Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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First off, just because a world has the name "Magic" in it ANYWHERE Does NOT mean you cannot get magic in it, hell, one of my worlds are called "lotsomagic" But is it getting magic coins? IT'S HAD A ****LOAD OF THEM FOUND.
Second off, don't get *****y because you didn't find a magic coin in a magic coin farm, now THOSE do NOT work anymore (Much lower chance) (Thank god...) And even though they're being overdone, there's no point.
Third off, Stop complaining that my magic world does not get you magic coins, IT'S A RANDOM ****ING CHANCE, it DOES NOT mean you'll get a magic coin on the first run, the level is only designed to waste your time in an attempt to get a magic coin, and the same goes for all other levels.
That is all.
Yes people really expect to get magic from a coin farm
If there's any level type I hate, it's a magic coin level.
The day magic was "discovered" I dreaded the fact that all of the top levels were coin farms (even though I got a +10 in one the day of the update). I had to leave EE for the day, since it got so boring for me with all of the same levels on the list
Tfg aint kiddin,
It isn't actually random, I'm sure it depends on several factors. There's been a LOT of information given about the magic coin system, it is >almost fully understood.
*u stinky*
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Please don't be infantile, and use swear words, when they are clearly not needed.
That is all I need to say.
The best way to get a magic coin for me is to not think about magic. Trust me it works, I got magic twice in one day and I wasn't thinking about magic.
using the word magic in the name lowers the chances of getting magic, it doesnt stop it completely.
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was this REALLY necessary? xP
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using the word magic in the name lowers the chances of getting magic, it doesnt stop it completely.
how do you know? Cite your sources!
I think I'm going to begin a little experiment. I'll make one noobly world with lots of coins and "magic" in the name, one coin farm, and one decent level. I will log every time someone gets magic in each level, so that at the end of, let's say, two weeks, I'll take that number and divide it by the number of plays.
Yeah, right, like I'm gonna do that.
using the word magic in the name lowers the chances of getting magic, it doesnt stop it completely.
Thats a myth, it doesnt ACUALLY lower your chances, if you look in the source, you wont see anything like "if title=magic then no magic" nuh uh, some person just started a rumer about that.
STOP YELLING IM NOT DEAF!
Is this really necessary?
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I think I'm going to begin a little experiment. I'll make one noobly world with lots of coins and "magic" in the name, one coin farm, and one decent level. I will log every time someone gets magic in each level, so that at the end of, let's say, two weeks, I'll take that number and divide it by the number of plays.
Yeah, right, like I'm gonna do that.
PM me the results of your experiment when you're done please!
:.|:;
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dude you got a flaming prob
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