Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I made a YouTube playlist of 190 EE videos from 2010, sorted by date uploaded (warning: contains crude drawings and probably bad words). It even includes the lesser-known, first official EE video (that I know of), now on YouTube!
Let me know if there's anything else to add to it.
edit: Added 6 more videos near the end.
Well, now my channel's gone.
If you wanna see what it looked like, here's the archive. Here are the pages for my reuploads: 1, 2
Good thing I didn't do much with it. The Wayback Machine might not save YouTube videos themselves, but you can just watch them where I found them:
Gameplay Video - likely the oldest official EE video, found on old PlayerIO site. I noted "At the very earliest this trailer is from 0.7.5, where blue coins were added (2010-07-16)."
timelapse4.mov - a minimap timelapse by Pandafox from April 2010, on Benjaminsen's EE Reddit post (links may have offensive words or drawings)
The playlists themselves are probably lost forever, but can tediously be recreated. I just used searches like this:
"Everybody Edits" after:2010-03-01 before:2010-05-01
The relevant videos appear at the top, then it gets weirder from there. YouTube automatically checks metadata like description and transcript, so you might find videos where Everybody Edits is just mentioned.
In my playlists I added a few extra videos with older gameplay that were uploaded much later, such as the 6 extra videos in my 2010 playlist. If you find any, please let me know. I will likely update this post or reply with my progress to gather as many old videos as I can.
is the gravedig system even applicable anymore?
Here's a relevant topic discussing the relevance of gravedigs in current year 2020. Different55 will respond eventually. Probably. Maybe. No guarantees.
LukeM, do you have any updates on the extended metadata, like potion settings and woot counts? Also, do any of your archives have saved worlds with no owner (such as PWwwAAAA) anywhere?
I appreciate the time you've spent to compile this. However small it is, I hope it's not asking too much to know that this extra data is saved, and may be available someday.
tbh, I'm logging in just to say that I never really saw you as insincere.
I'm glad to hear that, and I appreciate you following through my ramblings in the past.
Yes, I mostly spoke my sincere views. But good intentions can only bring views so far, when they aren't backed up with action or experience—going years without charity, local, or political work to make the world better. The lack of humility to admit this is what I consider insincere, and I suspect some found it a bit grating.
This change in outlook also made me focus more on shorter, direct, and readable posts. There's a place for the mind's wanderings, but I feel I put them here before they were ready to hatch.
Born in the early 2000's, I was a rather sheltered kid. An enjoyable life, but not much experience with meeting new people.
My early experience with the internet was just with image searches, downloads, and game walkthroughs. But that changed with Kongregate in 2011.
Kongregate opened a new world of amazing, free games. Multiplayer, online games were new to me as well. I saw a game that would change my life far more than any other, forever:
Everybody Edits
...but the thumbnail looked kinda crummy, so I skipped it. Of course, I went back and played it.
The game was so captivating, and it was so magical. I really liked level editors, as it felt like the most special possible feature in a video game—being able to create whatever you're playing. So finding Everybody Edits was a dream come true! And with thousands of active players! This video is an amazing first impression, IMO.
I remember being really excited to see the Christmas 2011 update announced. Like, really REALLY excited. Logging in to spend energy on those limited-time Christmas items was so important to me, that it became an inside joke in real life.
Some worlds I remember:
Everybody Edits Worm by Xeno and EE players (this was years before he owned the game)
Everybody Edits by superxsuper
Donkey Kong race level by unknown creator
Fossil coin hunt by unknown creator
If you think you might be able to find either of the latter two, please post about it in The "Remember that world?" topic.
At some point, I made my first Kongregate account. I don't know when, either late 2011 or early 2012. I don't even remember if this was before or after I played Everybody Edits.
Outside a few chats on Shellshock Live, I don't really remember my first interactions. But I remember being told that it's not safe to share my name online, which is why I've told it to so few people. And that name was in my first account name, which is why I won't share it here.
