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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 Re: Game Discussion » Check in » 2024-05-25 07:47:44

WOW that's neat, there are several worlds in that image I've never seen before. It would be great to have a web page listing worlds like that, so that people can find the worlds easily.

#2 Game Discussion » bag owner » 2024-05-25 00:29:12

Replies: 2

Do you think smileys or NPCs own bags, carrying things with them? The Special pack contains a block with a sack of gold. It couldn't be for keeping it in one spot, as no blocks show the ability to move on their own. There are also more stable containers, such as barrels, boxes, and pots that can be created at no cost from a smiley. That implies there is some use of the bag, to carry it around. But smileys don't appear to have hand, so that raises more questions. Do smileys carry the bags with their mouths? Surely the strain of carrying a bag of gold by one's mouth would be way too much to be practical. Do only NPCs keep treasures? Do the NPCs own the bags of gold, or do they work with the smileys to transport the gold in bags? Does the gold even have any value, since smileys can create more bags of gold by editing the world? What is the significance of a bag of gold to a smiley, and why would they use it to decorate a world? Are smileys aware of the human world, and what significance objects such as bags of gold have in our world? Is that why they are always staring at us? Do they see everything through their side of the window? We may never know, because the smileys do not talk to use. We talk through the smileys, and it is possible they will never get the chance to let us know how they feel about the worlds they create. They might even know their surroundings, as they only look forward. They might not even hear or smell their surroundings, as most smileys don't have ears or noses. They may be screaming on the inside, waiting for us to stop controlling them. They may look forward to our control, being the only chance they get to interact with the world. When we leave the smileys, they may or may not have their own worlds, and we have no way of really knowing. They might understand the worlds they create, or they may not. To a smiley, a bag may be nothing, or it may be anything. And we still don't know who really is the bag owner.

#3 Re: Game Discussion » Check in » 2024-05-24 23:55:53

Not much. A new EE remake got pretty popular, though I haven't checked on it much so I don't know if it still is.

#4 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-05-05 01:48:24

hey guys did you know eggs appear in front of the player. eggs are not supposed to appear in front of the player. thanks for reading.

edit:  i was wrong. eggs actually appear behind the player. eggs are supposed to appear in front of the player. thanks for reading.

#5 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-05-02 03:15:25

Kira wrote:

The fact that we have access to HEX, make it endless and fun to build. Not only the worlds will look better, but the builders are now enticed to making higher quality worlds with less effort and more fun.

I don't see a single argument that goes against the addition of HEX that actually makes sense, but do try to prove me wrong though.

Some problems with hex blocks in general:

It would likely be heavier on the game on performance, bandwidth, and world download size. If there are hundreds or thousands of unique colored blocks on-screen, that could easily multiply the amount of work to draw the screen after joining a world or entering a portal. Not sure about EE since I can't check it easily, but in EBE open worlds do not have blocks with customizable text or numbers, I suspect to reduce load time and resources.

It's easier to make a block that works well in 10 hues, than 16 million hues. Extreme cases (high or low brightness or saturation) may likely look fairly bad, and certain parts of the colour spectrum will appear to be lit differently because of the human eyes' sensitivity towards certain colours.

Some world owners prefer to work with more limited tools. I make simple levels, and I find it easier to work with a more limited block selection. At a glance, nearly every block in EE can be told apart by an experienced player, and this would be ruined with hex blocks. It's much harder to faithfully recreate a colouring technique by memory, a throwback to old EE, a screenshot or a video, and it's harder to communicate with other players what colours they like in a world.

EE's limited selection makes minimap art more unique to EE. Generic RGB values can be used in any image.

Problems with hex blocks in certain packages:

The Halloween 2011 includes a bloody version of the grey Basic block. It won't match with the hex variant, especially the block highlight in EBE, unless you go the extra step of adding a blood layer on top of a hex-coloured Basic sprite.

