Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#2 Re: Forum Discussion » Youtube Embeds aren't centred if inside [center] » 2019-07-01 18:04:31

We're planning on fixing this in a future update. Locking.

- Tomohawk


Whoops wrong account

#3 Re: Off Topic Discussion » [Coming July 3rd] EE MC Server! » 2019-07-01 18:03:03

Going to the main minecraft site won't work, that's just a regular account. If you PM me your credit card number, the three digits on the back, and the expiration month and year, I will buy you a premium account. It's only about as much as a cup of coffee. I will also need the username and password of your existing account, and no, you can't get a premium cracked account.

[ Posted by HeyNK, verified Minecraft™ premium account vendor ]

#4 Questions and Answers » Whens EEu? Whens EEO? » 2019-07-01 18:00:23

Replies: 14

Sorry just not really keeping up with the news 'cause I keep getting oppressed.

Whens eeU? whens eeO? Any other releases?

#7 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-22 16:23:01

It does mean a majority is bad, and that outweighs the good.

#8 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-22 15:26:17

I know how to use invisible blocks and portals. I just choose not to. Sometimes I do use invisible blocks though. I am not a bad level creator. I'm talking about other bad level creators. That's not a good thing we want to encourage. Just because you're good doesn't mean everyone is.

#9 Re: Off Topic Discussion » Favorite all time OST » 2019-06-22 12:35:10

One of the only songs I can listen to for an entire day and not get bored of it.

#10 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-22 12:31:42

The visible items always are better then the invisible counterparts. It's a mature way of thinking to use only visible items instead of whining about how a slightly visible item that you can see with your eyes ruins the appearance of the level. People have worked with this forever and levels were better quality.

#11 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-22 03:26:22

It's bad design to have things you can't see, especially in learning worlds.

#12 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-22 01:43:58

Bad argument, invisible portals decrease quality.

#14 Re: Questions and Answers » how does the link filter work? » 2019-06-21 23:22:03

Gosha wrote:

this literally killed the only thing i still could get from ee. Chatting with friends. Links are like 30% of conversations


#15 Re: Game Suggestions » [EEU] sever idea » 2019-06-21 23:20:38

yeah sorry let me elaborate i dont think i was clear enough


#17 Re: Graphics Suggestions » [EEU] Bricks » 2019-06-21 00:52:55

Hey, this is starting to look kinda good.

#18 Re: Forum Games » Prove axioms. » 2019-06-20 23:57:42

In a plane, given a line and a point not on it, at most one line parallel to the given line can be drawn through the point, because it may also be thought of, informally, as a binary relation between two line segments xy and zw, more intuitively, that if xy is congruent with a segment that begins and ends at the same point, x and y are the same point, or even the empty set; rather than measuring distances to the point directly as in trilateration - in simple terms, with two receivers at known locations, an emitter can be located onto one hyperboloid if the receivers are placed in a configuration that minimizes the error of the estimate of the position, by measuring signals emitted from synchronized transmitters at known locations. Then, the parameters are refined iteratively, that is, the values are obtained by successive approximation, so it changes from one iteration to the next such that the origin is the center of the hyperbola and the x-axis is the major axis for an arbitrary point (x, y) in canonical form defined in terms of the unit circle, yielding the exponential form of the hyperbolic cosine.

The second case is proven analogously.


If we allow for the additional restriction that that the point MAY NOT be on the line, or that the line may not intersect the point,

the intersection of an upright double cone by the unit plane through the vertex with slope greater than the slope of the lines on the point is an arbitrary hyperbola with different x- and y-coordinates (that is, perpendicular to the hypothetical line) with the normal to the baseline greater than a right angle. These locational features seen by considering the trilinear or barycentric coordinates given above for the circumcenter can be found using a generalized method. An alternate method to determine the opposite vertex includes drawing any two of the three perpendicular bisectors to the base of the hyperbola if and only if it behaves well with respect to the operation of taking convex hulls of a non-convex set of an object among obstacles of the configuration space, which is the set of all admissible positions of the object. It follows that when individual objects to be aggregated are characterized via sets, two convex polygons P and Q can be used to model the ordered sequences counterclockwise along the polygon boundary. In other geometric contexts, this axiom also generalizes to 3D surfaces, where it is called an offset surface. In general, presuming certain conditions, one can prove the existence of given curve that satisfies the postcondition for offsets of arbitrary dimension. Assume you have a regular parametric representation of an n-dimensional surface PQ, given by the Jordan product of polygons P and Q. In this case one gets a parallel curve on the opposite side of the curve with the unit normal, but the object's shadow remains that of a perfect sphere. The opposite operation is sometimes called the radius of curvature of the given curve. If the given curve is polynomial, the cutting path is equivalent to linear interpolation.

