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#1 Re: Forum Discussion » Make Signature MaxHeight be able to changed in users settings » 2018-12-13 21:08:21

peace wrote:

maby diff can add an opition to see the perspecitve form diffrent screens like a phone and atleast make the sig previeuw and the prviuew aawhen makign a post the same


#2 Re: Game Discussion » Why does the lobby say elemental is medium-hard? » 2018-12-13 20:46:44

Slabdrill wrote:
LukeM wrote:

ok but … nknown.png

...which makes hard clearly the better difficulty

If you're using the 'no enjoyment until you finish the campaign' argument then maybe, but if you take it to be an average difficulty then, whether you include space or not, its medium-hard

#3 Re: Forum Discussion » Make Signature MaxHeight be able to changed in users settings » 2018-12-13 16:32:49

Anatoly wrote:
peace wrote:

in my opinion the max hieght/widt shoudl eb same everywhere so you know eaisly hwo to make your sig looks nice

well yours obviously don't

Thats what he's saying XD

His sig doesn't look good at certain resolutions because he doesn't know what size it should be to make it look good (as there isn't a constant max width).

Sadly, there isn't really a way to do this, as long as you can resize your browser, there will be some configurations where it doesn't fit, especially on smaller phone screens.

IMO signatures should be a place for a small thing, not something that takes up more space than your post itself, that just adds bloat (which is why I'm hesitant to use a signature or profile picture, I'd only ever consider something small enough that the content of my posts are almost always the majority of the vertical space of my posts)

#4 Re: Game Discussion » Why does the lobby say elemental is medium-hard? » 2018-12-13 13:20:10

I'd say medium to hard is a good representation of the sorts of worlds in the campaign

Also, Kirby mentioned to me that they were also considering space a 'hidden' extra campaign, as such it wasn't included in the overall difficulty (making it 6 medium, 7 medium-hard, and 5 hard), in which case it really should be medium-hard whatever system of rating it you use.

E-M - 3 - xxx
 M  - 6 - xxxxxx
M-H - 7 - xxxxxxx
 H  - 8 - xxxxx...
H-X - 1 - .
 X  - 1 - .

#5 Re: Game Discussion » Why does the lobby say elemental is medium-hard? » 2018-12-12 15:27:33

MWstudios wrote:
mikelolsuperman wrote:
LukeM wrote:

Ninja'd again XD

How come your posts sometimes include the same info as the post above but you post it <60 seconds after the other post? Kinda strange

You can avoid that if you notice other posts written on the bottom of the page after clicking Preview
but who uses Preview today

I always use preview, but the new post was posted in the 30 seconds it took me to read the preview XD

#6 Re: Game Discussion » Why does the lobby say elemental is medium-hard? » 2018-12-12 00:56:24

den3107 wrote:

Might I object to this system?

This average is "misleading" in a sense.
I mean yeah, it might be medium-hard on average, but people who know they can handle hard might get super discouraged or might even feel betrayed once they actually meet that extreme level, which they have no way of passing.
Taking it a bit too literal, while the average might be medium-hard, you're going to need more skill than that to actually be able to complete the ENTIRE thing. In this case due to the extreme maps.

I guess there are two ways of thinking about it:

1. All the enjoyment comes from finishing the campaign
- This is what would be the case if you were only playing the campaign for the final reward
- The campaign itself is really boring, but when you get to the end you get a "wow I finished it" moment making it all worth it
- In this case the "difficulty is the hardest component you need to beat" method would make sense, as you can't get to the end without beating the whole thing

2. The enjoyment is spread throughout the whole campaign
- This is what would be the case if you play campaigns because you enjoy playing EE worlds
- You have fun throughout the whole campaign, enjoying each level you play
- In this case the "difficulty is the average of the components" method would make sense, as it doesn't matter if you complete the campaign, you've had fun nonetheless

Picking 1 when 2 is correct also has bad consequences, for example I don't expect to actually finish the campaign, but if it were labelled Hard-Extreme / Extreme then I would have never even clicked on it, and would have never had the fun I've had playing it.

(Personally I'm strongly in favour of system 2)

#7 Re: Game Discussion » Why does the lobby say elemental is medium-hard? » 2018-12-11 22:59:49

A big misunderstanding about the difficulty labels is that they describe the range of difficulties in the campaign (e.g. Medium-Hard means that there are both Medium and Hard parts of the worlds). This is not correct however, its saying that on average the world / campaign is somewhere between Medium and Hard. I guess think of Medium-Hard as "Medium and a half" XD

This doesn't make much of a difference with most campaigns though, its only really shown in a few special cases, for example when theres a campaign like Elemental which ranges from Easy-Medium to Extreme. The labelling is just saying that most of the worlds in the campaign are around the Medium-Hard difficulty.