I had an interaction where I revealed my age, and somebody told me I was too young to have an account. Technically, they were right—COPPA restricts U.S.-based websites from having children under 13 communicate freely, without consent from parents or guardians.
This person said my parents would be arrested for child neglect. I was banned from Kongregate for being under 13, so it felt serious to me. I believed this person's claims, and for months, I would feel guilt and dread when I thought about it. To this day, I don't know whether this person was well-intentioned.
I still remember the password, and I can log in, but it's still banned for being underage. Even though the account itself is nearly 13 years old!
Of course, being banned won't stop me. For my second account, I needed a new name. Something that doesn't reveal much about me personally. I liked Kirby a lot at the time, and I still do. December 29, 2011, I made my account Number1KirbyFan.
And my name in Everybody Edits... Well, before I tell you, I should tell you I was trying to keep the "interacting with people online" thing secret. And that meant playing online games as a guest. So I went with something very discrete, very subtle:
guest9667869769
GUEST966 wasn't even taken. I'm guessing I just spammed numbers because I saw GUEST1 and similar low numbers were taken.
Unlike the lost days, these days I have 235 forum posts to look through. And things get wild.
I start making spam threads, about rumors like Chris Benjaminsen being dead, or Beta users having a /ban command. And I start making crews.
The Editor Crew
The MEGA Editors Crew
The Troll Nuke Team
The Multiple Scorgasms - All credit to the name goes to michaelan. He did the hard work of finding that name. Really, you don't have to credit me. I insist.
They didn't really go anywhere. This began my long-lasting tradition of starting projects and going nowhere with them.
I have lots of friends, and I have lots of haters. I must apologize to shaunsred, who gave me constructive criticism, but I was too bullheaded at the time to accept it.
One of my on-and-off friends michaelan invited me to his chat room. He, or somebody else did the classic "put your password in the chat and it'll be censored" and I felt for it. michaelan took control of my account, and did many profane things with it. It was devastating, like my entire world was being destroyed.
I spent hours arguing and getting in conflicts. Even when I got my account back, he found increasingly elaborate ways to manipulate my other "friends" into getting my password. It was very chaotic, so I don't remember exactly how this all ended, but I somehow lost access to the account. The account's last activity was in April 18, 2012.
Maybe one day I'll message a Kong Staff and see if I can get back into my account. Currently, michaelan's account has a "permanently banned" message, while mine doesn't. So I'll take that as a win.
February 20, 2012, I registered my Everybody Edits account NUMBERKIRBYFAN1O on the main website. You might be wondering what the 1O is. I put that there because you needed a username to kick, and O and 0 looked identical in the user list at the time. (I wasn't aware of the autocomplete feature in chat.) You might also be wondering why there's a 1 missing. The answer is that I forgot. I didn't even notice that for like, months or years.
I registered this forum account around March 2012, Number1KirbyFan. If you're wondering why the registration date shows up as 2014 now, that's because of the forum transfer. I later used the usernames Number(1)KirbyFan, Dr. N1KuF, and N1KF.
I had a rough start here. I was very self-concious about my reputation, which was in the negatives at that time. I even made a topic asking about it. You can dig through my old posts if you really wanna see that. I also made the Dark Crew, which once again—hardly went anywhere. But at least I made a few worlds under the DARKCREWADMINPROFILE.
The in-game friend system was added early 2012, letting users without chat chat with their friends. I made some of my first friends—Minimania, iPwner, C3po345, imgood9, robotkoer, and some others.
At this time, I was seeking approval from popular players I considered "pros". If you're one of these people, I must admit, this is probably why I talked to you and wanted to be your friend. iPwner, one of the only people to call out this kind of behavior in his EE Dicktionary, the most crude yet on-point analysis of the EE community. I even got my own tribute!
I joined Fail, a website closely connected to EE. I've spent many hours goofing around there. Some of my funniest and some of my worst moments come from there. But what happens in Fail, stays in Fail. I even made my own site, the DErp Forums! It was mostly me and my friend circle there.
