till I'm finished with the new fixed wiki.

#8 Re: Bots and Programming » [Release] EEOditor 2.0.8 » 2023-04-19 13:56:07

Rivelka wrote:

Hey, that's the worst thing! Now I can't get help from here. //

Help for what? The Wiki pages?

#10 Re: Bots and Programming » [Release] EEOditor 2.0.8 » 2023-04-19 11:31:43

N1KF wrote:

It looks like Capasha's entire GitHub account disappeared, along with the stuff on it. Where can I download this, and find the other things you've released over the years?

Nothing interesting on the GitHub anyway. The reason I deleted everything, people never get happy whatever I do. I use my free time to do this, and try to deliver things that people MAYBE want.

Last uploaded file of EEOditor can be found here: …

#11 Re: Bots and Programming » EEU To EEO v2 Release » 2023-04-14 00:08:59

Just released an updated version of EEU2EEO.

#12 Re: Bots and Programming » [Release] EEOditor 2.0.8 » 2023-04-05 14:01:11

Updated to 2.0.7, but forgot to add the executable file. So that is on GitHub now.

#13 Compost Bin » Great game but? » 2023-04-01 13:04:15

Replies: 2

Moving Lava or falling lava is possible to hit. You won't die. That's a great april fool's day.

#14 Bots and Programming » EEU To EEO v2 Release » 2023-03-30 01:05:40

Replies: 3

Remember that this tool will not convert EEU worlds to work with the EE physics. I only did this to save the worlds for the future, who knows maybe someone make a EEO modification that use EEU physics.

Source code: Look here
Download: Look here


To be able to use this tool you need  .NET Core 6.0.16 Runtime 64bit

Remember that this token will expire after some minutes. So if you want to convert more worlds, you need to update the token field.
How to grab the token, press the key for developer tools in your webbrowser, filter out ?a and refresh the site and look in network. Example image below:

Open EEU2EEO.exe and put your token in the token field. Then you could also convert any roomid or one of your worlds. If you click in the My Own Worlds list.

There is a blocks.json in the folder, here did I play around to find blocks that could match EE blocks. Because not all blocks did exist in EE.
Remember that special blocks is already added into the program. The most things is blocks and backgrounds and special blocks that doesn't use rotations.
If you want to change the blocks in blocks.json with EE blocks, you could always look at EEU Blocks ids here:
In EEOditor 2.0.7 you can search for blocks by HEX. If you want EEU blocks to use the best colors. Hex codes for EEU blocks is on my site.

#15 Re: Game Discussion » So this is the end of the EE saga? » 2023-03-28 21:49:19

Higuys153 wrote:
Ondrashek06 wrote:

So the staff have essentially stated that they're cutting all means of contact from the community and that we're not going to get updates, and that the development has been halted.

So, goodbye, EE community. It has been nice playing EE, EEU and speculating about EE!, but it's most likely not coming now.

the development hasnt stopped

I know. Peace work with this daily with help of CHAT-GPT. But don't tell anyone about this.

#16 Worlds » Want your worlds converted from EEU to EEO? » 2023-03-27 23:07:19

Replies: 0

I had too much time so I spend a bit to make a converting tool for EEU into EEO (.eelvl).
The converter does not convert EEU physics into EE physics. So you can right now only play them with EEO physics.
If anyone want their worlds moved to EEO either wait for EEODitor 2.0.7. Or just drop the worlds here. Or in PM.

Converted World by JoeyC, Xeviax (Tutorial World)
Example World:
Example Image in EEODitor:
Example Image in EEO:

#17 Re: Worlds » My EEU Worlds » 2023-03-27 13:20:48

Interested? The background color is not correct, I will look into it later.

#18 Re: Worlds » My EEU Worlds » 2023-03-21 21:02:08

I could convert all these worlds into EEO. But the physics wouldn't be the same.

#19 Re: Game Discussion » Everybody Edits Rewritten | MULTIPLAYER IN 2024 » 2023-03-12 13:10:02

When are you not going to copy other peoples work? This block belongs to EECM.
You always copy other peoples work, same as in your PFP. And always ignoring people in this thread.
There was 90% people that voted for all blocks, still you ignore the vote result and continue use gems for items that will take forever to get.

"Yeah you need gems, and that will give you x time to get through login rewards", funny? No.

#20 Re: Game Discussion » EE Memes » 2023-03-05 19:09:04

HAhahaha this is so funny. You got blocked? HAHAHA. Awesome meme please post more I spit my coffee.

#21 Re: Bots and Programming » [Release] EEOditor 2.0.8 » 2023-02-18 23:33:37

Lictor666 wrote:

Version 2.0.6 released, compatibility with Project M and EEOK8, no more file size limits and minor bug fix.


EEditor was only made for 200x200 worlds. And GDI+ don't support huge bitmap images.
I have already tried to make chunks for EEditor, which was working with GDI+ limit. But didn't continue work on this.
OpenGL or SMFL would make this better.

You would never get a current EEditor version code that supports this.

#22 Re: Questions and Answers » how do ee hacked clients work? (for research purposes ofc) » 2023-01-25 15:20:22

Nickelbath wrote:

but when the game is modified too much it just crashes :whathappened:

If the client crash then you don't know what you are doing. 667 was the best client, made with P-code.

Here you have an example how they work and looks: - 667 (Helped a bit) - 668 my fourth client - My third client - My second client - My first client

BuzzerBee wrote:

i’m not sure how it works with EE offline but for old EE you could just edit the actionscript file and use your own .swf to play the game

there weren’t really any server side checks for “hacked” clients so people could kind of do whatever they wanted as long as they had a way to edit the actionscript

There was cheat checks in the code. But not hard to bypass. The only thing that was harder to bypass was the anti-cheat in campaigns.
But sure, people could bypass this to win too. But a bit harder to make.

#23 Re: Worlds » EE Web Archive » 2023-01-23 13:12:33

MartenM wrote:

Could be me, but the download link seems to be broken for worlds?

Couldn't download any world either.

#24 Re: Questions and Answers » what IDE was used to make everybody edits? » 2023-01-15 17:20:24

Since EE was coded in Flex. I guess they used Adobe Flash Builder.

#25 Re: Questions and Answers » EE block placing difference between locked and open worlds? » 2023-01-15 17:10:28

The reason you can't draw in open worlds is a feature and also was there for not been trolled.
There is also a lock in open worlds that you can only draw from Block position 7 in the Y position. So you can't trap people in the top.
Because in old version there was no spawn block. You always spawned in the left block position X 1 and Y 1, if you place a block there the user would be trapped in the world.

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