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#1 Re: Bug Reports » Facebook - EE missing » Yesterday 21:09:53

We believe that Facebook has ended support for Flash games (of which EE is one) a bit earlier than expected, so you'll no longer be able to find EE on their site. You can get your account transferred if you send an email to [email protected] including the account name, although as you can probably tell we're pretty busy right now so it might be a while before we can get back to you.

#2 Re: Game Discussion » Nontopic Worthy Game Discussion » 2019-07-21 16:20:51

Not sure why the game isn't loading, we haven't intentionally shut it down or anything, and as far as I can tell the only changes made in the last week were patreon rewards being given out, I'll look into it.

Update: It looks like PlayerIO are currently experiencing some problems so our servers are currently offline, I'll try and do what I can to get them back online, but we might just need to wait it out //

Update 2: I've just enabled their free servers as a temporary solution while they fix the problem, so things might be a bit buggy but the game is back online

#3 Re: Game Discussion » My thoughts on the activity of Everybody Edits. » 2019-07-20 13:18:44

XxAtillaxX wrote:
Wizard2002 wrote:

Reason as to why the updates are so slow is because the EE Devs also have real life and real jobs to support themselves, so its not like they work full time on the game

Uh. As far as I'm aware of, none of them are currently employed IRL.

Not sure about Xeno, but during term time I'm at university and over the summer I have an internship, and Byte is self employed and works on games other than EE (such as Rotate)

#4 Re: Forum Games » [january] early 2019: the game » 2019-07-16 22:08:22

Create a Minecraft server, reassign all staff to build nice looking houses

#5 Re: Bug Reports » I cannot save my world » 2019-07-11 18:59:12

Unfortunately this is a limit set by PlayerIO (our hosting provider) so its mostly out of our hands. We'll be using out own servers for EEU though so it shouldn't have this problem.

As for the temporary solution of removing blocks, different blocks take different amounts of data, so in general things like NPCs and signs take the most (as they're storing text), then portals (as they have several properties), then switches, then normal blocks, so if you do want to try to bypass this constraint then you should probably worry about things like signs and portals first.

#6 Re: Game Business » ByteArray's weekly development vlogs! » 2019-07-09 08:55:58

Processor wrote:

I'm so glad the "huge overhead" of strings was removed. The noticably improved performance will bring massive amounts of new players to EEU. I know progress is slow but adding important features like these is definitely worth delaying the release by a week. //

At this point it's unlikely that I'll have finished my stuff before Byte, so it doesn't really delay EEU if he strays off the critical path for a bit. This sort of thing isn't that important but it might as well be done if it's not going to push EEU back.

#7 Re: Questions and Answers » Resetting all switches » 2019-07-07 15:55:55

You need to buy switch resetters, which are different to normal switches, then press - from 0 to get to infinity.

We would have wanted to make the UI look a bit better, but it would have meant redoing quite a lot of UI stuff, which we decided wasn't worth it just for a single variant of a single block, as EEU is pretty soon.

#8 Re: Bots and Programming » [Beta] Plug-It » 2019-07-06 23:46:14

Trytu wrote:
LukeM wrote:

Oh, I never did write out the full documentation, argNo is the index of the argument you want to change, in this case there is only one, so you'll just put 0, but if it were a portal or something then you could select whether you wanted to map the rotation, source, or destination.

after inputing 0 in the args, i was able to successfully remap my switches
the sollution was !selection map 184 113 args 0 (or args 0 0) from 33-45 to 45, otherwise it didn't work
i thought that [..] - mean that it's optional, have default of all the ID's and arguments, and it not necessary to work
in !selection tiles, smart mode is optional, why doesn't !selection map has defaults
i understand that you haven't time, still don't know how other players came up how this command works
thanks for fast answer

To be honest, I hadn't noticed that there was a [] around the first ID, you're probably right that there shouldn't be.

If you're interested, the reason it's there isn't a conscious choice, its just an artefact of how my command system works. I wanted it to be easy to create new plugins that feel the same as the rest of the commands, so the help commands are automatically generated so that they all use the exact same format.