Around mid-2012, EE updates were getting controversial. MrShoe's updates mostly added new blocks and smileys without meaningful new gameplay features, and the player count was dwindling. I defended the updates, being one of the few to counter the criticisms and have hope in the future of EE. I was also in the minority of players who thought trolling was a net negative influence on the game. I made the Editors' Revival Project, which never really went anywhere—Koto (KingOfTheOzone) did a better job at compiling and highlighting good worlds around that time.
Around this time I remember being called "mature" more than once based on my age. In the right conditions, yeah, I could have a serious conversation. But I wasn't mature when it came to understanding peoples' boundaries. There are many comments I remember making in poor taste, probably many I've forgotten. Being called out is what helped me to grow.
I entered my "weeaboo" era. I introduced myself with konnichiwa, and briefly returned to Kongregate with the account N1KFukkatsu, with fukkatsu meaning revival in Japanese. So yeah, that happened.
In 2014 I was trolled big time. Some bloke named NUMBERKIRBYFANIO or similar impersonated me and said a bunch of vulgar things in a popular world. I brought too much attention to them being an impostor, and I ended up giving other people the impression we're the same person looking for attention. A user in chat even claimed we both had the same IP address after clicking a link they put in chat. To this day, I don't know who really did this, but the important thing I learned here is not to feed the troll. Or maybe I still need to learn that...
Now probably begins the worst era of N1KF. I went back and looked at my oldest Kongregate posts, but I still won't bare reading the posts of this kind.
I dove too deep into pseudophilosophical and political wonderings. I see myself as a role model, and I projected my desire for hope and optimism on other people. I regularly made lengthy and wordy posts like this one to argue with people who didn't take themselves that seriously. Instead of reflecting on myself I mainly criticized others' posts, and the behavior of in-game moderators. I remained polite, but politeness isn't the trump card I thought it was.
I also made debate topics to push view of real-world issues. While I still agree with many points I made, I don't think I'm in a good position to make meaningful statements on these things, which have very little to do with me, my life experience, or Everybody Edits.
I made the "Sincerity" topic in 2017, arguing that people aren't sincere enough. Finally Atilla gave me the call-out post I needed for so long—that I came across as insincere, and had the charisma of cardboard at that point. I didn't play EE to argue, I played to make friends and see the creativity at display. I missed that point, and I must give my thanks to anybody who has helped me reflect on my mistakes.
For my 9999th post in 2019, I made a somewhat vague "I hope you are happy" topic and stopped posting. Of course, I started posting again months later, but hopefully it's just fun stuff and EE-focused discussions from here.
There are many things and many moments I haven't mentioned here. Many friends I made, and sadly, the passage of time has left me to forget some of them. If you're reading this, thank you for sticking around with Everybody Edits for so long.
Not including deleted posts, this is my 11111th post, an overview of my time on Everybody Edits and these forums, taking inspiration from the likes of Zoey2070's 2070th post or Bimps1002's 1002nd post. I've procrastinated on making this post for nearly five months now. It may not surprise you to know I've summarized my early EE history in multiple posts already. But this is my first summary reflecting on the Worst Era™ as well, so that's new.
This will be the last milestone with only 1 in the number, unless I make 100,000 more posts. And may God help us all if that happens.
WOW that's neat, there are several worlds in that image I've never seen before. It would be great to have a web page listing worlds like that, so that people can find the worlds easily.