EE has a problem with foreground and background blocks blending in too much, and hex blocks only make this problem worse. Just compare red Brick FG to blue Brick BG, or grey Brick FG to white Brick BG. Those problems should be cleared up before they are converted to hex blocks.

Checker backgrounds were butchered in EBE. In EE, Checker backgrounds match perfectly with Dark and Solid. In EBE, it is impossible to match both of the original colours in EE, causing some converted levels to look objectively worse. It also becomes harder to match them up with other Plain backgrounds, as you need to screenshot the game and use an eyedropper tool to confirm what colours actually match the Checker.

I think vision zones are really neat though.

#6 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-04-30 20:54:09

Minimania wrote:

having more tools to be creative with obviously makes you less creative

Sort of. With fewer blocks, things are less standardized. Before fire blocks were added, you had to draw fire yourself, and each interpretation will be slightly different.

It also becomes harder to decide which blocks to use, but this can be solved with some self-restraint. Most levels that I've actually completed use a limited selection of blocks, and I do better at sprite work when there are fewer colors to choose from.

With more blocks, certainly people will be more creative in other ways. The "Pretty How Town" campaign world is a pretty good example of using blocks in creative ways.

It's ultimately a trade-off, and I think there is some benefit to preserving the simpler block selection.

IMO the bigger problems are sustainability, and the interface:

Having hundreds of blocks makes it harder to update them to look better and more consistent. Similar concepts, such as various brick tilings are spread across various packages with different art styles. Some blocks are niche, and I think it is better to improve on existing blocks (there are some iffy hue shifts like blue and grey Brick blocks) before adding these.

The blocks are poorly organized in the edit tab. It would be much neater for example, if standard colors were presented vertically, in a grid. Holiday packs are also scattered around. The current menu system was fine when there were like 100 blocks, but looks very messy for EEO.

#7 Forum Discussion » [Suggestion] Make WORLD BBCode link to EE Web Archive instead of EE » 2024-04-29 07:32:02

Replies: 1

The WORLD BBCode links to the EE world, even though that no longer works. It should probably link to the EE World Archive instead.

#8 Re: Game Discussion » History of home worlds » 2024-04-28 09:02:40

Oh, I think I see the problem. EE Web Archive uses the old version of ArchivEE, which doesn't include default home worlds.

#9 Game Discussion » History of home worlds » 2024-04-28 01:48:42

Replies: 3

All names were made up by me. Let me know if I got something wrong.

2013-04-23 10:38:21 - "Floating Islands"

Amount: 382276
First: PWJQ6ZJ992bUI

2015-08-20 19:47:43 - "Yard"

Amount: 36383
First: PWy7l16aSZb0I

2015-10-17 12:35:08 - "House 1"

Amount: 6299
First: PWavMXg8m_b0I

2015-12-14 16:14:56 - "House 2 (Winter)"

Amount: 4933
First: PWjJinxTjkb0I

2016-02-01 15:02:35 - "House 3"

Amount: 122
First: PWA2jIuN0BcEI

2016-02-03 01:38:47 - "House 3.1"

Amount: 7193
Template: PW-1oQ842PbkI

2016-04-06 15:23:09 - "House 4"

Amount: 13142
First: PWdVbsu8oWcEI

2016-08-22 21:41:39 - "House 5"

Amount: 9708
First: PW2UeuPUtDcEI

2016-11-06 15:23:53 - "House 6.0"

Amount: 6407
First: PWbh0g1atbcEI

2016-12-28 03:26:43 - "House 6.1 (Winter)"

Amount: 2943
First: PW7ii7dj9scEI

2017-01-23 22:35:54 - "House 6.2"

Amount: 39339
First: PWYN4Ojt90cEI

2018-04-30 15:53:49 - "House 6.3"

Amount: 4624

2018-06-28 04:12:54 - "House 6.4"

Amount: 4953
First: PWNeh6hFEccUI

2018-09-22 20:30:10 - "House 6.5"

Amount: 12899
First: PWwMlInjc4cUI

2019-07-29 20:51:45 - "Hills"

Amount: 19511
Template: PWvmGW1Jl3bUI
First: PWc3v8EACccUI


#10 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-04-28 00:08:39

PixelPilot, a C# bot library for PixelWalker has been published by MartenM. It's under the MIT license, which gives permission to share and modify it.