I basically specify the structure of the command and it uses this to automatically parse the parameters from a message, as well as automatically generate the usage message. In this case I give it the format "~ids#id#n args ~argNos#argNo#n from <#min#n - #max#n/#from#n> to #to#n", which just specifies that argNos should be a list, and for all lists it automatically generates the usage message [#argNo# [#argNo# [...]]], as it will technically work even though it won't do anything meaningful.

I guess the way to fix this would be to add a type of list that must contain at least one copy, I probably won't have time to do this in the near future, but I'll probably be rewriting this for EEU at some point, so I'll make sure to add something like this then //

#9 Re: Bots and Programming » [Beta] Plug-It » 2019-07-06 20:32:46

Oh, I never did write out the full documentation, argNo is the index of the argument you want to change, in this case there is only one, so you'll just put 0, but if it were a portal or something then you could select whether you wanted to map the rotation, source, or destination.

#10 Re: Bots and Programming » [Beta] Plug-It » 2019-06-30 21:16:33

Should be fixed now, not sure what happened but rebooting it fixed it //

#11 Re: Bots and Programming » [Beta] Plug-It » 2019-06-29 10:37:41

peace wrote:

uhm i dont knwow what wrong because ti doesnt seem to be on my side but it takes too logn to load plugit so it gives the error saying **** takes too long (and ggives suggestion about if its your internet which is slow ect) but reloading also doesnt wokr the problem is when i close it and reopent ehe forums the forums are opnened almost instantly

Looks like the website is down at the moment, not sure why and I can't look into it right now, but I should be able to later today / tomorrow //

#12 Re: Off Topic Discussion » Annoying Math Problems » 2019-06-26 18:18:18

Just FYI the OP's question specifically said you had to solve it by factoring, so you can't just throw the formula at it and write down what you get, you need to try to get it to the form (ax + b)(cx + d) = 0, usually just by inspection, then you can say that either side must be 0, so x = -b/a or -d/c.

#13 Re: Off Topic Discussion » [Coming July 3rd] EE MC Server! » 2019-06-26 17:35:04

Different55 wrote:
ninjasupeatsninja wrote:

premium accounts only


Not cracked (i.e. the account actually exists)

#14 Re: Off Topic Discussion » Annoying Math Problems » 2019-06-25 13:16:19

The general rule for algebra is that you can do anything you can do to normal numbers as long as you do them to both sides, so if you had x = y then you could multiply both sides by 2 to get 2x = 2y, or subtract 2 to get x - 2 = y - 2.

In this case you are subtracting one from both sides, which gives you 2x + 1 - 1 = 0 - 1, which you can then simplify to get 2x = -1, effectively 'moving' the 1 from one side to the other.

You can then just divide by two to get 2x / 2 = -1 / 2, which gives x = -1/2.

Hope this helps //

#15 Re: Game Discussion » Everybodyedits Quotes » 2019-06-22 16:22:58

peace wrote:

i wanna join i guess lukem care to explaine more?

Processor decided to give us all numbers next to our names in the unofficial discord server for some reason, so I created the LukeM Investment Initiative, a way for you (yes you) to invest your numbers in return for slightly higher numbers in the future! Invest today!

#16 Re: Game Discussion » Everybodyedits Quotes » 2019-06-22 10:51:32

AllenCaspe9510 wrote:

Full Release of EEU When?

~ EE Staff Team

#17 Re: Bug Reports » Clicking profile from lobby doesn't appear initially until touching on » 2019-06-11 17:42:28

Could you give some screenshots / a more detailed explanation? I couldn't seem to reproduce what you said...

#18 Re: Game Discussion » A review of Everybody Edits » 2019-06-08 14:29:58

Weirdoverse wrote:

Port EE to html5 so it still exists because EEU probably will suck for 100th time im telling you

It's just not a viable option, it'd double the amount of work we'd need to do and halve the audience of each individual game, so we'd just be shooting ourselves in the foot if we were to do that.

