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#1 Re: Game Discussion » EE Multiplayer Remake » 2024-04-23 22:29:54

ExFabian wrote:

it is also much more convenient than enabling email notifications and receiving not only news but also replies other people made that don't interest you
just joining the discord server and muting every channel besides the announcement channel is the same thing but with no more bloat

Discord, not bloated? Then why do I get random popups to buy Nitro, or fiddle with my username? And why are all sorts of wacky animations and reactions that have nothing to do with EE, and are an excuse for Discord to sell stuff to me? These forums are much more accessible, and performance-friendly than leaving Discord open in the background.

Yes, you can get notifications from Discord. But if you go idle for a few minutes, there's a chance you'll miss it. And if you check every time you leave, that just consumes more time than spending a few minutes a day reading forum posts.

Also, this website has an RSS feed.

Tomahawk wrote:

If someone produces something complete enough to be posted here, I expect they'll share it.

You can post unfinished investigations on the forums. I've done this plenty of times. It's much better for data preserval, and not getting your messages lost.

Somebody in the EE TAS channel years ago said they'd make a thread, but they still haven't. Things like that will happen all the time, and neat and useful stuff will get lost because nobody put it on an open platform where it can be archived. And last time I checked, Discord servers can be deleted on a single person's whims. Not promising as a source for info.

#2 Re: Game Discussion » EE Multiplayer Remake » 2024-04-23 21:00:23

The useful stuff is stuck on Discord, with nobody bothering to link it on the forums. Sadly the norm at this point.

#3 Re: Game Discussion » EE Multiplayer Remake » 2024-04-21 21:20:05

Hey, a changelog!

For me, the game's performance tanks when the minimap opens, to around 2-3 FPS in some worlds. Otherwise, the game runs smoothly. I'm using Firefox.

Original rambling

#4 Re: Forum Business » New and Improved Forums! » 2024-04-20 02:30:21

NoNK wrote:

i missed it

Surely you visited with an alternate account, right?

#5 Re: Bots and Programming » Another Everybody Edits Remake! v0.3.0 (early in development) » 2024-04-20 01:22:36

You might be wondering what happened to this. I stopped updating this for a few reasons:

Everybody Edits Offline was released under MPL-2.0, and this version uses proprietary code from the online version. If I continued to update it, I would prefer to use the licensed source-code as a basis, so I would need to rewrite the physics code.

The drawing code is also super inefficient. It would need to be heavily reworked to work well, either using hidden canvases or WebGL.

At this point, there have been at least three other versions of Everybody Edits in HTML5:

  • Project PixelWalker (working title) has multiplayer and even more stuff like portals and doors and gates. Currently has players, but you need to register to play.

  • ByteArray's HaxEE has online play and some basic blocks.

  • Velipso's fork of EE Offline. This one is licensed under MPL-2.0, and is incomplete. I can't get it to run anymore though.

I'm planning to do something else close to EE's code, but much different. It's planned not to use ActionScript or JavaScript, so it will likely share no code from this version.

#6 Re: Game Discussion » EE Multiplayer Remake » 2024-04-19 22:32:34

The game has been updated to 0.3.2-alpha!

edit: Looks like you can zoom in and out with ctrl and + and -.

#7 Re: Forum Business » Update Discussion for forums » 2024-04-16 04:29:48

Legend says that if you use all six dragons, you summon Xenonetix:

https://wiki.everybodyedits.com/images/2/29/177_green_dragon https://wiki.everybodyedits.com/images/4/48/178_red_dragon https://wiki.everybodyedits.com/images/4/4d/183_frost_dragon https://wiki.everybodyedits.com/images/7/73/185_golden_dragon https://wiki.everybodyedits.com/images/3/38/187_black_dragon https://wiki.everybodyedits.com/images/f/f4/188_silver_dragon

#8 Re: Game Discussion » EE C++ Remake » 2024-04-16 03:16:59

C++ can be compiled to WebAssembly or asm.js, which are containerized in a web browser. I'm guessing this would be safer than running a native app.

You would still need to use standard web protocols like HTML, canvas, and WebSockets, though.

#9 Re: Game Discussion » EE C++ Remake » 2024-04-14 05:30:21

Wait really? I guess that was somebody else who messaged me about an EE remake in C++!

#10 Re: Game Discussion » EE C++ Remake » 2024-04-14 04:33:44

Very cool! I remember seeing it a while back and I'm glad to see you've stuck with it.

#11 Re: Game Discussion » The Future of EE » 2024-04-12 01:12:34

Pqwerty wrote:

I’m actually against EE! releasing at this point. We have a counting channel in the EE unofficial Discord that closes when EE! releases, and we’re up to 13 thousand. It’s been open for like 2 or 3 years now and I’d really hate to lose the streak/progress just cuz some dumb new smiley game came out

REJECT CREATIVITY

EMBRACE COUNTING

#12 Re: Game Discussion » The Future of EE » 2024-04-10 22:03:19

Gosha wrote:

You think kira is a troll, but he is one of the most persistent players that truly enjoys the game and would love to see it prosper.

