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#1 Re: Questions and Answers » Timed Doors State Side » Today 00:34:48

Server side

Timed doors are one of the things we can't change to be client-side without breaking existing worlds sadly //

#2 Re: Game Suggestions » -1 switch » 2019-02-16 19:49:43

We discussed this before we released reset switches, but none of us could think of a reason you'd want to do anything to all switches other than reset them //
Is there any particular reason you want this or are you just suggesting it because if feels like it should be an option?

#3 Re: Bug Reports » Pressing Space/Jump in Mid-air Randomly Slows You Down » 2019-02-16 13:38:51

What do you mean by slowing you down? Could it just be a lag spike or something caused by sending a movement message?

#4 Re: Bug Reports » Official "Everybody Edits not loading" topic » 2019-02-16 13:36:31

Andymakeer wrote:
LukeM wrote:

the unfavirator tool is also eternally loading.

just lost my login streak btw

I really can't see anything that could be wrong... I've used our debugging tool to log in as you and everything loaded fine...

Could you try logging in on a different computer / browser?

#5 Re: Bug Reports » Official "Everybody Edits not loading" topic » 2019-02-15 23:26:14

Andymakeer wrote:

started today
stuck on loading screen
using PL

please help

Nothing seems corrupted about your player data at first glance, have you tried using that unfavourite tool to remove some likes / favourites?

#6 Re: Questions and Answers » EE Offline » 2019-02-14 19:03:51

peace wrote:

uhm mike im talikng about this:

Not sure if this was what you are trying to get at, but yes gravity effects used to be very latency dependant, but since several updates ago thats no longer the case so it shouldn't be a problem

There are still a few other things that could break, but I think those things will just have to break // The vast majority of them are things that would be very unreliable anyway, so I don't think they've been exploited in many levels.

#7 Re: Game Suggestions » rainbow door » 2019-02-13 15:03:48

What would be the point of a door that has the same value for everything? You often want to clear all effects, but I don't think I've ever seen anyone check for the same number of coins, deaths and switches //

#8 Re: Game Discussion » Not Loading » 2019-02-10 22:14:25

Try logging in now, I've gone through your player data and fixed some things that seemed to be corrupted (might have messed up a few of your settings, sorry)

#9 Re: Debates » Which country will be the next superpower? » 2019-02-08 15:10:13

Anatoly wrote:
TaskManager wrote:

simply having nuclear weapons

Actually with "superpower" the dictionary means the ability to start a nuclear war.

Do you have a source? All the definitions I can find just say "a very powerful and influential nation" or "[a nation] capable of influencing international events and the acts and policies of less powerful nations", not actually referencing nuclear warfare or anything

#10 Re: Game Discussion » Ways to make the game better? » 2019-02-08 14:58:57

I agree that speaking out about issues you think the game has is a good thing, but when you look into the actual data, the number of difficult campaigns isn't really a problem.

Here's an updated copy of a pie chart I made a while ago:

Since the last time I linked this, the number of campaign worlds the average player can beat has gone up significantly. The reality is that we've been releasing far fewer difficult worlds recently.

The player count has been going down for a long time now, since way before campaigns were a thing (although recently its become more stable). Several reasons include the huge period with no updates during MrShoe times, the fact that Flash is no longer really a supported platform, and that web games are becoming less popular.

We are currently in the process of moving to HTML5, which will have a number of benefits, including better performance, support by default in all major browsers, and more compatibility with other platforms such as Steam, Facebook and Mobile. We are also redesigning the game in the process to hopefully bring back some of its charm, make it feel more modern, and make updating it easier.

We're hoping that all of this will breathe new life back into EE, making it a generally more enjoyable game to play //

#11 Re: Game Suggestions » For EEU: Uploading your own blocks » 2019-02-08 11:27:29

Anatoly wrote:
peace wrote:
Anatoly wrote:

sure if 1K players do that daily then there are +1K blocks daily gg anatoly

Have you ever seen 1K players in this game?

Simultaneous players =/= daily players, this is one of the few things that really annoys me XD

EE does still have > 1000 daily players, just not > 1000 simultaneous players

#12 Re: Bots and Programming » Most painless way to make a bot » 2019-02-07 00:35:25

EE currently uses something called PlayerIO (which handles all the APIs we use), you can find the download here:, and the documentation here:

This download includes a version of the library for each of the languages PlayerIO supports, you'll need to include this in any project you make

On top of that, we also define our own 'protocol' (PlayerIO communications work by sending a message type name and a list of arguments, the protocol includes the message and argument types we use), you can find a community managed documentation of it here:

C# (full/core) and JS are probably the best ways to make bots (those are the ones officially supported by PlayerIO). I'd probably say that C# is probably a better language, but JS allows you to really easily host things on the web, so if you wanted to publish your bot JS is probably best, otherwise C#.

(as den3107 says, the examples are probably the best way to get used to the syntax, once you've picked a language you want to use I could probably send you some code from a previous bot I've made as an example of how to actually get connected to EE if you want)

#13 Re: Game Suggestions » Add an official client download button to homepage » 2019-02-06 00:18:33

Mylo wrote:

I do have the most recent version of each browser. The issue comes not from missing flash, I do have flash installed. The homepage looks broken right now, at first glance in every browser.

