Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Hi Everybody!
24 hours to ask me anything and I'll reply to it within 24 hours - Go!
~ Xenonetix ~
Can you / gosha tell email of my alt account that I've asked about before? Gosha said he can't reveal it for me for some reason.
Offline
in a scale of 1 to 10 how good is my art style.
Offline
Bruce NPC implement whEN?
Offline
if EE related: Will cow NPCs be added?
if QNA about you generally: How's life being an admin of EE?
please try to answer the EE related question though :<
Thanks to: Ernesdo (Current Avatar), Zoey2070 (Signature)
Very inactive, maybe in the future, idk.
Offline
why is gosha writing serverside code? do you realise how horrendous it is? client is where **** belongs not the server pls
*u stinky*
Offline
hi what is your favourite colour, shape, letter of the alphabet, and country
I can speak by breathing in but it sounds like a dying horse
Signature by HG
Offline
How do i get good at the game?
Please help
Also, why is my level Progress Wiped?
Sup
Offline
Can you / gosha tell email of my alt account that I've asked about before? Gosha said he can't reveal it for me for some reason.
The main reason Gosha can't is for security reasons. We have to check that your alt account is actually yours before providing the information, as we wouldn't want anyone to try accessing the account if it's not their own. I will most likely send an email to the one registered on the alt account, and one to your own registered account.
in a scale of 1 to 10 how good is my art style.
Did you make your avatar image? I love it
Why am I not banned for doing something you said you'd ban me for if I did?
Well, I'm not a moderator any more. If you've been reported for it, the moderators will handle it, but otherwise, my best bet is that you haven't been caught. Stop doing bannable things
Bruce NPC implement whEN?
Kentiya really inadvertently built up hype for that didn't he? There are currently no plans to include a Bruce NPC, sorry - We might reconsider in future.
Will cow NPCs be added?
Gosha accidentally leaked it, but yes, they are planned to be added. When NPCs come out of Beta (which should hopefully be in about a week's time), we will be adding more NPCs, the cow being one of them
How's life being an admin of EE?
Generally pretty good! I like the direction the game is heading in.
WiLl YoU eVeR fIx TeAm DoOrS?
Many members of staff over the past year have tried. The biggest problem is that it's mostly a lag-related issue, and this has caused all sorts of problems when it comes to fixing them. We have gotten a pretty close solution at one point, but it would have to be a pretty big change to how they work, which could break a lot of minigames which incorporate them.
why is gosha writing serverside code?
He's a developer.
do you realise how horrendous it is?
No idea!
what is your favourite colour
Blue/Cyan
shape
Pentagon
letter of the alphabet
X
country
Threw in a curve-ball at the end there, didn't you? - I've always wanted to go to Iceland, but not been yet. If I wanted to retire to a particular country, I think it would be Sweden.
How do i get good at the game?
Practice!
Also, why is my level Progress Wiped?
If you mean campaign progress, presumably you joined a new active campaign world you hadn't yet completed, which saves progress on the new world.
How does the new censor work?
In a superior way!
Offline
XxAtillaxX wrote:do you realise how horrendous it is?
No idea!
good to know you don't care about developers writing **** code. you'll make an excellent replacement clone of nou
*u stinky*
Offline
Where do babies come from
Offline
Offline
LukeM wrote:WiLl YoU eVeR fIx TeAm DoOrS?
Many members of staff over the past year have tried. The biggest problem is that it's mostly a lag-related issue, and this has caused all sorts of problems when it comes to fixing them. We have gotten a pretty close solution at one point, but it would have to be a pretty big change to how they work, which could break a lot of minigames which incorporate them.
What problems are you talking about? It seems to me that this is caused by the client switching team both when the player touches the block, and slightly later when the message has been sent back from the server... Wouldn't it just be a simple case of ignoring (or just not returning) that second message?
I just attempted this fix myself and it seems like it works perfectly (and took 2 mins to implement even though this is my first ever client modification)... It prevents the inconsistent behaviour (the returned message) which you by definition cant use for minis anyway, and leaves the consistant behaviour (the client side touching of the team block)
Download for fixed client, so you can test or whatever if you want to
World with the tests I've carried out (PWAGXCPIKRcEI)
I think a lot of the problems with things like gravity blocks could also be fixed with similar changes to this too
Offline
What problems are you talking about? It seems to me that this is caused by the client switching team both when the player touches the block, and slightly later when the message has been sent back from the server... Wouldn't it just be a simple case of ignoring (or just not returning) that second message?
I just attempted this fix myself and it seems like it works perfectly (and took 2 mins to implement even though this is my first ever client modification)... It prevents the inconsistent behaviour (the returned message) which you by definition cant use for minis anyway, and leaves the consistant behaviour (the client side touching of the team block)
Funny thing, i found it out a while ago too, and reported it into bug reports. I thought fixing it would be pretty easy, just block effects and teams received from server with your id, but it looks like i'll need to edit a bit of servercode, because /setteam and /giveefect should work too.
Actually, i already implemented some of the bits, such as Broadcasting message to all players except for 1, but currently i don't have enough time to make everything working (effects code is big)
Offline
When is rEEboot happening
Currently playing through: Mega Man 1-6
Listen to my in-game music! (it's pretty much all I'm good at)
Offline
LukeM wrote:What problems are you talking about? It seems to me that this is caused by the client switching team both when the player touches the block, and slightly later when the message has been sent back from the server... Wouldn't it just be a simple case of ignoring (or just not returning) that second message?
I just attempted this fix myself and it seems like it works perfectly (and took 2 mins to implement even though this is my first ever client modification)... It prevents the inconsistent behaviour (the returned message) which you by definition cant use for minis anyway, and leaves the consistant behaviour (the client side touching of the team block)
Funny thing, i found it out a while ago too, and reported it into bug reports. I thought fixing it would be pretty easy, just block effects and teams received from server with your id, but it looks like i'll need to edit a bit of servercode, because /setteam and /giveefect should work too.
Actually, i already implemented some of the bits, such as Broadcasting message to all players except for 1, but currently i don't have enough time to make everything working (effects code is big)
Oh ok, so its just a case of not sending the message back to the sender in the server? This doesnt sound like something "Many members of staff over the past year" would fail to do so were there other problems or was it just that?
Offline
Oh ok, so its just a case of not sending the message back to the sender in the server? This doesnt sound like something "Many members of staff over the past year" would fail to do so were there other problems or was it just that?
The issue with effects and gravity is delay and action duplication. When you touch an effect, client applies effect to you and sends it to the server, server broadcasts that message to everyone else, including you. So you get the same effect twice. My idea is to make effects client-side and exclude sender from broadcasting the message.
Offline
LukeM wrote:Oh ok, so its just a case of not sending the message back to the sender in the server? This doesnt sound like something "Many members of staff over the past year" would fail to do so were there other problems or was it just that?
The issue with effects and gravity is delay and action duplication. When you touch an effect, client applies effect to you and sends it to the server, server broadcasts that message to everyone else, including you. So you get the same effect twice. My idea is to make effects client-side and exclude sender from broadcasting the message.
Thats what I meant by "not sending the message back to the sender in the server" and what I have explained on the forums and to staff members several times I mean are there any problems other than that?
Offline
[ Started around 1715876268.9456 - Generated in 0.235 seconds, 12 queries executed - Memory usage: 1.82 MiB (Peak: 2.1 MiB) ]