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#1 Re: Questions and Answers » Execpt for buying Beta, How do we can get Beta? » Yesterday 09:21:16

If you don't want to spend money, your only choice is to use the daily reward system to farm gems.

You get 6 gems over the course of three weeks. Beta is 75 gems iirc. You need to log into EE every day for 38 weeks (~9 months) in total to be able to buy beta.

#2 Re: Game Business » EE Universe Closed Beta Information! » 2019-09-14 20:24:21

mrjawapa wrote:

Might have been explained already, but why is it being released like this? Why not just launch it to everyone at the same time?

I heard someone (I think it was ZeldaXD) say that if they allow too many people into the game at once, it could cause the server to overload and crash. So, to prevent it, they're only allowing in 50 people at a time.

#4 Re: Game Discussion » Can we get updated statistics on where the Patreon money is going? » 2019-09-12 23:02:29

Boba wrote:
Kira wrote:
Charlie59876EE wrote:

but use your brain for once.

Don't talk to me like that, random.

First of all, you're the one who's going to use your 20 iq left in your child brain.
Do you know what Gamescom is? Right, you don't.
Do you honestly expect Everybody Edits Universe to compete with all newest games that are a quintillion times more popular than EE? You probably do, and I wouldn't be surprised.

Second of all, if you truly think that Gamescom is going to bring players to EEU, you're a complete fool. They will set up a booth, peaking the interests of a few but most of the public will be thinking "Did they really pay to set up a booth with this **** game?" Because let's face it. EE is good, but first impressions this game looks like absolute trash, and if you want a booth to be popular,  you're gonna need to have insane first impression which is not going to happen.

Third of all, the current budget they have is no where close to get Everybody Edits popular or even bring any player, because ads advertisement cost an insane amount of money that won't really get you any new players. Keep in mind that not only they have to pay for the server costs, they also have to pay everything that comes along with marketing a game.
-It costs about $50,000 to market an indie game.
-Branding takes about 2 weeks to complete, it will cost you about $7,000 to do yourself, or about that to outsource.
-A trailer takes about 1 week to produce, costs you about $4,000 to do yourself, and maybe less to outsource.
-A website takes about 2 weeks to complete, costs you about $7,000 to do yourself, and maybe less to outsource.
-Social media takes the full 3 months to complete, costs you about $11,000 to do yourself, and maybe less to outsource.
-A devblog takes the full 3 months to complete, costs you about $9,000 to do yourself, and possibly less to outsource.
-PR takes the full 3 months to complete, costs about $9,000 to do yourself, and about that to outsource.

Next time you come at me with "But use your brain for once", give me facts and counter arguments, because you just look like a plebian now

social media and devblogs you can do for absolutely free, also dont randomly attack this dude? please?

Your summary kinda... doesn't reflect what the article is saying, and a lot of what the article is saying is "here's what your time is worth on average multiplied by the time it'll take you" but, like... Here's the thing. If you make a trailer yourself, or make the devlog yourself, or make the website yourself, or do all the social media stuff yourself, it doesn't "literally" cost you anything but time. The only thing that has any real bearings on Actual Human Dollars™ is the outsourcing predictions.

The problem with what I've long come to dub Time As Indie Dollars is that this all assumes a lot about the returns you'll be seeing on this. Market rate values mean absolutely nothing. Allow me to explain:
So your game finally comes out. It took you three years to make, including designing, planning, multiple failed prototypes and all those fun things that come from indie games. You release your game on Steam for an example price of $20. Over the next 6 months, 20,000 people buy your game.
Whoa! You just made $280,000 in six months! Except you kinda didn't. You made $280,000 in 3.5 years. So let's make a few more assumptions. Let's assume that on this game, you only worked for 8 hours a day, 6 days a week. You take Sundays off so you can watch Twin Peaks in your underwear. That's roughly 1095 days of working, or 8760 hours. All of a sudden, all that work is starting to add up.
So you have your $280,000 (before taxes) but your sales have started to peter out. But let's break down those sales figures into how much you actually made. Not your theoretical market rate because nobody is paying you your salary but yourself. Well all of a sudden that $89 hourly value you "should" be making drops down to $32 because that's what you actually made. It's nothing to sneeze at, but it's literally a third of what this article is putting forth.
Here's the other problem. This article is seemingly obsessed with salaries, but the thing about salaries is that you actually, well, get paid your salary. When you're an indie dev, it's actually entirely possible to make a game and not get paid at all. When you're an indie dev, your salary is what you have made selling your game minus expenses. No more, no less.
So your $185,638 salary suddenly becomes $80,000. Definitely liveable, unless you live in high expense place like Silicon Valley (don't live in the Bay Area unless you need to or you were born there and can't afford to leave, it's a bad time), but nowhere near the salary this article is pointing out.
So now we get into the real meat of things. We get into questions like "Okay, so how much did that trailer really cost me?" Well, here's the thing. Unless you were getting paid from a previously released game, it probably cost you, well, time. Not money, but time. That trailer you spent a week on (a good trailer will take more than a week) probably actually cost you the cost of an Adobe subscription for all their apps, since you don't want to deal with the time lost learning poorly documented free software alternatives. So we'll put that at $40. You subscribe for a month for Premiere and After Effects because you want to really make that trailer pop. So in terms of actual expenses, your trailer more cost you $40 to make. It also probably sucks because editing a good trailer is really difficult but that's not the point here.
What that trailer did do, however, was contribute to your overall marketing, as does PR, as does branding, as does the devlog, as does, well, everything else. The only reason your "salary" is as high as it is is because you got the game into the eyes of people willing to part ways with their $20 to play the electronic beep boop game. The only reason you made that "salary" of $80,000 a year is because of this work.
And here's the real trick of it. The number I pulled out of my behind at the beginning there? That 20,000 at $20? That's being super generous. I mostly picked those numbers because they'd cover the cost of living expenses (admittedly very late) for the three years you'd have to have worked on the game. In reality, most devs don't make anywhere near that much. A lot of indie devs have to work two, three jobs just to make do while they work on their games. It's why a lot of games go without ever being released. When you use the word "salary," there are certain expectations there. There's the expectation of a clearly indicated wage. There's the expectation that you'll get to buy food that week.