I agree, Kira's worlds show that he is a very dedicated player and I respect that. That, combined with his posting history shows he's both a dedicated player and a troll. If people other than Boba are taking the OP seriously, then I was wrong about that.

Gosha wrote:

He genuinely cares about it and the fact that the game is dead saddens him.

I just don't see Everybody Edits as dead.

The Every Build Exists servers are still open, EEmulator is available to host other servers, Everybody Edits Offline is open-source, ArchivEE has nearly every world, and the Offline World Upload shows new worlds that are uploaded.

Everything EE had is available, it's just the community that needs something to organize around until the Everybody Edits! trailer releases. And repeatedly saying EE is dead doesn't do anything to progress this forward, but it does keep the forums slightly more active so that's a benefit.

Gosha wrote:

Can't say the same about 99.9% players who wouldn't even care if ee! came out at this point

Do you have anything to back this up? My immediate reaction is "of course they'd be excited", but I think we're both projecting here.

#13 Re: Game Business » (April Fools) Everybody Edits: The Curse Caught Up With Us... ☆ » 2024-04-10 20:14:58

Edilights wrote:

Is the video's link ever going to work ?

It's been archived, so click the link below if you dare.

http://web.archive.org/web/202102271331 … rj2Hq7xqQ8

#14 Re: Game Business » (April Fools) Everybody Edits: The Curse Caught Up With Us... ☆ » 2024-04-10 08:28:23

TaskManager wrote:
Satanya wrote:

It is with a heavy heart that I must regrettably announce that Everybody Edits!... has been cancelled.

god damn it she wasnt joking

Source?

#15 Re: Questions and Answers » Ask Me Anything! » 2024-04-09 20:57:47

Xenonetix wrote:

I don't plan on playing 'EE!' if it comes out, unless they actually bring over all the existing worlds, which I doubt will happen.

Xenonetix wrote:

Hope and passion. People want the nostalgia and news of being able to play EE like it was in the past, but 'EE!' has a completely different look and feel to it, and it's unlikely to port over anything from EE, so I'm sorry to see that it's unlikely that hope will ever be met with fruition. I suspect if 'EE!' ever does get released publicly, many of the remaining community here will try it and then leave, and they'll have to try to build a completely new community from the ground up.

This is pretty easy to miss, but early in development Satanya expressed plans to let worlds in EE Flash and EEU be transferred.

Satanya wrote:

I'm just a talky-talky gal, I don't know much about technical specs, sorry //forums.everybodyedits.com/img/smilies/sad
But the plan is that you can transfer worlds from EEF, EEO, and EEU into EE!
Which means we need to pretty much make equivalents for all EE blocks
Which uhh
yeah
Fun!

In addition, these worlds would likely be possible.

OC wrote:

If we upload eeo/ee classic challenge levels, will they be possible with exception to glitch levels?

Satanya wrote:

Probably yes

Another statement clarifying the physics:

Satanya wrote:

Currently it has the same physics, but we might augment them by the final release, depending on how the physics system interacts with some of our newer features!

When transferring worlds I'm most concerned about graphics changes, as the red Basic block now uses warm hues of red instead of cool hues. Small changes like that may add up to make old worlds look a bit off.

Though, I'm also expecting people to make texture packs that change graphics to look more like EE Flash.

#16 Re: Game Discussion » Post your estimates of EE! release » 2024-04-08 22:28:08

TaskManager wrote:

pls the original ee took a couple months at worst to make with worse tools and framework of the time and this one has been in "active development" for what 4 years now? a game of this scale physically cannot take 4 years to make

You mean 3 years, not 4. Plus a few weeks. The development of Everybody Edits! was announced 2021-02-03.

That's still a bit long, but I would like to remind you of the scope.

Hidden text

Combine this with Xeno suggesting Satanya is a wealthy perfectionist, and you have the perfect recipe for a game that plausibly takes a gorillian years to make.

Everybody Edits Flash is microscopic in comparison. We need something bigger to compare it to.

#17 Re: Game Discussion » The Future of EE » 2024-04-08 08:30:10

Boba wrote:

with all due respect posts like "what happened to ee?" are the only kind of heartbeat the forums get at this point. this topic seems semi-serious, so i feel like there are more constructive ways of going about it than telling anyone criticizing the current owners/state of the game to **** off

Assuming Kira and Kiraninja are the same person, they're a known troll with several hoax threads. People would probably be taking the post slightly more seriously if anybody else made it.

But since you're interested, I decided to go through the four points I saw from OP:

  1. the game dies out in relevancy with nothing new

  2. the game does not look promising

  3. cutting off communication killed expectations

  4. the community has moved on

1 is well-established criticism. mutantdevle has mentioned that even the smallest of updates stirs up stuff, so I'm guessing they're avoiding that. I don't find relevancy important until release, as EE has well gone into irrelevancy. We're self-sustaining at this point, and can boost the activity among ourselves with chat, and creative projects, when we want that occasional boost.

