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So, I'm sure you're all aware there are hackers going through the campaigns claiming to finish them, but obviously only a handful of users that beat them (I know first hand account that most noobs could never beat PF / FF / LCD).
Now, here's a guy that came into the world as I was midway through it. Curious, I spectated him to see if it was just a bot to check if I was hacking (which I don't do, n'or do I have the skills/knowledge to do so), but in fact, it was the opposite. I caught the guy red handed, and he later admitted saying, quote "ofc i could play propely but that would take a lot of time" AND "yeah i do cheat so what? i dont care cuz ive alredy done this before without any cheat".
Username; Koxii
Edit 1 (03/02/2017); These are the people that completely ruin the game, and make me want to quit. [I've been here since '11]
Edit 2 (03/03/2017); Maybe the solution is no campaigns at all, and go back to how it was? I mean, when I was a noob, I always looked up to some users not because they had a "rare", hard-to-get badge (which weren't around back then), but because they regularly demonstrated that they could do "pro" minis. What do you think?
Cheers guys.
Murph
well I locked the thread per "don't make a thread to ban someone" but I suppose not.
if there's any merit to this discussion, it's "what do we do about hackers"
apparently /reportabuse isn't to be used in regard to hacking
but there's no credibility to this post so be general, I suppose.
thanks kirby, n1kf,
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Find the source of the cheats and squash it
Cough krock
It's a shame that /report only provides a short chat log. A better report system might also record the player's movements, to be played back later and reviewed.
EE could do plenty of cool stuff if it had more DB space.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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his net drops so hard that he can drop through blocks
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02/04/2021: Sorry for being an unfunny piece of ****, no-good human trash. I hate my **** life.
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Of all the campaign maps to cheat on, why would you pick trolled minigames? lol
Tbh though, why does anyone care about hacking in campaigns? I could understand it if he was using a bot to spam keys and make the map unplayable, but if he's cheating just to finish it, why should anyone else care? He's only making the game boring for himself.
That being said:
Edit 1; These are the people that completely ruin the game, and make me want to quit. [I've been here since '11]
Could you please explain why you think he's ruining the game?
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Of all the campaign maps to cheat on, why would you pick trolled minigames? lol
Perhaps because it's a confusing mess that takes hours to figure out.
Tbh though, why does anyone care about hacking in campaigns? I could understand it if he was using a bot to spam keys and make the map unplayable, but if he's cheating just to finish it, why should anyone else care? He's only making the game boring for himself.
He's getting rewards he doesn't deserve. If you have badges and smileys you didn't earn, it's unfair for those who actually earned it. It puts a skilled player on the same level of a cheater, and that's no good!
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There is a way to detect only how many cheaters it's inside a world, if there are only 1 player in that world he would also be a cheater.
But I guess EE crew doesn't want to use this.
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This is what happens when you introduced non-sandbox features in what is supposed to be a sandbox game.
It's unavoidable, there's nothing you could possibly do to prevent cheating, including merely replaying packets.
I'm not going to support such a profoundly stupid idea, so stupid in fact, not even MrShoe considered it.
*u stinky*
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Master1 wrote:Tbh though, why does anyone care about hacking in campaigns? I could understand it if he was using a bot to spam keys and make the map unplayable, but if he's cheating just to finish it, why should anyone else care? He's only making the game boring for himself.
He's getting rewards he doesn't deserve. If you have badges and smileys you didn't earn, it's unfair for those who actually earned it. It puts a skilled player on the same level of a cheater, and that's no good!
If someone cheats to get a prize, then it will be meaningless for them. The main purpose of a prize is the bragging rights. If there is nothing to brag about, then the prize is useless.
If someone actually beats a campaign, then they'll feel immensely rewarded when they receive their smiley/badge.
I don't see whats unfair about this. The person who did it legit is able to feel the worth in their prize. Everytime they see it, they will be reminded of all the hard work and effort they put in to acquire it. The person who didn't, will always have that low feeling inside them of not actually accomplishing anything. They'll only be reminded of how they cheated their way through.
Imo, having something amazing that you didn't truly earn can be worse than not having it at all.
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He's getting rewards he doesn't deserve. If you have badges and smileys you didn't earn, it's unfair for those who actually earned it. It puts a skilled player on the same level of a cheater, and that's no good!
It's ok. The real winners are those who do not have the badge for those horrendous campaigns. They are the ones who should be proud.
★ ☆ ★ ☆ ★
☆ ★ ★
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N1KF wrote:Master1 wrote:Tbh though, why does anyone care about hacking in campaigns? I could understand it if he was using a bot to spam keys and make the map unplayable, but if he's cheating just to finish it, why should anyone else care? He's only making the game boring for himself.
He's getting rewards he doesn't deserve. If you have badges and smileys you didn't earn, it's unfair for those who actually earned it. It puts a skilled player on the same level of a cheater, and that's no good!
If someone cheats to get a prize, then it will be meaningless for them. The main purpose of a prize is the bragging rights. If there is nothing to brag about, then the prize is useless.
If someone actually beats a campaign, then they'll feel immensely rewarded when they receive their smiley/badge.I don't see whats unfair about this. The person who did it legit is able to feel the worth in their prize. Everytime they see it, they will be reminded of all the hard work and effort they put in to acquire it. The person who didn't, will always have that low feeling inside them of not actually accomplishing anything. They'll only be reminded of how they cheated their way through.
Imo, having something amazing that you didn't truly earn can be worse than not having it at all.
what about gems then
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This is what happens when you introduced non-sandbox features in what is supposed to be a sandbox game.
It's unavoidable, there's nothing you could possibly do to prevent cheating, including merely replaying packets.I'm not going to support such a profoundly stupid idea, so stupid in fact, not even MrShoe considered it.
