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#1 Re: Bots and Programming » [Release] EE Worlds to EE Offline v2.6 » 2019-10-12 15:11:01

Released version 2.6

* Added about window.
* Fixed so favorites saves inside your account folder, and also in the folder named favorites.
Also no more folders for each user, just lvl file.

#2 Re: Bots and Programming » Bot and Forum Question » 2019-10-10 15:42:25

Yoshi2018 wrote:

What bots should I use for image importing and possibly other purposes? Which ones are safe?


Also why can't I post images and urls, I wanted to ask for help with a challenge in Vargon Tragedy.

Must be malware in all open source tools you can find. Just look in the code.

#3 Re: Off Topic Discussion » Chris is reaching out for beta testers for EE2.0 » 2019-09-30 18:37:40

Can someone ask chris for a invite? I want to test out this and be a beta tester. All his recent games have been nice.

#4 Re: Game Business » EE Universe Closed Beta Information! » 2019-09-29 22:07:20

mikelolsuperman wrote:
Charlie59876EE wrote:
Growler wrote:
Charlie59876EE wrote:
Weirdoverse wrote:

Nice EEU leak, thanks staff!

what eeu leak

There was a leak of EEU alpha discord server, basically you could see every single message in the chat

was there anything of any significance in it?

I haven't seen too much but there's chests where you can pick up multiple coins and other collectibles at a time instead of having 1 tile be 1 coin. And gravity zones too

Did you see the effect that made the smiley smaller too?

#5 Re: Game Business » EE Universe Closed Beta Information! » 2019-09-29 21:52:51

Charlie59876EE wrote:
Growler wrote:
Charlie59876EE wrote:
Weirdoverse wrote:

Nice EEU leak, thanks staff!

what eeu leak

There was a leak of EEU alpha discord server, basically you could see every single message in the chat

was there anything of any significance in it?

Here is the only thing I share from the leak.
viPryTG.png

#6 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-09-21 21:06:36

Growler wrote:
PiotrGrochowski wrote:

It wasn't a "problem" at all it was a minor graphical issue.

Oh my bad, so if it was a 'minor' issue then it shouldn't matter at all //forums.everybodyedits.com/img/smilies/tongue

It wasn't minor, just some steps up. I forgot to replace the theme with control text instead of just black color.

#7 Re: Game Discussion » Let´s introduce Bots officially to EEU » 2019-09-21 17:18:16

LukeM wrote:

a B&P subforum with some trusted active members that can verify that other people's bots are safe, potentially with a "verified" tag or something to make it clearer which are verified to be safe.

It have only been me and Atilla on B&P that have checked if it's legit or not in these forums.
I remember that I found a spreading hacked client that stole password, I decrypted it and got his site banned and reported.

I hope you guys can find good people that will check it.

#8 Re: Game Discussion » Let´s introduce Bots officially to EEU » 2019-09-21 15:21:25

What EEU needs is a better API. They can always limit the API so people can't do things that the developers doesn't want.
NBE have their own API with a key you generate from your account. The great with this API is that it's limited to only your account. You can't join other peoples worlds like you can do with PlayerIO.
The lack of NBE's API is that it needs so many different packages and these packages could be done in other languages, but it's hard. I can't JavaScript which NBE is only the way to make bots for NBE.

An API for EEU that is only linked to your own account, but you can change name of the bot. Is the best way I can think of.
And like you said that people could download the code that other people have made, like on Steam with review and maybe features, or bug reporting.
And people could also make their bot private if they want so, so no need to share it for other people. Like I said before.
The developers could add what they want the API can do, and also be able to use this API on multiple platforms and different languages. I would be happy with that.

#9 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-09-20 17:48:15

PiotrGrochowski wrote:
capasha wrote:

Whatever I do, you are never happy. So yeah I don't feel to do much more.

The purpose of software development is not to make people "happy", not at all.