#11 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-04-23 22:29:54

ExFabian wrote:

it is also much more convenient than enabling email notifications and receiving not only news but also replies other people made that don't interest you
just joining the discord server and muting every channel besides the announcement channel is the same thing but with no more bloat

Discord, not bloated? Then why do I get random popups to buy Nitro, or fiddle with my username? And why are all sorts of wacky animations and reactions that have nothing to do with EE, and are an excuse for Discord to sell stuff to me? These forums are much more accessible, and performance-friendly than leaving Discord open in the background.

Yes, you can get notifications from Discord. But if you go idle for a few minutes, there's a chance you'll miss it. And if you check every time you leave, that just consumes more time than spending a few minutes a day reading forum posts.

Also, this website has an RSS feed.

Tomahawk wrote:

If someone produces something complete enough to be posted here, I expect they'll share it.

You can post unfinished investigations on the forums. I've done this plenty of times. It's much better for data preserval, and not getting your messages lost.

Somebody in the EE TAS channel years ago said they'd make a thread, but they still haven't. Things like that will happen all the time, and neat and useful stuff will get lost because nobody put it on an open platform where it can be archived. And last time I checked, Discord servers can be deleted on a single person's whims. Not promising as a source for info.

#12 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-04-23 21:00:23

The useful stuff is stuck on Discord, with nobody bothering to link it on the forums. Sadly the norm at this point.

#13 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-04-21 21:20:05

Hey, a changelog!

For me, the game's performance tanks when the minimap opens, to around 2-3 FPS in some worlds. Otherwise, the game runs smoothly. I'm using Firefox.

Original rambling

#14 Re: Forum Business » New and Improved Forums! » 2024-04-20 02:30:21

NoNK wrote:

i missed it

Surely you visited with an alternate account, right?

#15 Re: Bots and Programming » Another Everybody Edits Remake! v0.3.0 (early in development) » 2024-04-20 01:22:36

You might be wondering what happened to this. I stopped updating this for a few reasons:

Everybody Edits Offline was released under MPL-2.0, and this version uses proprietary code from the online version. If I continued to update it, I would prefer to use the licensed source-code as a basis, so I would need to rewrite the physics code.

The drawing code is also super inefficient. It would need to be heavily reworked to work well, either using hidden canvases or WebGL.

At this point, there have been at least three other versions of Everybody Edits in HTML5:

  • Project PixelWalker (working title) has multiplayer and even more stuff like portals and doors and gates. Currently has players, but you need to register to play.

  • ByteArray's HaxEE has online play and some basic blocks.

  • Velipso's fork of EE Offline. This one is licensed under MPL-2.0, and is incomplete. I can't get it to run anymore though.

I'm planning to do something else close to EE's code, but much different. It's planned not to use ActionScript or JavaScript, so it will likely share no code from this version.

#16 Re: Game Discussion » PixelWalker: EE Multiplayer in 2024! » 2024-04-19 22:32:34

The game has been updated to 0.3.2-alpha!

edit: Looks like you can zoom in and out with ctrl and + and -.

#17 Re: Forum Business » Update Discussion for forums » 2024-04-16 04:29:48

Legend says that if you use all six dragons, you summon Xenonetix:

#18 Re: Game Discussion » EE C++ Remake » 2024-04-16 03:16:59

C++ can be compiled to WebAssembly or asm.js, which are containerized in a web browser. I'm guessing this would be safer than running a native app.

You would still need to use standard web protocols like HTML, canvas, and WebSockets, though.

#19 Re: Game Discussion » EE C++ Remake » 2024-04-14 05:30:21

Wait really? I guess that was somebody else who messaged me about an EE remake in C++!