Ninja'd again XD
Seems to be happening abnormally often recently

#8 Re: Forum Discussion » the signature previeuw in your profile when editing it its misleading » 2018-12-09 17:37:27

Fits horizontally? That will always be the case because it depends on screen resolution, with my normal screen layout (1050p splitscreen) yours has looked like a mess pretty much forever XD


#9 Re: Game Discussion » Physics values » 2018-12-07 13:13:37

Slabdrill wrote:

So just to be sure, when in slow dots / liquid the drag is the same whether you're actually moving or not?

Unless I'm missing something, yes //

#10 Re: Creative » Minesweeper v1.31 » 2018-12-06 16:41:26

MWstudios wrote:
Loganyoshi wrote:

That's the engine's problem I've been experiencing for a long time
I solved it by making an analysis exception in the folder where I download others' creations

afaik its because some virus detection programs work by assuming all programs are viruses until they can be uploaded to their servers to be tested more thoroughly, so when you release your own program its likely to be detected for a while until its tested.

#11 Re: Game Discussion » Physics values » 2018-12-06 16:03:24

Mostly what Gosha said, but with a few corrections / clarifications / simplifications:

All distance units are pixels (1/16 of a block, written as p), and all time units are ticks (1/100 of a second, written as t)

If multiple modifiers apply, they are multiplied together.

There is also a weird multiplier of 7.752 for some things, not exactly sure why (I've accounted for this in my answers where I've spotted it)

Jump VAcceleration (including high and low jump)
Movement Acceleration (including high and low speed)
Speed Cap (also applies to effects etc)
Friction Force
Gravity Acceleration (including low grav)
Peace's questions

#12 Re: Game Discussion » More EE Universe Plans! » 2018-11-29 15:09:02

Anatoly wrote:

Actually they are not used because they are limited. I remember a great suggestion.

How are they limited?

#13 Re: Game Discussion » More EE Universe Plans! » 2018-11-29 14:42:05

minimania wrote:

Have you ever stopped to consider why note blocks aren't used by very many people in Everybody Edits? Is it because they don't want to make music worlds, because it's too daunting or something like that? Is it because it's hard to understand how to go about making systems for them (as there are multiple)?

Why haven't we tried to fix these problems? Why, instead of attempting to change the system to something that could be more convenient for more players, do we give up on the system entirely? Please reconsider this, guys. Yeah, perhaps not a lot of people use the current music blocks, but just removing them entirely from the reboot will just further alienate that part of the community that does, and in the process (of adding a new no-work-required music system into EEU) takes a lot of creative freedom away from the players that they used to have in the original EE. Also, do remember that you are not just killing music worlds, but also killing/hurting a lot of gimmick worlds as well (FNAF 4 in EE, Megaman Dash, and the Memory Game all come to mind, on top of other things.)

Here's my opinion on it:
Currently the problem with note blocks is that they are currently near-impossible to incorporate with actual worlds, shown by the fact you called worlds that use notes within the actual design 'gimmick worlds', and are treating worlds whose sole purpose are music as the norm. IMO this doesn't really add much to the game, it's basically like we have a seperate 'game mode' which is entirely unrelated to, and cannot be used in combination with, the rest of the game, so there's really no point having it in the game in the first place.

It would be good if there was a way to fix this, but I really don't think there is (in block form)... You're always going to have the problem that you want to somehow have the player both falling through note blocks and actually playing the game at the same time, and there are only a handful of places where this is possible, so the best thing to do is to create a different feature (zones) which removes the need for this.

Note blocks are great when used right, but when you can probably count the worlds that do that on two hands, is it really worth having them?

#14 Re: Game Discussion » FINAL ELEMENT LEAKED » 2018-11-27 20:54:37

Helvi wrote:

Oh nice, makes it another extreme campaign for this year. Its not that we already have TONS of them already. Good job campaign team - for creating content for your friends again. I cannot stress enough to care for the general community which you fail at. If you were my children, I would be ashemd of you.

Yet again, I bring up my pie chart, this time with even smaller proportions of Hard-Extreme, Extreme, and Insane accessible campaign worlds //


#15 Re: Game Business » Elementary! » 2018-11-26 20:43:56

MWstudios wrote:
LukeM wrote:
Anatoly wrote:

Not really sure what you're talking about here? Is something actually incorrect (that isn't just opinion?)

Anatoly's right
It looks like the campaign team just randomly put medium-hard tags without minding the actual difficulty

So you're just saying you think the campaign is too hard, not that theres something actually wrong with it?