Do you think smileys or NPCs own bags, carrying things with them? The Special pack contains a block with a sack of gold. It couldn't be for keeping it in one spot, as no blocks show the ability to move on their own. There are also more stable containers, such as barrels, boxes, and pots that can be created at no cost from a smiley. That implies there is some use of the bag, to carry it around. But smileys don't appear to have hand, so that raises more questions. Do smileys carry the bags with their mouths? Surely the strain of carrying a bag of gold by one's mouth would be way too much to be practical. Do only NPCs keep treasures? Do the NPCs own the bags of gold, or do they work with the smileys to transport the gold in bags? Does the gold even have any value, since smileys can create more bags of gold by editing the world? What is the significance of a bag of gold to a smiley, and why would they use it to decorate a world? Are smileys aware of the human world, and what significance objects such as bags of gold have in our world? Is that why they are always staring at us? Do they see everything through their side of the window? We may never know, because the smileys do not talk to use. We talk through the smileys, and it is possible they will never get the chance to let us know how they feel about the worlds they create. They might even know their surroundings, as they only look forward. They might not even hear or smell their surroundings, as most smileys don't have ears or noses. They may be screaming on the inside, waiting for us to stop controlling them. They may look forward to our control, being the only chance they get to interact with the world. When we leave the smileys, they may or may not have their own worlds, and we have no way of really knowing. They might understand the worlds they create, or they may not. To a smiley, a bag may be nothing, or it may be anything. And we still don't know who really is the bag owner.
Not much. A new EE remake https://pixelwalker.net/ got pretty popular, though I haven't checked on it much so I don't know if it still is.
hey guys did you know eggs appear in front of the player. eggs are not supposed to appear in front of the player. thanks for reading.
edit: i was wrong. eggs actually appear behind the player. eggs are supposed to appear in front of the player. thanks for reading.
The fact that we have access to HEX, make it endless and fun to build. Not only the worlds will look better, but the builders are now enticed to making higher quality worlds with less effort and more fun.
I don't see a single argument that goes against the addition of HEX that actually makes sense, but do try to prove me wrong though.
Some problems with hex blocks in general:
It would likely be heavier on the game on performance, bandwidth, and world download size. If there are hundreds or thousands of unique colored blocks on-screen, that could easily multiply the amount of work to draw the screen after joining a world or entering a portal. Not sure about EE since I can't check it easily, but in EBE open worlds do not have blocks with customizable text or numbers, I suspect to reduce load time and resources.
It's easier to make a block that works well in 10 hues, than 16 million hues. Extreme cases (high or low brightness or saturation) may likely look fairly bad, and certain parts of the colour spectrum will appear to be lit differently because of the human eyes' sensitivity towards certain colours.
Some world owners prefer to work with more limited tools. I make simple levels, and I find it easier to work with a more limited block selection. At a glance, nearly every block in EE can be told apart by an experienced player, and this would be ruined with hex blocks. It's much harder to faithfully recreate a colouring technique by memory, a throwback to old EE, a screenshot or a video, and it's harder to communicate with other players what colours they like in a world.
EE's limited selection makes minimap art more unique to EE. Generic RGB values can be used in any image.
Problems with hex blocks in certain packages:
The Halloween 2011 includes a bloody version of the grey Basic block. It won't match with the hex variant, especially the block highlight in EBE, unless you go the extra step of adding a blood layer on top of a hex-coloured Basic sprite.
EE has a problem with foreground and background blocks blending in too much, and hex blocks only make this problem worse. Just compare red Brick FG to blue Brick BG, or grey Brick FG to white Brick BG. Those problems should be cleared up before they are converted to hex blocks.
Checker backgrounds were butchered in EBE. In EE, Checker backgrounds match perfectly with Dark and Solid. In EBE, it is impossible to match both of the original colours in EE, causing some converted levels to look objectively worse. It also becomes harder to match them up with other Plain backgrounds, as you need to screenshot the game and use an eyedropper tool to confirm what colours actually match the Checker.
I think vision zones are really neat though.
having more tools to be creative with obviously makes you less creative
Sort of. With fewer blocks, things are less standardized. Before fire blocks were added, you had to draw fire yourself, and each interpretation will be slightly different.
It also becomes harder to decide which blocks to use, but this can be solved with some self-restraint. Most levels that I've actually completed use a limited selection of blocks, and I do better at sprite work when there are fewer colors to choose from.
With more blocks, certainly people will be more creative in other ways. The "Pretty How Town" campaign world is a pretty good example of using blocks in creative ways.