What would your solution be, then? No campaigns at all? I'd be fine with that as long as there were other ways for new members to earn energy and/or gems. i.e. those surveys (legit ones that pay companies who use them)?
They don't need to contact you, and I'm very sure they are aware, as you may not be, that there's no way to prevent merely replaying packets.
*u stinky*
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They don't need to contact you, and I'm very sure they are aware, as you may not be, that there's no way to prevent merely replaying packets.
Sure, they don't NEED to contact me, however, if they feel it's beneficiary to the game that you eliminate cheaters/exploiters, I know the (a) solution.
hi, I hope I'm not overstepping, but your latest topic was basically the precise reason I didn't put the kibosh on your original topic, so I merged it in
if you want to discuss it, this is a good spot.
also, as a forumer, I have doubts about your claims. Perhaps you should give some form of credibility to your claims. Also, you are just as capable of reaching the lead admins as I... so I mean yeah
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hi, I hope I'm not overstepping, but your latest topic was basically the precise reason I didn't put the kibosh on your original topic, so I merged it in
if you want to discuss it, this is a good spot.
also, as a forumer, I have doubts about your claims. Perhaps you should give some form of credibility to your claims. Also, you are just as capable of reaching the lead admins as I... so I mean yeah
Cool, thanks!
Edit; I am e-mailing the admins as we speak. Cheers!
that there's no way to prevent merely replaying packets.
can we discuss that in particular
what if they recorded everybody's packets and looked for identical matches?
would we amend our theoretical loophole with slightly fudged values? Would it be possible to then (server-side) check for really-close instead of exact?
could we then amend the loophole to repeat certain segments to throw off the trail? (i.e., if two packets are really close to each other in data, then I suppose we could either skip the middle or repeat it to be more or less genuine)
just some thoughts
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XxAtillaxX wrote:that there's no way to prevent merely replaying packets.
can we discuss that in particular
what if they recorded everybody's packets and looked for identical matches?
would we amend our theoretical loophole with slightly fudged values? Would it be possible to then (server-side) check for really-close instead of exact?
could we then amend the loophole to repeat certain segments to throw off the trail? (i.e., if two packets are really close to each other in data, then I suppose we could either skip the middle or repeat it to be more or less genuine)
just some thoughts
If they were going the traditional route and storing as cryptographic hashes, you could easily modify a single value and throw off the hash completely.
If they were storing them as perceptual hashes, they'd have a more realistic chance, however you'd need to draw a threshold between similarity and that varies a lot.
It would be completely unrealistic to attempt prevention against replaying, as they could merely evade perceptual hashes by using a combination of sessions from complete and/or incomplete campaign runs.
It's also worth noting that they lack the storage capacity for every single packet that is sent, and they also lack the computational ability to compare an exponential amount of possible combinations between every session.
*u stinky*
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It would be completely unrealistic to attempt prevention against replaying, as they could merely evade perceptual hashes by using a combination of sessions from complete and/or incomplete campaign runs.
It's also worth noting that they lack the storage capacity for every single packet that is sent, and they also lack the computational ability to compare an exponential amount of possible combinations between every session.
Yeah, I figured we'd run into something like that
but now that's out in the open I guess... more apparent, perhaps
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Master1 wrote:N1KF wrote:Master1 wrote:Tbh though, why does anyone care about hacking in campaigns? I could understand it if he was using a bot to spam keys and make the map unplayable, but if he's cheating just to finish it, why should anyone else care? He's only making the game boring for himself.
He's getting rewards he doesn't deserve. If you have badges and smileys you didn't earn, it's unfair for those who actually earned it. It puts a skilled player on the same level of a cheater, and that's no good!
If someone cheats to get a prize, then it will be meaningless for them. The main purpose of a prize is the bragging rights. If there is nothing to brag about, then the prize is useless.
If someone actually beats a campaign, then they'll feel immensely rewarded when they receive their smiley/badge.I don't see whats unfair about this. The person who did it legit is able to feel the worth in their prize. Everytime they see it, they will be reminded of all the hard work and effort they put in to acquire it. The person who didn't, will always have that low feeling inside them of not actually accomplishing anything. They'll only be reminded of how they cheated their way through.
Imo, having something amazing that you didn't truly earn can be worse than not having it at all.
what about gems then
There's probably only a max of like 130-150 gems that can be earned by campaigns at the moment. That's not gonna get you very far.
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There's probably only a max of like 130-150 gems that can be earned by campaigns at the moment. That's not gonna get you very far.
With 130-150 they could ask for gem codes from their alts and get a lot more, unless the admins look at IP's and compare as to limit that from happening
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Master1 wrote:There's probably only a max of like 130-150 gems that can be earned by campaigns at the moment. That's not gonna get you very far.
With 130-150 they could ask for gem codes from their alts and get a lot more, unless the admins look at IP's and compare as to limit that from happening
IP everywhere. Doesn't people know that some people have dynamic IP address which could lead to a ban for someone else.
IP bans are too easy to go around and such are other ways too. So this isn't a success thing at all.
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Xfrogman43 wrote:Master1 wrote:There's probably only a max of like 130-150 gems that can be earned by campaigns at the moment. That's not gonna get you very far.
With 130-150 they could ask for gem codes from their alts and get a lot more, unless the admins look at IP's and compare as to limit that from happening
IP everywhere. Doesn't people know that some people have dynamic IP address which could lead to a ban for someone else.
IP bans are too easy to go around and such are other ways too. So this isn't a success thing at all.
I wasn't saying IP ban for that reason, I was saying they could compare the IPs with the hacker and when they ask for gems they could ban that account.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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