Are you sure you have it installed correctly and enabled? It really shouldn't look broken, it looks fine for me on all the browsers I have installed on my computer //

Mylo wrote:

It should be quite easy to make an flash wrapper for macOS & linux even when flash is not installed on the system. I don't see you guys releasing EEU in the next few months, so why make the game look like it's dead in the meantime, for most users? Why not make the game more accessible?

I'm fairly sure that pretty much all ways to package a flash game in an exe still require flash to be installed, in which case the in browser option really is the most accessible, especially for the >80% of people using a browser that supports it natively.

#14 Re: Bug Reports » ~I don't have edit on my own world~ » 2019-02-03 23:42:40

This should hopefully be fixed for the next update //

I had to reorder some of the initialisation process to allow for the campaign warning prompts, but accidentally caused a race condition between the loading of the world and the loading of other player data, which meant that occasionally if the world hadn't loaded enough by the time you initialised, you wouldn't be given edit when you joined it.

#15 Re: Bug Reports » my RTT is way to high » 2019-02-02 13:21:29

It sounds to me like its just a problem with you're internet... I can't think of anything else that would specifically decrease your connection quality while leaving everyone elses the same.

I guess leave it a couple of weeks and hopefully if its problems with your ISP they should have fixed them.

#16 Re: Bug Reports » i think its intended but effect remover doesnt remove zombie from npc » 2019-02-01 19:37:30

Because of the way effects are handled in EE, having the effect remover remove timed effects like zombie and curse would cause buggy behavior, and we didn't really think they should be removed anyway, so we decided that it wouldn't remove hazardous effects, zombie NPC included because it would be weirder for it to be removed than it would for it not to be removed.

#17 Re: Game Suggestions » Add an official client download button to homepage » 2019-02-01 19:32:16

peace wrote:
LukeM wrote:

so these balck screens are flash being slow?

The black screens Mylo is talking about are because Flash player isn't installed

#18 Re: Game Suggestions » Add an official client download button to homepage » 2019-02-01 15:00:49

peace wrote:

maby in EEU you shoul ld do something basout if the game fials to load inmediatly as right now it shwos a black screen which fo rmost users is a big nope im not playing this feeling while you mgith still have the required flash when flash is a probelm it now mostly gives a white screen wiht a puzzle piece in the game screen

In EEU we'll be using HTML5, which has been supported by all browsers for almost 10 years now, so theres pretty much no chance of it not being able to load XD

#19 Re: Game Suggestions » Add an official client download button to homepage » 2019-02-01 14:39:46

Mylo wrote:

I suggest to add a version for macOS to and place the button at a more prominent location. Think about it: If a player downloads the game, the chance rises he will come back again when the icon is seen at his desktop. You've got a lot of space when the flash client won't load, why not use that location to advertise the wrapped client? Instead right now a big black box is shown, which makes it look like the game itself is broken. You're losing new players there.

The problem is that you still need a copy of Flash Player to play the game offline, so prioritising the downloadable client doesn't really help. We still think the online version is the easiest to access, so that is what we put front and center.

I will suggest to the rest of the staff having an "install flash player" message for if the game fails to load though for the browsers that no longer have that built in.

Mylo wrote:

I'm using Firefox, where the black box is shown. Safari won't start it either. In Chrome I have to accept first - inexperienced users might think the game is dangerous. As I heard the EE team contains webdevelopers and designers, why does nobody care about such fundamental issues? EE needs every single player from every single ecosystem right now, look at the numbers.

We do, we are currently in the process of making the move away from Flash and to HTML5, which will prevent the problems at their root rather than just making them a bit easier to avoid. We think this should hopefully make the game much more accessible and just a better experience in general.

#20 Re: Game Suggestions » Add an official client download button to homepage » 2019-02-01 11:20:49

At the bottom of the page

Although flash player is still working in every browser I've used... What are you using?

#21 Re: Off-Topic Discussion » FREE GOOD GAME[s] -- JACKBOX // DEPONIA: A COMPLETE JOURNEY » 2019-01-31 22:14:18

mikelolsuperman wrote:
Zoey2070 wrote:

Oh like that. But then it's in my opinion even more useless. People could just google the game name then.

How will they know to google the game name though if it weren't for this topic :O

I've actually got several games I've wanted for a while and didn't notice were on sale because of this topic (thanks Zoey //

#22 Re: Questions and Answers » What will happen to levels we make now in ee offline? » 2019-01-31 22:11:43

We're not completely sure on what we're going to do yet, but the current most likely plan is that we will release a tool to allow you to download your worlds a while before the main servers are shut down, then you can share them with friends / play them using the file you've downloaded. We'll also include all campaigns with the client, as well as probably some popular non-campaign worlds.

#23 Re: Bug Reports » Playing a world while you're in the lobby » 2019-01-29 19:04:14

I think this has happened very occasionally for a while, but I don't think we've been able to reproduce it to actually work out whats causing the issue...

Hopefully EEU should be structured in a way that will prevent things like this from happening XD

#24 Re: Forum Discussion » Automatically remove signature and avatar in off-topic chat thread. » 2019-01-29 16:50:27

I blame the people with big signatures / avatars XD, thats the reason I still don't have them

(look how nice and compact this post is :O)

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