#16 Re: Game Business » Elementary! » 2018-11-26 20:04:13

Anatoly wrote:

Again we’ve got wrong campaign labels.

It’s not medium - some of them are hard. Seriously, why do you write “easy” on something “hard” Why is pipec’s world second when sorted by difficulty it should be first?

Why do people say cool when they made so many mistakes.

Not really sure what you're talking about here? Is something actually incorrect (that isn't just opinion?)

#17 Re: Off-Topic Discussion » News from now: Ukraine provokates Russia » 2018-11-26 16:36:58

(assuming you meant provokes?)

That sounds like Russia provoking Ukraine to me, not the other way round //

And idk... There have been lots of cases where Russia have attacked other countries recently (e.g. the Salisbury and Amesbury chemical weapons attacks in the UK, iirc a few other things with ships, and now this)... Hopefully it doesn't actually end up in a war or anything

#18 Re: Game Business » Elementary! » 2018-11-26 15:21:59

Helvi wrote:

The water tier has a funny blocking 1-life-only mechanic and is rated medium - which is rather nuts.

Haven't played this world yet, so I don't know whether this is true or not (that its 'nuts'), but my other points still apply

#19 Re: Game Business » Elementary! » 2018-11-26 15:10:51

Helvi wrote:

I do see how these work. Yet, two of them rated "medium-hard" again with the ending difficulty of "hard" to determine the actual skill requirement to finish the campaign in question. And finishing half a campaign is still not finished. So we end up with 2 more hard rated ones and 2 medium ones while of these has a 1-life-only mechanic to scare away more people than intended. On the fan-discord the difficulty was discussed and noted that it aims for most skilled people only, while excluding a major part - once again.

Ok, so firstly there are two medium campaigns, so I don't really see why you're complaining about never getting any campaigns that are doable by the majority of players...

Secondly, what you say would be the case if there were a hard limit to the worlds you could complete if you are however good at the game, but thats not the case (at least its not unless theres a limit on deaths or whatever), it just takes slightly longer to complete the worlds, so it doesn't really make sense to bump up a whole campaign just because one world is slightly harder than the rest //

Thirdly, why does completing a campaign matter so much? As long as you're playing it because you enjoy playing the game (which is usually the case if you're a '1h-a-day-gamer'), it shouldn't matter that much if you finish it or not. I know that personally there have been campaigns which I've enjoyed but haven't completed.

#20 Re: Game Business » Elementary! » 2018-11-26 14:16:30

Helvi wrote:

I really appreciate this hard rated campaign (technically medium hard, but hard anyway at a point). Loving to see new content added to exclude a major part of this dwindling community :-) Personally I believe the remaining few people will stay and move to EEU soon while the new and 1h-a-day-gamer refrain from doing so with the everlasting frustration of exclusive no-lifer content. Really, I love this part he most. I mean, my rant not the campaign.

The campaign team certainly did a great job at creating a nice campaign for their friends and buddies. Again

Just FYI thats not how these work...
Try at least looking at it before you complain about it next time // (or at least read the whole update post)

#21 Re: Game Suggestions » Super Editable Decorations » 2018-11-23 16:01:53

The question is, why do you need trillions of variations of easter eggs?

I get that a few different colours of grass / blocks could be useful, but IMO there are better ways to do it than adding a colour picker for every little detail //

Plus making procedurly generated textures is really difficult, for example just doing a simple recolour of the brick blocks makes some colours look terrible (in particular dark colours)

(Also its 256^whatever, not 255^whatever)

#22 Re: Questions and Answers » when the interface has been changed » 2018-11-23 15:42:27 … p?id=44554

Xenonetix wrote:

- Updated some of the warning popups.

Wow, probably the closest ninja I've ever had XD

#23 Re: Game Discussion » Why beta is NOT 50% off? » 2018-11-23 15:37:10

Beta was originally a service, not just a pack of blocks / smileys. (you got access to certain packs before other players)

Personally I'd like to start doing this again, because it means that bugs (for example all the key binding stuff) can be caught before its released to the public, not sure what the rest of the staff think though.

Whether we start doing it for updates again or not though, we are bringing it back for at least the first few releases of EEU (as there will likely be a large number of bugs, and at the start it probably won't be in a good enough condition to release publically), so it will be beta only for a while until we polish it enough to release to the public

#24 Re: Game Business » Custom Key Binding! » 2018-11-22 09:08:18

Yonanoke wrote:

Interaction with things that could reset your progress (e.g. reset blocks, world portals)

#25 Re: Bots and Programming » [Question] How to have multiple connections? » 2018-11-21 18:27:08

You can only be connected to a world with a single account once (or twice if you're the owner), are you using the same account for each of them?

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