2 is subjective, and maybe the most open for discussion. I've seen little constructive criticism over the new EE itself, but I guess you could critique the graphics and music shown off. It would be interesting to see, if we can manage to avoid breathing in the toxic air. https://wiki.everybodyedits.com/images/d/de/157_hazmat_suit

3 is likely true for some. For me, it's disappointing, but doesn't really affect what I expect from the final product. There isn't much to do here but survey what people think.

4 is subjective. No doubt some people have lost interest over this. But this has always happened with EE, and will happen in every fandom when fans aren't pleased with what's happening, or just lose interest. The old players still here when EE is revived will be passionate ones who can handle EE going through anything.

#18 Re: Game Discussion » The Future of EE » 2024-04-07 09:00:37

EE is a tardigrade, and can withstand long periods of inactivity. There is no end to our madness.

If you wanna be a philosophical about it, you can say EE is dead. But it's clearly not dead if people have to keep making topics insisting that it's true.

#19 Re: Game Discussion » Post your estimates of EE! release » 2024-04-05 21:17:29

skullz17 wrote:

What evidence is there anyway? Why have people started saying this recently? Not rhetorical I just haven't kept up with these things.

Nothing substantial, but I'm guessing it comes down to "we don't see development, therefore it stopped entirely".

When development continues in silence, people get the impression nothing is happening. I suppose it's reached the breaking point for an increasing number of people.

#20 Re: Game Discussion » Post your estimates of EE! release » 2024-04-05 00:16:11

TaskManager wrote:

damn work on new game died
who could have thought

There is not enough evidence to conclude development has stopped.

#21 Re: Worlds » All of them - ArchivEE » 2024-04-04 23:49:50

It's been brought to my attention that The Stone Temple, with the ID PWwwAAAA (ID mentioned by Xenonetix) is not included in ArchivEE. It may be because the world has no owner, as seen in the video below.

Do you have saved worlds with no owner?

#22 Re: Questions and Answers » Ask Me Anything! » 2024-04-04 00:46:57

Xenonetix wrote:

Even Benjaminsen said that when a world is gone, it's gone. There were no backups of anything prior to I think about 2015, so if they weren't downloaded before the shutdown, old levels are sadly gone for good.

That means unsaved worlds, right?

I can't guarentee for sure, but The Stone Temple looks like a saved world with no owner. It has over 12,000 plays, which would be very unusual for an unsaved world. The video describes it as a "nostalgic world", and it only has old blocks, including coin doors, which were owner-only for a long time.

I remember playing a few no-owner saved worlds. I don't know how they got like that, but they exist.

LukeM's ArchivEE has like, a million worlds saved in that thing. He has confirmed that he still has data he still has not integrated into the archive. Perhaps he has unsorted ownerless worlds somewhere?

edit: It looks like Pqwerty made the 20,000th post in Questions and Answers.

#23 Re: Questions and Answers » Ask Me Anything! » 2024-04-03 23:12:11

Welcome back. I appreciate the graphics you messaged me, and I was quite surprised you returned after three years and one day after my message.

Do you have the update log for EEU?

Do you plan to share extra resources from EEU? Like past versions, unused SVG files, source code, and such. I do have a copy of the current version and the physics source code, but I would love to see the game more broadly archived at some point.

The same would go for EE Flash, but that game's been archived much better at this point, and I don't know if you would have anything else to add.

Edilights wrote:

2. Does EEU function as same as now ? I might say this because some players are unable to log EEU via FB .

I believe this is because Facebook updated their API, and EEU didn't fix it.

EEU is on v0.2.55b, and hasn't had content updates in years. Like a year ago, there was a minor update to remove the holiday theming and update the message in the lobby, but I don't know of any other changes.

Edilights wrote:

5. Is even a way to restore old world before 2013 ? I said that due the past videos from YT with EE content .By making a reference towards The Stone Temple , I saw worlds with owner and without names   ...

I'm guessing you mean worlds with names and no owners, like this one.

Sadly, I can't find any on ArchivEE.

#24 Re: Game Discussion » Post your estimates of EE! release » 2024-04-03 23:08:49

killer12 wrote:
N1KF wrote:

if you think about it everything is dead before it is alive //forums.everybodyedits.com/img/smilies/neutral

True and some things are aborted before they are born https://wiki.everybodyedits.com/images/c/c0/069_LOL

We need to do an ultrasound. Bring in the echograph!

#25 Re: Game Discussion » Looking for lost 24x24 block concept art, from 2018 » 2024-04-03 03:33:49

I decided to message Xenonetix and he replied. WE HAVE THE IMAGES.

Blocks-Transition.png

EEU-Render-Test.png

Morphable-Blocks.png

Decorations-Over-Blocks.png

Smiley-Customizer.png

Not only that, but I got several bonus images!

Bonus pictures

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