The real takeaway is that these things aren't costing you actual money, just time. And if it wasn't for that time invested, you wouldn't make any money aside from the pennies you'd get from somehow showing up in the Steam discovery queue. Your salary is also, unless you make pretty successful games with a decent degree of consistency, never as high as the article points out. The article is 100% pie in the sky thinking in its optimism. In reality, things are never that simple and clear cut.

#5 Re: Forum Discussion » Can users cease to exist? » 2019-09-12 20:59:03

Lmfao jet, settle down. You're not winning anyone over with posts that are grade-A copypasta material.

#6 Worlds » Say Goodbye » 2019-09-12 14:12:25

Replies: 0
This is it. The end is almost near, and with a heart full of hope for a better tomorrow, the final ascension begins.

Click to play PWMM_WNUpHcUI!

#7 Re: Off Topic Discussion » Tower Appreciation Day » 2019-09-11 15:22:46

That looks splendid TM, maybe you should throw a party to celebrate.

Gotta warn you, I'm quite the bomb 💣 at parties

#9 Re: Off Topic Discussion » 9/11 today... » 2019-09-11 10:35:55

Oh wow I totally forgot about this

#10 Re: Game Business » EE Universe Closed Beta Information! » 2019-09-10 15:05:11

Can we, like, have a list of players and dates when they'll be able to play? I mean, I'm not sure if such a list can be made, but it would really help because then I'd know when to expect my EEU invitation instead of just checking my e-mail daily and hoping I'm going to be able to play soon.

#11 Re: Game Discussion » flash’s days are numbered - what’s going to happen? » 2019-09-06 19:46:18

Okay Toma that's great but papa's pizzeria is the worst game in the series and I'll fight you on that

#12 Re: Forum Games » Mafia 29: The French Revolution MAFIA + JESTER WIN! » 2019-08-31 18:47:18

ZeldaXD wrote:
ShadowsEdge wrote:
NorwegianboyEE wrote:

Peace joining actually makes the game easier for townies. He's super obvious so after he's posted like 3 times you already know if he's town or mafia.

I'm waiting for that one game where peace has gotten us to believe so well that we know how he acts, that he acts like how he would when he's town when he's actually Mafia. And because we got so used to reading him a certain way, we wouldn't even know. Might not happen, but waiting on it.

We're talking about peace, you're assuming he could be self-aware...

It's also assuming people will let him play ever again.

#13 Re: Forum Games » Mafia 29: The French Revolution MAFIA + JESTER WIN! » 2019-08-31 18:11:29

Why tf is Bimps 4th? I genuinely loled every time I read his posts due to how batshit insane they were.

"ez scum in the bag"

#14 Re: Forum Games » Would people actually join my mafia, if I started one? » 2019-08-30 07:46:11

Anatoly you're overcomplicating things too much. The gimmick you've proposed doesn't feel like a natural evolution from the pre-existing mafia formula; it just feels forcefully tacked on.

#16 Re: Forum Games » mafia idea i wanna host read before saying or thinking anything please » 2019-08-29 13:04:33

Peace, stop. Just **** stop.

While your grammar is slightly better than last time, you're still light years away from being good enough where I can trust you to not **** this up.

#18 Re: Forum Games » Mafia 29: The French Revolution MAFIA + JESTER WIN! » 2019-08-19 15:44:07

I'm suggesting slabdrill only if there aren't any better candidates. Apparently we have to lynch someone every day, so it's worth discussing the potential outcome where we don't have much information to make a decision.

Besides, it broke the ice and got the game out of the infamous early **** phase.

#19 Re: Forum Games » Mafia 29: The French Revolution MAFIA + JESTER WIN! » 2019-08-19 15:18:01

Mind elaborating a bit? Do you agree with what I've said or not?

#20 Re: Forum Games » Mafia 29: The French Revolution MAFIA + JESTER WIN! » 2019-08-19 15:13:35

Hi Ele, what's your opinion on, well, everything that's going on?

#22 Re: Forum Games » Mafia 29: The French Revolution MAFIA + JESTER WIN! » 2019-08-19 15:06:20

Lynching day 1 is generally favourable, even if you do it randomly. For one, it stops us from ever having an even amount of players. If there's 13 people alive, you need 7 for a majority. If there's 12 alive, you still need 7 for a majority, which makes it harder to reach a consensus.

Two, dead players are the only factual information we have access to (excluding power roles). When someone goes, we can analyse their interactions with everyone else. What did they flip? Who started their bandwagon? Who defended them? Who should we go for next.

It's still too early in the game to have a concrete case on someone. The day has recently started, and I'm only suggesting slabdrill if we do not have a better candidate for the guillotine.

#23 Re: Forum Games » Mafia 29: The French Revolution MAFIA + JESTER WIN! » 2019-08-19 14:50:38

I still think that slab would be the better choice, Tbf. Though zumza is a pretty good candidate too, especially considering how some discord drama is going on, which will probably make him inactive.

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