Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Is there a way to make my character move 1 whole block instead of whatever it is now?
I know this moves the bot:
con.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 0, false, false, 0);
But can i move myself?
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you need to edit EE client for that.
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you need to edit EE client for that.
Well, then.. Smh
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I guess you could use /teleport to move someone, although youd need something keeping track of where people are (I guess the botbits physics thing would be the best option)
Edit: Im guessing you mean move some other player, not the player the bot is using
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How do i use botbits? and if i do use it does it really help that much??
Edit: I mean myself also, idc if i move others or not.. not really
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How do i use botbits? and if i do use it does it really help that much??
Ive always just written whatever I wanted the bot to do myself, as you can do pretty much everything that you need to fairly easily
What botbits does have though is a physics plugin thing, which is by far the best option if you want to simulate the EE physics, otherwise when you get a players position, youd have to use the last place they pressed a key, which isnt very good for some things (I wouldnt advise trying to write a physics engine yourself, as its a very big job)
Edit: By yourself, do you mean the player the bots logged in as, or the player youre logged in as?
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EEPhyics
Thanks - that helps
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EEPhysics isn't so much updated, but I have been working on updating it with the new physics in EE.
I was needed to recode EEPhysics, to work like I want it too be.
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ON-TOPIC: I can't code in C# AT ALL, but did you try checking the EE Protocol?
OFF-TOPIC: Remember me from my world?
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but did you try checking the EE Protocol?
I think he took this code from that.
con.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 0, false, false, 0);
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POLAK23P wrote:but did you try checking the EE Protocol?
I think he took this code from that.
con.Send("m", X * 16, Y * 16, 0, 0, 0, 0, 0, 0, 0, false, false, 0);
Well, as I said, I have no idea how to code in C#.
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EEPhysics isn't so much updated, but I have been working on updating it with the new physics in EE.
I was needed to recode EEPhysics, to work like I want it too be.
Let me know when it's done / if you need an extra set of eyes.
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