#20 Re: Game Discussion » EE C++ Remake » 2024-04-14 04:33:44

Very cool! I remember seeing it a while back and I'm glad to see you've stuck with it.

#21 Re: Game Discussion » The Future of EE » 2024-04-12 01:12:34

Pqwerty wrote:

I’m actually against EE! releasing at this point. We have a counting channel in the EE unofficial Discord that closes when EE! releases, and we’re up to 13 thousand. It’s been open for like 2 or 3 years now and I’d really hate to lose the streak/progress just cuz some dumb new smiley game came out



#22 Re: Game Discussion » The Future of EE » 2024-04-10 22:03:19

Gosha wrote:

You think kira is a troll, but he is one of the most persistent players that truly enjoys the game and would love to see it prosper.

I agree, Kira's worlds show that he is a very dedicated player and I respect that. That, combined with his posting history shows he's both a dedicated player and a troll. If people other than Boba are taking the OP seriously, then I was wrong about that.

Gosha wrote:

He genuinely cares about it and the fact that the game is dead saddens him.

I just don't see Everybody Edits as dead.

The Every Build Exists servers are still open, EEmulator is available to host other servers, Everybody Edits Offline is open-source, ArchivEE has nearly every world, and the Offline World Upload shows new worlds that are uploaded.

Everything EE had is available, it's just the community that needs something to organize around until the Everybody Edits! trailer releases. And repeatedly saying EE is dead doesn't do anything to progress this forward, but it does keep the forums slightly more active so that's a benefit.

Gosha wrote:

Can't say the same about 99.9% players who wouldn't even care if ee! came out at this point

Do you have anything to back this up? My immediate reaction is "of course they'd be excited", but I think we're both projecting here.

#23 Re: Game Business » (April Fools) Everybody Edits: The Curse Caught Up With Us... ☆ » 2024-04-10 20:14:58

Edilights wrote:

Is the video's link ever going to work ?

It's been archived, so click the link below if you dare. … rj2Hq7xqQ8

#24 Re: Game Business » (April Fools) Everybody Edits: The Curse Caught Up With Us... ☆ » 2024-04-10 08:28:23

TaskManager wrote:
Satanya wrote:

It is with a heavy heart that I must regrettably announce that Everybody Edits!... has been cancelled.

god damn it she wasnt joking


#25 Re: Questions and Answers » Ask Me Anything! » 2024-04-09 20:57:47

Xenonetix wrote:

I don't plan on playing 'EE!' if it comes out, unless they actually bring over all the existing worlds, which I doubt will happen.

Xenonetix wrote:

Hope and passion. People want the nostalgia and news of being able to play EE like it was in the past, but 'EE!' has a completely different look and feel to it, and it's unlikely to port over anything from EE, so I'm sorry to see that it's unlikely that hope will ever be met with fruition. I suspect if 'EE!' ever does get released publicly, many of the remaining community here will try it and then leave, and they'll have to try to build a completely new community from the ground up.

This is pretty easy to miss, but early in development Satanya expressed plans to let worlds in EE Flash and EEU be transferred.

Satanya wrote:

I'm just a talky-talky gal, I don't know much about technical specs, sorry //
But the plan is that you can transfer worlds from EEF, EEO, and EEU into EE!
Which means we need to pretty much make equivalents for all EE blocks
Which uhh

In addition, these worlds would likely be possible.

OC wrote:

If we upload eeo/ee classic challenge levels, will they be possible with exception to glitch levels?

Satanya wrote:

Probably yes

Another statement clarifying the physics:

Satanya wrote:

Currently it has the same physics, but we might augment them by the final release, depending on how the physics system interacts with some of our newer features!

When transferring worlds I'm most concerned about graphics changes, as the red Basic block now uses warm hues of red instead of cool hues. Small changes like that may add up to make old worlds look a bit off.

Though, I'm also expecting people to make texture packs that change graphics to look more like EE Flash.

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