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#1 2017-06-22 16:46:43

italkalotfromee
Member
Joined: 2015-05-08
Posts: 117

Movement

Is there a way to make my character move 1 whole block instead of whatever it is now?


I know this moves the bot:

con.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 0, false, false, 0);

But can i move myself?


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#2 2017-06-22 16:54:24

Gosha
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From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Movement

you need to edit EE client for that.

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#3 2017-06-22 17:07:43

italkalotfromee
Member
Joined: 2015-05-08
Posts: 117

Re: Movement

Gosha wrote:

you need to edit EE client for that.

Well, then.. Smh

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#4 2017-06-22 17:12:06, last edited by LukeM (2017-06-22 17:12:58)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Movement

I guess you could use /teleport to move someone, although youd need something keeping track of where people are (I guess the botbits physics thing would be the best option)

Edit: Im guessing you mean move some other player, not the player the bot is using

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#5 2017-06-22 17:13:16, last edited by italkalotfromee (2017-06-22 17:16:52)

italkalotfromee
Member
Joined: 2015-05-08
Posts: 117

Re: Movement

How do i use botbits? and if i do use it does it really help that much??

Edit: I mean myself also, idc if i move others or not.. not really //forums.everybodyedits.com/img/smilies/neutral


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#6 2017-06-22 17:17:11, last edited by LukeM (2017-06-22 17:18:27)

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Movement

italkalotfromee wrote:

How do i use botbits? and if i do use it does it really help that much??

Ive always just written whatever I wanted the bot to do myself, as you can do pretty much everything that you need to fairly easily
What botbits does have though is a physics plugin thing, which is by far the best option if you want to simulate the EE physics, otherwise when you get a players position, youd have to use the last place they pressed a key, which isnt very good for some things (I wouldnt advise trying to write a physics engine yourself, as its a very big job)

Edit: By yourself, do you mean the player the bots logged in as, or the player youre logged in as?

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#7 2017-06-22 17:17:30

John
Member
Joined: 2019-01-11
Posts: 2,014

Re: Movement

I think Destroyer123 was talking about EEPhysics, which Bot Bits depends on.


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#8 2017-06-22 17:20:01, last edited by italkalotfromee (2017-06-22 17:20:17)

italkalotfromee
Member
Joined: 2015-05-08
Posts: 117

Re: Movement

EEPhyics

Thanks - that helps //forums.everybodyedits.com/img/smilies/smile


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#9 2017-06-22 17:20:02

LukeM
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From: England
Joined: 2016-06-03
Posts: 3,009
Website

Re: Movement

Emalton wrote:

I think Destroyer123 was talking about EEPhysics, which Bot Bits depends on.

So you can use it completely seperately from botbits? If so, you probably dont need botbits italkalotfromee, just that

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Wooted by:

#10 2017-06-22 17:44:56

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: Movement

EEPhysics isn't so much updated, but I have been working on updating it with the new physics in EE.
I was needed to recode EEPhysics, to work like I want it too be.

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#11 2017-06-22 18:16:18

POLAK23P
Member
Joined: 2015-04-20
Posts: 74

Re: Movement

ON-TOPIC:  I can't code in C# AT ALL, but did you try checking the EE Protocol?
OFF-TOPIC:  Remember me from my world? //forums.everybodyedits.com/img/smilies/big_smile

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#12 2017-06-22 18:31:16

Gosha
Member
From: Russia
Joined: 2015-03-15
Posts: 6,211

Re: Movement

POLAK23P wrote:

but did you try checking the EE Protocol?

I think he took this code from that.

con.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 0, false, false, 0);

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#13 2017-06-22 19:29:30

POLAK23P
Member
Joined: 2015-04-20
Posts: 74

Re: Movement

Gosha wrote:
POLAK23P wrote:

but did you try checking the EE Protocol?

I think he took this code from that.

con.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 0, false, false, 0);

Well, as I said, I have no idea how to code in C#.

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#14 2017-06-23 17:04:34, last edited by John (2017-06-23 17:04:48)

John
Member
Joined: 2019-01-11
Posts: 2,014

Re: Movement

capasha wrote:

EEPhysics isn't so much updated, but I have been working on updating it with the new physics in EE.
I was needed to recode EEPhysics, to work like I want it too be.

Let me know when it's done / if you need an extra set of eyes.


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