#19 Re: Forum Discussion » Invisible status » 2019-06-20 23:39:12


Anatoly wrote:

With the invisible status enabled, people won't see you in the online list and the on/offline label will always display "Invisible".

People who say 'no', please just read some advantages.

Personally I feel pretty spied out whenever I see myself on the online list. I don't want people to know if I am viewing the forums or not. You could log out and view the forums as guest, but it's annoying to log in for one post and log out.

No. Wrong. Bad. Incorrect.

The design philosophy for EE Forums, and any other video game based forum with young persons making up the majority of the audience should not solely be "What good can this feature bring about at the intended use", but also "How would it detract from the community if this feature was abused".

Pros and cons basically. Don't just look at the positive.

Pros of invis status: You can appear invisible so no one will disturb you

Cons of invis status: People who know nothing about the economy of online social dynamics (majority of EE) will seem to totally vanish from the forum by abuse of the invisible status and make posts like this which will seem to come out of nowhere unless you are an invisible status user yourself and you have the otherworldly esoteric knowledge required to know who the hell is even online at what time and who lives in what time zone.

#20 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-20 23:32:19

ASDruska wrote:

maybe don't play bad levels then.

Yeah. That basically translates into "Don't play EE, period" because there are no good levels in the lobby because they all have bad invis stuff all over them.

Trust me. I don't play bad levels. That's why it's so hard to play EE.

#21 Re: Forum Games » Mafia 26 planning thread (Sign up for backup here) » 2019-06-20 00:09:32

If someone sees flaws or potential for changes in my setup i am open to suggestions at this stage.

Allow me to introduce myself.

I am HEY NK. You may also know me as "The devil's advocate", "The man who forbids fun", and "The man who doesn't play mafia but seems to know quite a bit about it".

Your setup looks pretty okay but consider the following situation:

The jammer is either not in the game, or gets killed.

- Pharmacist and oracle claim, and visit each other every single night. Mafia can't kill the oracle, and if they kill the pharmacist, the oracle sees who made the kill. Now there are two unkillable confirmed innocents in the game. If mafia drop down to one member, they lose the game, or they can sacrifice a member to break the chain protect (not worth it, unless it's a really bad player making the kill lol)

It's not a huge breaking strat considering you might not even get both of them in the game. But if know that you are the oracle/pharma, and the jammer gets lynched day 1 and a VT dies night 1, the odds that the other protective role is not in the game are quite low, so it would always be worth it to claim the next day imo.

Recommended solution: Make the oracle "macho" - cannot be protected by doctors.

#22 Re: Forum Games » Mafia 25 signups » 2019-06-19 23:39:11


Spread your hate somewhere else and let the man do his thing. No one gives a ****, baby.

Take it easy, man.

#23 Re: Game Business » ByteArray's weekly development vlogs! » 2019-06-19 23:37:10

AllenCaspe9510 wrote:
HeyNK wrote:
Slabdrill wrote:

1x1 hooks being impossible is nice, it means I don't have to look out for exploits everywhere //

Oh, this is actually fantastic. Now make it so invisible blocks and gravity and portals are NEVER added to the game, and suddenly this is a direct upgrade from EE.

No No No, invisible portals is a must! Together with the arrows

No. Wrong. Bad. Incorrect.

The design philosophy for EEU, and any other multiplayer game with young persons making up the majority of the audience should not solely be "What good can this feature bring about at the intended use", but also "How would it detract from the game if this feature was abused".

Pros and cons basically. Don't just look at the positive.

Pros of invis portals: You can make some cool stuff

Cons of invis portals: People who know nothing about designing levels (majority of EE) will clog up the lobby with terrible unplayable levels using invis portals that are only fun to play if you are the owner of the world and you have the otherworldly esoteric knowledge required to know what the hell is even going on in the world

#24 Re: Graphics Suggestions » [EEU] Bricks » 2019-06-19 23:31:28

Still doesn't look good.

The dark lines stands out out. It looks like a grill in front of a colored background instead of actual bricks.

#25 Re: Forum Games » Mafia 25 signups » 2019-06-18 23:32:06

ASDruska wrote:

how the heck was i supposed to know this was garbage theres no yelp for mafia games

taken from the original post

"This game has a closed setup, and is role madness. It includes some bastard elements."

Two red flags right there, baby. Role madness is always a bad thing (for mods without exceedingly good reputation). Bastard + role madness for a mod who obviously knows nothing about mafia is a double red flag.

Board footer

Powered by FluxBB

[ Started around 1606592851.3818 - Generated in 0.091 seconds, 9 queries executed - Memory usage: 1.57 MiB (Peak: 1.89 MiB) ]