Here's my more detailed reply from last time if you didn't see it:

LukeM wrote:

#19 Re: Game Discussion » Early April btw » 2019-06-06 10:34:46

The main reason EEU is taking a long time compared to EE clones is that we're putting a lot of design effort into making sure than 1. we don't end up with something like EE where the code is a mess and it's difficult to add new features, and 2. the actual game is well planned out. That's just something that people making clones don't really care about, so they can churn out code a lot faster. Combine that with the need to both perform well and look good and you've got something that takes significantly longer than a clone or whatever.

#20 Re: Questions and Answers » Flash Ending in 2020? » 2019-06-05 10:26:58

^ Not quite
First, installing Flash on your computer doesn't mean it will work in browsers, most browsers have said that they are going to prevent users from installing Flash plugins, so it will become very difficult to play a Flash game from your browser.
Also Adobe have said that they will no longer be distributing the standalone Flash Player, so although you could technically get a copy from a third party, it will become increasingly difficult if you don't have the standalone player installed already, and you'll likely be making yourself vulnerable to Flash security problems.

tl;dr: You'll probably no longer be able to play EE in your browser or install the standalone Flash Player from Adobe (you'll need to either have it installed already or get it from a third party).

#21 Re: Questions and Answers » Flash Ending in 2020? » 2019-06-04 14:20:58

Flash being discontinued was one of the main reasons for moving to EEU (a rewrite of and successor to EE). We're currently a bit behind schedule, but we're most of the way through the closed Alpha now, and plan to start the closed Beta fairly soon. This will hopefully mean that we can transition to open Beta a while before Flash is killed, to allow for a transition period, eventually shutting down the old EE servers when Flash dies or when we feel it is time.

('Closed Alpha' refers to our internal testing with staff and a few high tier Patrons, 'Closed Beta' to the stage where we give out invites to Patrons and those with Beta membership, and 'Open Beta' to the point at which we make the game publicly accessible)

Theres a fairly in-depth description (from me) of the technical side of our plans here: … 13#p749913

If you want some more general info (from Xenonetix) about what EEU is and what our plans are, here are some topics where you can find it:
Original plan: … p?id=41928
General info: … p?id=42625
Early concept graphics / EE Offline: … p?id=43670
More recent info: … p?id=44649

#22 Re: Off Topic Discussion » Getting DNS error on my PC! » 2019-06-04 12:43:50

It sounds like you might be trying to use an invalid DNS server then, in which case what Atilla suggested would probably work (changing your configured DNS server to (Cloudflare's DNS servers) / (Google's DNS servers) / whatever)

#23 Re: Game Discussion » Wondering when EEU will release » 2019-06-03 19:28:21

I'm pretty sure that we don't plan to make an official tool to copy worlds from EE to EEU, but as I've said before, people are free to make third party tools to do that as we'll be releasing botting libraries etc at some point.

If nobody else does make a tool, then I'll probably make a simple (and probably bad) one, but no guarantees on when that will happen or whether it will be able to transfer directly from EE without using an export (not really sure why you'd want this anyway).

#24 Re: Game Suggestions » arithmetic in signs » 2019-05-30 15:44:08

Gosha wrote:

just saying, that would be very hard to implement
you would have to built a string interpreter that analyzes different tokens and stuff
i am not saying that it is impossible, but it's sure hard

The parsing wouldn't be particularly hard, things like this are pretty standard and there are plenty of well documented algorithms for doing this, its mostly just a question of whether it would be useful enough for it to be worth it, as currently the numer of useful calculations you could do based on coins and deaths are pretty limited.

I guess maybe if EEU adds more things that could use this then it could be useful, but I'm not really sure whats planned for later development.

#25 Re: Game Suggestions » strange thing in the help command » 2019-05-28 20:25:43

It's because it's the only command where the form of it decides whether you have permission to use it or not, /reset (with no parameters) can be run by anyone in any world, so is in the normal 'Command names' section, but /reset #player# requires you to be the owner of the world, so is in the 'Owner command names' section.

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