I continue on EEditor because I thought people would be "happy". We talk about some years ago, when I worked hard on updating this tool.
When robotkoer joined he helped me with design and spelling issues, and then he got a job and I have nearly worked alone.
I don't know how many days I have put my free time on this tool, to update it to newest version of EE. I have a job too but most of my free time goes to EEditor.
I know that there are some issues in EEditor that I can't fix. Which mean I need to recode EEditor to get it working. I don't feel to recode it because, just look in lobby in EE. Max 10 people what I can see.

I'm trying to fix EEditor to work like you requested, but it's hard when the code of EEditor is crap because of my earlier noob coding ways.
And also when there isn't enough of people that play EE anymore.

If you continue with your madness I will stop the coding of the latest update of EEditor and close this thread and quit this ****.

#10 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-09-19 23:48:48

PiotrGrochowski wrote:
capasha wrote:

Whatever I do, you are never happy. So yeah I don't feel to do much more.

The purpose of software development is not to make people "happy", not at all.

Then you don't know anything about software developing.

#11 Re: Bots and Programming » [Release] EE Worlds to EE Offline v2.6 » 2019-09-19 23:42:13

Released version 2.5.

* Fixed linked accounts.
* Fixed the whole new way of loading data from your account.
* Added a way to download all your favorite worlds, from your account.
* Fixed the look a bit.

#12 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-09-17 11:13:00

PiotrGrochowski wrote:
capasha wrote:

The black color is always transfered to empty block. It was a thing I added because else it would fill the world with black blocks. But sure I can make an option for that.

Except that if the image's background is another color then it would fill with that color while black pixels get their blocks removed, which is messy. And even if the user selects an image with a black background in a world with a non-black background, they wouldn't want all black pixels having their blocks blindly removed, they would rather preserve all pixels of the image. Keep in mind, preserving black blocks doesn't fill "the world", it only affects the image itself. I always assumed it is bad coding that caused black pixels to be always removed blocks. The nearest color block selection should treat the removed block (ID 0) as the background color, not black. This way if an image with a white background gets added into a white background world then the white pixels get to be removed blocks which doesn't affect the minimap itself as the background is white, and black pixels don't get distorted.

If you are so unhappy about this tool with. Move to: Tiken's EEPainter or why not Plugit by Lukem.
Or continue on the tool self, like I wrote in the other post. Whatever I do, you are never happy. So yeah I don't feel to do much more.

#13 Re: Creative » Official Sony Blog Thread » 2019-09-16 10:01:02

Feels like you never have had a scooter, is this true?

#14 Re: Game Business » EE Universe Closed Beta Information! » 2019-09-15 23:58:34

mikelolsuperman wrote:
capasha wrote:

"but we have to invite people on a first-come, first-serve basis, based on when accounts have clicked "Opt In" in Everybody Edits"
Which mean the first people who clicked opt-in get first, or do I understand wrong?

Yes, the first 50 people who opted in get invited at day 1 so if you were to opt in now you'd have to wait a few weeks

Which isn't weeks, it's months. And patreon wouldn't help either.

#15 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-09-15 19:33:44

PiotrGrochowski wrote:

When an image is rasterized with EEditor blocks, black pixels are rasterized as deleted blocks (ID 0) regardless of the actual background color of the world. Is this deliberately designed to make the user pay like $100000 to buy more professional software to do that? Also, when it uses death gates in the rasterized images it uses 0 for the parameter, no wonder some blocks are randomly missing when I upload.

And also the image ends up shifted about 1.4 pixels downright (1 pixel down, 1 pixel right). Which doesn't help if it's an image filling the entire world and EEditor lags immensely trying to move it back. Not having Windows XP supported, no wonder it is so laggy. I always think of compatibility with Windows XP as a rule of thumb that the application is relatively fast (although not always, because some applications detect the system and become slow on the newer systems; also don't criticize on my thinking because that would add off-topic to this topic once again).

The black color is always transfered to empty block. It was a thing I added because else it would fill the world with black blocks. But sure I can make an option for that.
I don't understand why you always take up money when you are making posts. EEditor is free and open source. You can't get it much better. Just use git and clone the sourcecode and continue on EEditor.