It's ultimately a trade-off, and I think there is some benefit to preserving the simpler block selection.
IMO the bigger problems are sustainability, and the interface:
Having hundreds of blocks makes it harder to update them to look better and more consistent. Similar concepts, such as various brick tilings are spread across various packages with different art styles. Some blocks are niche, and I think it is better to improve on existing blocks (there are some iffy hue shifts like blue and grey Brick blocks) before adding these.
The blocks are poorly organized in the edit tab. It would be much neater for example, if standard colors were presented vertically, in a grid. Holiday packs are also scattered around. The current menu system was fine when there were like 100 blocks, but looks very messy for EEO.
The WORLD BBCode links to the EE world, even though that no longer works. It should probably link to the EE World Archive instead.
Oh, I think I see the problem. EE Web Archive uses the old version of ArchivEE, which doesn't include default home worlds.
All names were made up by me. Let me know if I got something wrong.
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PixelPilot, a C# bot library for PixelWalker has been published by MartenM. It's under the MIT license, which gives permission to share and modify it.
it is also much more convenient than enabling email notifications and receiving not only news but also replies other people made that don't interest you
just joining the discord server and muting every channel besides the announcement channel is the same thing but with no more bloat
Discord, not bloated? Then why do I get random popups to buy Nitro, or fiddle with my username? And why are all sorts of wacky animations and reactions that have nothing to do with EE, and are an excuse for Discord to sell stuff to me? These forums are much more accessible, and performance-friendly than leaving Discord open in the background.
Yes, you can get notifications from Discord. But if you go idle for a few minutes, there's a chance you'll miss it. And if you check every time you leave, that just consumes more time than spending a few minutes a day reading forum posts.
Also, this website has an RSS feed.
If someone produces something complete enough to be posted here, I expect they'll share it.
You can post unfinished investigations on the forums. I've done this plenty of times. It's much better for data preserval, and not getting your messages lost.
Somebody in the EE TAS channel years ago said they'd make a thread, but they still haven't. Things like that will happen all the time, and neat and useful stuff will get lost because nobody put it on an open platform where it can be archived. And last time I checked, Discord servers can be deleted on a single person's whims. Not promising as a source for info.
The useful stuff is stuck on Discord, with nobody bothering to link it on the forums. Sadly the norm at this point.
Hey, a changelog!
For me, the game's performance tanks when the minimap opens, to around 2-3 FPS in some worlds. Otherwise, the game runs smoothly. I'm using Firefox.
i missed it
Surely you visited with an alternate account, right?
You might be wondering what happened to this. I stopped updating this for a few reasons:
Everybody Edits Offline was released under MPL-2.0, and this version uses proprietary code from the online version. If I continued to update it, I would prefer to use the licensed source-code as a basis, so I would need to rewrite the physics code.
The drawing code is also super inefficient. It would need to be heavily reworked to work well, either using hidden canvases or WebGL.
At this point, there have been at least three other versions of Everybody Edits in HTML5:
Project PixelWalker (working title) has multiplayer and even more stuff like portals and doors and gates. Currently has players, but you need to register to play.
ByteArray's HaxEE has online play and some basic blocks.
Velipso's fork of EE Offline. This one is licensed under MPL-2.0, and is incomplete. I can't get it to run anymore though.
I'm planning to do something else close to EE's code, but much different. It's planned not to use ActionScript or JavaScript, so it will likely share no code from this version.
The game has been updated to 0.3.2-alpha!
edit: Looks like you can zoom in and out with ctrl and + and -.
Legend says that if you use all six dragons, you summon Xenonetix:
C++ can be compiled to WebAssembly or asm.js, which are containerized in a web browser. I'm guessing this would be safer than running a native app.
You would still need to use standard web protocols like HTML, canvas, and WebSockets, though.
Wait really? I guess that was somebody else who messaged me about an EE remake in C++!
Very cool! I remember seeing it a while back and I'm glad to see you've stuck with it.
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