EE used border before that wasn't able to be replaced with all blocks. The reason of the shifting. I already know that EEditor is slow when moving big things.
And here we are back to all your compatibility stuff like Windows XP would run this tool much smoother... You must be blocked by a bubble or something. I'm not going to support Windows XP. It's outdated and no longer supported.
I can still say that XP was the best OS of Windows. But some things changes. And we need to move further. EEditor is supported by Windows 7. Use that instead.

#16 Re: Game Discussion » EE Memes » 2019-09-15 19:17:21

Joeyjoey65 wrote:
Filip2005 is a fiend wrote:

The money is going towards Xenonetix's new Ferrari

the man wasn't lying

https://cdn.discordapp.com/attachments/ … nknown.png

Why does he use the god mode?

#17 Re: Game Business » EE Universe Closed Beta Information! » 2019-09-15 18:39:16

"but we have to invite people on a first-come, first-serve basis, based on when accounts have clicked "Opt In" in Everybody Edits"
Which mean the first people who clicked opt-in get first, or do I understand wrong?

#18 Re: Game Discussion » flash’s days are numbered - what’s going to happen? » 2019-09-09 13:14:15

peace wrote:

yeah guys a question since liek 1-2 days my chrome says flash dies in decemebr 2020 blah blah blah and then says switch off i just click the banner away wiht the X to the right of it i belive it only asks it when turnign on my pc but i coudl check if it asks the same if i reopen my browser hold on a minute

EDIT it says flash player isnt suported as of decemebr 2020 (tralsted my own) and then there is a blue button wiht switch off im noot pressing it and im just pretenting nothign is goign to happen by clickign the X

What I remember is flash going to be removed from the webbrowsers. Because it's no longer supported 2020.
This mean that you still can play flash games in other ways. But it's not supported anymore. And no more updates.
So when the support ends, who knows how many EK it will come out.

#19 Re: Game Discussion » Having an on-going issue with playing EE - Please help! » 2019-09-09 12:59:55

LukeM wrote:

Basically what peace said, but there's a bit of a better explanation in this thread: https://forums.everybodyedits.com/viewt … 51#p738851

Doesn't work anymore. PlayerObjects is disabled. You could always use the lobby instead.

#22 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-08-30 17:26:54

I'm getting really tired. Windows XP is not supported. And haven't been supported in a long time.

#23 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-08-30 11:33:23

EEditor 4.1.0 released.
Fixed so high contrast theme works with text and images.

#24 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-08-29 14:26:16

PiotrGrochowski wrote:
capasha wrote:
PiotrGrochowski wrote:
capasha wrote:

So I updated EEditor to work on newest EE version.

Features:
Added: If Windows 10 use Dark Theme so does EEditor. (in beta)
Fixed: Now possible to create accounts. A work around because playerobjects is disabled.

how about the other dark theme feature in Microsoft Windows, that is, the classic High Contrast customization?

https://i.imgur.com/7LtdABE.png

I will look into it when I have more time. I think I need to look at the registry for that.
Right now I look if white color is enabled or disabled in the registry. That way I can detect people that use Windows 10 and dark theme.

by "white color is enabled or disabled in the registry" you mean whether Computer\HKEY_CURRENT_USER\Control Panel\Colors\Background is FFFFFF or not?

It check if AppsUseLightTheme have value 1. If it's not 1, then you use dark theme.
"HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Themes\Personalize"

#25 Re: Bots and Programming » [Release] EEditor 4.1.0 - Offline Editor » 2019-08-29 13:52:19

PiotrGrochowski wrote:
capasha wrote:

So I updated EEditor to work on newest EE version.

Features:
Added: If Windows 10 use Dark Theme so does EEditor. (in beta)
Fixed: Now possible to create accounts. A work around because playerobjects is disabled.

how about the other dark theme feature in Microsoft Windows, that is, the classic High Contrast customization?

https://i.imgur.com/7LtdABE.png

I will look into it when I have more time. I think I need to look at the registry for that.
Right now I look if white color is enabled or disabled in the registry. That way I can detect people that use Windows 10 and dark theme.

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